马匹补丁(已修正)
本帖最后由 七彩神鱼 于 2011-10-31 21:45 编辑[由于2.0还没出来,所以最近就玩了三国全战各种补丁版本,发现不论是雾影,茄子,2011整合版……等等,相比1.7在兵种和战略上都有很大的创新,但是马儿总有问题,未免美中不足,(不是白龙马,就是赤兔不给力,还有修改器里的黄棕马,黑宗马也甚不给力)所以就发了一个马匹补丁,改善部分马匹的外观。
说明:该补丁对轻甲,铁甲,金甲等甲没有影响,还是轻甲,铁甲,金甲,该补丁只起改善作用
下载地址(回复既下):
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注意:修正了,而且本人测试1.7,1.8,1.99整合版也可以用!!!
安装方法:
1.下载好后解压
2.打开解压文件,将解压文件里bi/data/descr_model_battle.txt打开。
3.搜索“赤兔马”
4.将
;赤兔马
type sanguo_horse_ctm
skeleton fs_fast_horse
scale 0.875
indiv_range 40
texture saxons, bi/data/models_unit/sanguo/textures/sanguo_horse_chitu
texture franks, ……
……
……
;黑棕马
type sanguo_horse_heizm
skeleton fs_medium_horse
scale 0.875
indiv_range 40
texture merc, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture saxons, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture franks, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture sassanids, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture slavs, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture slave, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture empire_east, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture empire_west, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture empire_west_rebels, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture empire_east_rebels, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture romano_british, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture sarmatians, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture alemanni, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture vandals, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture celts, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture goths, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture ostrogoths, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture berbers, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture moors, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture huns, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture white_huns, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture burgundii, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture lombardi, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
texture roxolani, bi/data/models_unit/sanguo/textures/horse_medium_roman.tga
model_flexi bi/data/models_unit/sanguo/pin_horse_high.CAS, 15
model_flexi bi/data/models_unit/sanguo/pin_horse_high.CAS, 30
model_flexi bi/data/models_unit/sanguo/pin_horse_med.CAS, 60
model_flexi bi/data/models_unit/sanguo/pin_horse_low.CAS, 80
model_flexi bi/data/models_unit/sanguo/pin_horse_lowest.CAS, max
model_sprite lombardi, 100.0, bi/data/sprites/RS_romans_julii_horse_medium_sprite.spr
model_sprite 100.0, bi/data/sprites/RS_romans_julii_horse_medium_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f复制粘贴原有文件。
5。将解压文件bi/data/descr_model_battle.txt删除后,复制粘贴三国子目录下即可。
小窍门
1(例如)
;赤兔马
type sanguo_horse_ctm
skeleton fs_fast_horse——马的速度
scale 0.875——马的大小(建议别改,全部都是0.875.不然会出神马的)
indiv_range 40——马的mass值,越大越有击飞效果,越小越可以在枪阵中来去自如。
texture saxons, bi/data/models_unit/sanguo/textures/sanguo_horse_chitu
texture franks, bi/data/models_unit/sanguo/textures/sanguo_horse_chitu
texture sassanids, bi/data/models_unit/sanguo/textures/sanguo_horse_chitu
texture
texture(……。tga)是指马的皮肤
model_flexi(……。cas)是指马的骨骼
如果自己想修改,一定要将马的皮肤,骨骼和model_battle.tx三者配套一致!!!!
model_sprite(…….spr)是指马的远景2D贴图,是马都一样,不用改
2.建议再用柱子修改器,选择兵种修改,将不喜欢的马换掉。
http://115.com/file/e6e8cozm kkkkkkkkkkkkkkkkkkkk
不错~楼主辛苦了!
感谢楼主
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{:soso_e177:} 美化不美化的好像没什么意思啊 燃燒自我 快樂小馬往前衝吧 来看看能不能改马马匹速度 000000000000000000 0000000000 看看{:5_117:}{:5_117:} 谢谢 柱子组 漂亮 唷~ 不過~還是看看~{:soso_e104:}
gfdkfgjkdjglkdj ㄎㄎㄎㄎㄎ
qqqqqqqqqq 过来看看!! 啊沙发沙发和地方的发挥 {:soso_e179:}{:soso_e179:}