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[补丁] 魔戒3.1将领卫队转换补丁

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发表于 2012-4-19 13:12:46 | 显示全部楼层 |阅读模式
这个补丁需要安装在魔戒3.1上,带给你一些独特的功能,例如改变将领卫队和自杀

在将领管理的城市中查看将领详情,弹出来accept,同意了,将领卫队就会改变,只有部分将领,并且有在大城镇和城堡以上的城邑才能才能改变卫队

Overview You choose the character by clicking on the settlement for which he is governor. (Full details below.) You choose the bodyguard by clicking Accept on the scroll that offers it.

It can only be done in some settlements: Castles of any size and Cities of size "Large Town" or higher. The settlement can not be under siege.

It can only be done on some characters (due to scripting limitations). This version supports all starting generals (including those not yet Come Of Age) and ones spawned by script. See "Characters & Units" below for the list. The scrolls in-game also tell you which characters are eligible.

Each faction has a small selection of bodyguard options. As a general rule these include: normal bodyguard units, unique bodyguard units (e.g. Grey Company), one each of the best infantry, spear, missile and cavalry units for that faction. See "Characters & Units" below for the list.

Some units have specific rules. e.g. Only Imrahil may have Swan Knights (mounted/dismounted), Morannon Guard are only available at the Black Gate, etc.

Notes:
This can be repeated any number of times, even within the same turn for the same character.
A "Changeable Bodyguard" trait identifies the character as having the ability.
The character himself is unchanged: no loss of traits, ancillaries, etc. But his new bodyguard will have zero experience.
After a switch the character is not able to move for the rest of the turn. However, further switch(es) may be done with him during that turn.
There is a limit of 75 soldiers (+2 officers) for bodyguards. When the switch occurs the unit size will be whatever it normally is for that unit. But once if falls below 77 (battles, etc.) it will never go higher than 77.
In some cases a particular unit might not be offered as an option if there are other generals or agents in the settlement. This seems to only happen for units that have 'specific character' rules. If a unit isn't being offered then try moving other generals and agents out of the settlement first.
If a character dies and you have another general with the same name (now or later) then the switching should also work on that new general, even though he wasn't in the game from the start.

如何使用?在单位信息窗口点击顾问按钮   


Video Demo

Here we are giving Gandalf some Dúnedain Rangers.
He starts off with his normal bodyguard.
Move him into a valid settlement (a castle - we don't have any Minor Cities yet).
Make sure that he is governor. In this case there is another general present but Gandalf is the governor so we're good to go. (Remember that you might need to move this other general outside if he is interfering with certain units being offered - in this case he isn't so he can stay.)
Bring up the Unit Details scroll for any unit. Click its Help/Advise button.
The Change Bodyguard process begins...
The first scroll is common to all factions, containing some generic information. Click Accept to continue.
The second scroll is specific to this faction. Along with some further instructions it details the character and bodyguard options. Note the "(Annuminas; Arnor)" after the Knights of Annuminas. This is a rule for this unit: the unit will be offered only in Annuminas AND only after the Arnor Reunion. Click Accept to continue.
Click on the settlement where Gandalf is. Note here that Amon Sul was already selected: no matter, it still needs to be clicked on.
For each bodyguard option a scroll will appear. Click Accept on the one that you wish to use. In this case we keep clicking Decline until we reach Dúnedain Rangers.
Gandalf reappears outside of the settlement and moves back in.
At this point he would not be able to move. (He can here only for demonstration purposes.)


Killing characters By clicking Decline on the first scroll you will be offered the option to kill a character.

Other generals, captains or agents in the game having the same name as a switchable general can prevent switching from working on that general.

If your general doesn't have the "Changeable Bodyguard" trait - even though his name's on the list - then it's probably because someone else in your faction has his name.

This shouldn't happen with starting generals. But it can happen with those who are spawned or Come Of Age later in the game: in the meantime another character can appear who has his name, intercepting his switching trait and basically getting in the way of everything.

Solution: kill the offender using the Kill Character feature...

Video Demo

Here we have Aragorn the general who was spawned into the Gondor faction later in the game. But before he arrived a spy was recruited who got the same name. We could send him on a suicide spying mission but there's a quicker way...
Aragorn-General does not have the "Changeable Bodyguard" trait.
Spy-Aragorn does. There lies the problem.
Attempting to do a Change Bodyguard with General-Aragorn in Minas Tirith doesn't work. (Yes, he's governor and his name is on the list of eligible characters.) It doesn't find any governor with the special trait so it eventually times out with a "no valid selection" message.
To kill Spy-Aragorn begin the Change Bodyguard process again. But this time click Decline on the first scroll.
The Kill Character process begins. Click Accept: yes we want to kill somebody.
Click on Spy-Aragorn.
We are asked to confirm: click Accept.
Spy-Aragorn dies.
General-Aragorn now has the trait and Change Bodyguard now works for him. Let's give him some Rangers. He likes Rangers.


Characters & Units
Characters & Units
* = spawned character

Dale
Characters:
Bain, Bard*, Biarn, Hawin, Vidusith
Units:
Bardian Marksmen [Missile]
Aihwothiuda Horseguards [Cavalry]
Dismounted Earls [Infantry]
Barding Hird [Infantry]

Dwarves
Characters:
Balin, Dain, Gimli, Gloin, Thorin
Units:
Dwarven Noblemen [Infantry]
Axemen of Erebor [Infantry] --> Erebor
Dragonslayers of Ered-Mithrin [Infantry] --> Dáin's Halls
Guards of Khazad-dûm [Infantry] --> Moria

Free Peoples of Eriador
Characters:
Araglas, Aragorn, Araphor*, Araval, Eldarion, Gandalf, Halbarad, Hirvegil
Units:
Dúnedain Bodyguards [Cavalry]
Bodyguards [Cavalry] --> Arnor
Knights of Annúminas [Cavalry] --> Annúminas; Arnor
Battle-ready Dúnedain [Infantry]
Dismounted Dúnedain Knights [Infantry] --> Annúminas; Arnor
Grey Company [Cavalry, Missile]
Dúnedain Rangers [Missile]

Gondor
Characters:
Angbor, Aragorn*, Arveldir, Boromir*, Denethor, Duinhir, Durven, Faramir, Forlong, Imrahil, Istdor, Naerion, Orodreth, Pelilas
Units:
General's Bodyguard [Cavalry]
Swan Knights [Cavalry] --> Imrahil
Dismounted Swan Knights [Infantry] --> Imrahil
Citadel Guard [Spearmen]
Fountain Guard [Spearmen] --> Boromir, Denethor & Faramir; Minas Tirith
Ithilien Rangers [Missile]

Harad
Characters:
Ghasaan, Haarith, Hannad, Jibran, Jubayr, Khuzaymah*, Musab, Qusay, Ubaadah, Utbah, Yaman
Units:
Serpent Bodyguards [Cavalry]
Dismounted Serpent Guard [Infantry]
Southron Warband [Spearmen]
Southron Archers [Missile]
Mûmakil [Cavalry]

High Elves
Characters:
Círdan, Elladan, Elrohir, Elrond, Glorfindel
Units:
Eldarinwë Nobles [Cavalry]
Eldarinwë Spearmen [Spearmen]
Mithlond Nobles [Infantry]
Eldarinwë Archers [Missile]

Isengard
Characters:
Saruman, Ufthak*, Ugluk, Yagthak
Units:
Guards of the Orthanc [Spearmen]
Uruk-Hai Bodyguards [Infantry]
Dunlending Bodyguards [Infantry] --> Yagthak
Berserkers [Infantry]
Uruk-Hai Archers [Missile]
Warg Riders [Cavalry]

Mordor
Characters:
Adûnaphel the Quiet*, Akhôrahil the Blind Sorcerer*, Dwar of Waw*, Grishnakh, Hoarmûrath of Dír*, Jí Indûr Dawndeath, Khamûl the Easterling, Laglug, Mauthak, Muzlun, Nagzag, Ren the Unclean*, Ufluk, Witch-King*, Zagmuz, Ûvatha the Horseman*
Units:
Uruk Bodyguard [Infantry]
Black Númenóreans [Cavalry] --> Dread 5+; Nazgul
Dismounted Black Númenóreans [Infantry] --> Dread 5+; Nazgul
Morannon Guard [Spearmen] --> Black Gate
Uruk Archers [Missile]

Orcs of Gundabad
Characters:
Gorduf, Lagbug, Lughorn, Lunul
Units:
Orc Bodyguards [Infantry]
Orc Halberdiers [Infantry]
Goblin Trackers [Missile]
Warg Riders [Cavalry]

Orcs of the Misty Mountains
Characters:
Burz, Lunug, Radzag, Uglag, Ugrad
Units:
Orc Bodyguards [Infantry]
Heavy Goblin Halberd [Infantry]
Heavy Goblin Archers [Missile]
Warg Riders [Cavalry]

Rhûn
Characters:
Bori, Borthand*, Edgu, Kustig, Margoz, Uldor, Ulfang, Ulwarth
Units:
Bodyguard [Cavalry]
Lôke-Flag Rim [Infantry]
Lôke-Gamp Rim [Spearmen]
Lôke-Nar Rim [Missile]

Rohan
Characters:
Alric, Egbert, Eomer, Eomund, Erkenbrand, Gamling, Leofara, Thengel*, Theoden, Theodred
Units:
Rohan Bodyguards [Cavalry]
Royal Guard [Cavalry]
Dismounted Royal Guard [Spearmen]
Eorling Swordsmen [Infantry]
Helmingas [Missile]

Silvan Elves
Characters:
Celeborn, Haldir, Legolas, Thranduil*
Units:
Sindar Archers [Missile]
Sentinels of the Woodland Realms [Missile]
Silvan Heavy Swordsmen [Infantry]
Silvan Heavy Spearmen [Spearmen]
Silvan Horse Archers [Cavalry, Missile]


Killing characters By clicking Decline on the first scroll you will be offered the option to kill a character.

Other generals, captains or agents in the game having the same name as a switchable general can prevent switching from working on that general.

If your general doesn't have the "Changeable Bodyguard" trait - even though his name's on the list - then it's probably because someone else in your faction has his name.

This shouldn't happen with starting generals. But it can happen with those who are spawned or Come Of Age later in the game: in the meantime another character can appear who has his name, intercepting his switching trait and basically getting in the way of everything.

Solution: kill the offender using the Kill Character feature...


下载:
VanillaTatw3.1 :适用于未安装submod的魔戒
下载地址:www.twcenter.net/forums/attachme ... 4&;d=1329801136
ManualMerge :适用于安装过submod的魔戒
www.twcenter.net/forums/attachme ... 85&d=1329801136

In theory the Manual Merge will work with any 3.1-based compilation. So long as it hasn't removed or renamed (internally) any of the units that are bodyguard options. Plus if any settlements have been shifted or renamed (internally) then that could cause problems.

Of course this has been 'built on' vanilla 3.1. It does not know about other factions, characters, settlements and units that other submods/compilations introduce.

安装:覆盖到魔戒安装文件夹data下覆盖

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发表于 2012-4-19 13:17:57 | 显示全部楼层
全英文{:5_130:}

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发表于 2012-4-19 14:14:50 | 显示全部楼层
{:soso_e100:}凑热闹

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发表于 2012-4-19 15:17:23 | 显示全部楼层
值得借鉴啊,好功能{:5_117:}

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发表于 2012-4-20 08:39:08 | 显示全部楼层
这个补丁.有什么用处

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 楼主| 发表于 2012-4-20 08:40:59 | 显示全部楼层
就像马略改革后罗马升级将卫那样。。。自杀。。。不清楚

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发表于 2012-4-25 17:37:39 | 显示全部楼层
先支持···不过··不懂啥意思

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发表于 2012-5-6 15:19:48 | 显示全部楼层
本帖最后由 ╰ー顆訫ぃ只爲 于 2012-5-6 15:20 编辑

翻译楼主的话






您选择点击的解决,他是省长的字符。(以下全部详情)。你选择点击接受提供滚动的保镖, 它只能在一些定居点:任何规模和城市规模的“大镇”或更高的城堡。和解不能围攻下, 它只能做一些字符(由于脚本的限制)。这个版本支持所有开始将军(包括那些尚未成熟)和脚本产生的。下面的列表“中的人物和单位”。在游戏中的春联还告诉你,有资格的字符。 每个派系有一个小保镖选项的选择。作为一般规则,这些包括:单位正常的保镖,独特的保镖单位(如灰色公司),一个最好的步兵每个,枪,导弹和,派骑兵部队。看到下面“中的人物和单位”名单。 有些单位的具体规则。如只有Imrahil可能有天鹅骑士(安装/卸载),Morannon卫队只有在黑门,等 注: 这可以重复任意次,即使在同一回合相同的字符数 一个“变保镖“有能力特征识别的字符。 字符本身是不变的:没有损失性状,辅助设备,等等,但他的新保镖将零经验。 开关后的字符是无法移动,其余的依次为。然而,进一步的开关(ES)可与他在该回合 有一个保镖(+2人员)75名士兵的限制。当开关发生单位大小,不管它通常是该单位。但是如果一旦低于77(战斗等)时,它会永远不会超过77。 一个特定的单位,在某些情况下可能不会作为一个选项提供的,如果有其他的将领,或在结算代理。这似乎只发生单位有“特定字符的规则。如果一个单位不获然后尝试其他将领和代理结算首先, 如果一个角色死了,用相同的名称(现在或稍后)你有另一个一般的开关也应努力在新的一般,即使他不是从一开始就在游戏中 如何使用?在单位信息窗口点击顾问按钮    视频演示 在这里,我们给甘道夫一些杜内丹别动队员, 他开始与他的正常的保镖。 他将成为一个有效的解决(一城堡-我们没有任何中小城市) 确认,他是州长。在这种情况下还有另一个一般的存在,但甘道夫是州长,所以我们好去。(请记住,您可能需要移动其他一般外,如果他被某些单位提供干扰-在这种情况下他是不是这样他就可以留下。) 调出单位的详情,任何单位滚动。点击帮助/ Advise按钮。 变化保镖过程开始... 第一个滚动共同所有派别,包含一些通用的信息。单击“接受”继续。 第二 ​​个卷轴是这个派别的具体。随着进一步的说明,一些细节的性质和保镖选项。请注意“(Annuminas; Arnor)”之后骑士的Annuminas。这是一个单位将本单位的规则:只有在Annuminas后Arnor团圆提供。单击“接受”继续。 甘道夫是解决。注意这里,阿蒙扎已经选择了:不管,它仍然需要点击。 对于每个保镖选项的滚动会出现。单击您要使用的一个接受。在这种情况下,我们不断点击衰落,直到我们达到杜内丹别动队。 外和解甘道夫再现了移动 此时,他将无法移动。(他可以在这里仅用于演示目的)。 杀死字符,点击你将提供的选项来杀死一个字符的第一个滚动下降。 在游戏中的其他将领,船长或代理有相同的名称作为一个切换一般可以防止开关从工作,一般 如果你一般不会再有“变保镖”的特点-即使他的名字在名单上-这可能是因为你的阵营中的其他人有他的名字, 这不应该发生起将军。但它可能发生那些产生或在比赛后的时代来了,同时另一个字符可以出现他的名字,谁拥有拦截他的切换特征,基本上一切办法 解决方法:使用杀罪犯KILL字符功能... 视频演示 在这里,我们已经阿拉贡到刚铎派一般产生在后面的比赛。但在他到达之前,被招募的间谍得到了相同的名字。我们可以送他一个间谍使命自杀,但有一个更快的方法... 阿拉贡秘书长没有“变保镖”的特点。 间谍阿拉贡没有。有问题就出在 米纳斯Tirith与一般的阿拉贡在试图这样做更改保镖不起作用。(是的,他的州长和他的名字是符合条件的字符的列表。)没有找到任何具有特殊性状的州长,所以最终“没有有效的选择”的消息。 杀间谍,阿拉贡开始变化再次保镖过程。但这次点击下降的第一个滚动。 开始kill字符的过程。点击Accept:是的,我们要杀人 间谍阿拉贡。 我们要求确认:单击“接受”。 间谍阿拉贡去世。 一般阿拉贡现在有保镖,现在为他工作的特点和变化。让多给他一些流浪者。他喜欢的 人物和单位 特征及单位 * =催生字符 戴尔 特征: 贝恩,巴德,Biarn,Hawin,Vidusith 单位: 个性的射手[导弹] Aihwothiuda Horseguards酒店[骑兵] 步行伯爵[步兵] Barding手册所有提及[步兵] 矮人别动队员。 特点: 巴林,DAIN,雳,Gloin,索林 单位: 矮人贵族[步兵] 的Erebor [步兵]斧- > Erebor Dragonslayers的ERED等效米斯林[步兵] - > DAIN的大厅 警卫Khazad达姆[步兵] - - >的莫里亚 免费人民Eriador 特征: Araglas,阿拉贡,Araphor,Araval,Eldarion,甘道夫,Halbarad,Hirvegil 单位: 杜内丹警卫[骑兵] 警卫[骑兵] - > Arnor 的Annúminas骑士的骑兵] - >Annúminas Arnor 战斗准备杜内丹[步兵] 步行杜内丹骑士[步兵] - >Annúminas; Arnor 灰色骑兵,导弹] 杜内丹流浪者[导弹] Gondor的 特点: Angbor,阿拉贡,Arveldir,博罗米尔,德内瑟,Duinhir法拉米尔,durven,的Forlong,Imrahil,Istdor,Naerion,Orodreth,Pelilas 单位: 总的保镖[骑兵] 天鹅骑士[骑兵] - > Imrahil 步行天鹅骑士[步兵] - [矛兵] 喷泉卫队> Imrahil 城堡卫队[矛兵- >博罗米尔,德内瑟及法拉米尔;米纳斯Tirith Ithilien流浪者[导弹] 哈拉德 特征: Ghasaan,Haarith,Hannad,Jibran,Jubayr,Khuzaymah,穆萨布,库赛,Ubaadah,Utbah,压蔓 单位: 娘子警卫[骑兵] 步行毒蛇守卫[步兵] Southron骑马[矛兵] Southron弓箭手[导弹] Mûmakil[骑兵] 高等精灵 特点: Círdan,Elladan,Elrohir,埃尔隆德,Glorfindel 单位: Eldarinwë贵族[骑兵] Eldarinwë矛兵[矛兵] Mithlond贵族[步兵] Eldarinwë弓箭手[导弹] 艾辛格 特点: 萨鲁曼,Ufthak,Ugluk,Yagthak 单位: 卫兵的Orthanc [矛兵] 乌鲁克海警卫[步兵] Dunlending警卫[步兵] - > Yagthak 狂战士[步兵] 乌鲁克海弓箭手[导弹] 座狼骑士[骑兵] 魔多 性状 的安静*AdûnaphelAkhôrahil盲巫师*,WAW Dwar Grishnakh,dir的Hoarmûrath*,姬IndûrDawndeath,Khamûl伊斯特林,Laglug,Mauthak,Muzlun,Nagzag,任*不洁的,Ufluk,巫王,Zagmuz,Ûvatha骑士* 单位: 乌鲁克保镖[步兵] 黑Númenóreans[骑兵] - >颤栗5 +戒灵 步行黑色Númenóreans[步兵] - >危5 +戒灵 morannon卫队[矛兵] - >黑门 乌鲁克弓箭手[导弹] 兽人Gundabad 特征: Gorduf,Lagbug,Lughorn,Lunul 单位: 兽人警卫步兵 兽人戟兵[步兵] 哥布林纤夫[导弹] 座狼骑士[骑兵] 兽人迷雾山脉的 特征: Burz,Lunug,Radzag,Uglag,Ugrad 单位: 兽人警卫步兵] 重工哥布林戟[步兵] 重型精灵弓箭手[导弹] 座狼骑士[骑兵] Rhûn 特点: 堀,Borthand,Edgu,Kustig Margoz,Uldor,Ulfang,Ulwarth 单位: 保镖[骑兵] 陆海林标志环[步兵] 陆海林甘普环[矛兵] 陆海林NAR环[导弹] 罗汉 人物: Alric,埃格伯特,Eomer,Eomund,Erkenbrand,Gamling * leofara,Thengel,希优顿,Theodred 单位: 罗汉警卫[骑兵] 皇家卫队的骑兵] 步行皇家卫队[矛兵] Eorling剑客[步兵] Helmingas [导弹] 西尔万·精灵 人物: Celeborn,Haldir,莱格拉斯,Thranduil * 单位: Sindar弓箭手[导弹] 林地领域的哨兵[导弹] 西尔万重剑士[步兵] 西尔万重矛兵矛兵] 西尔万·弓骑兵骑兵,导弹] 杀死字符,点击将提供你杀的选项上滚动下降1字符 其他将领,船长或代理人在游戏中有相同的名称作为一个切换一般可以防止开关,一般工作。 如果你一般不会有“变保镖”的特点-即使他的名字在名单上是-那么它可能因为你的阵营中的其他人有他的名字。 这不应该发生起将军。但它可能发生那些产生或在比赛后的时代来了,同时另一个字符可以出现他的名字,谁拥有拦截他的切换特征,基本上一切办法 解决方法:使用杀罪犯KILL字符功能... 下载: VanillaTatw3.1:适用于未安装submod的魔戒 下载地址:www.twcenter.net /论坛/ attachme ... 4&,D = 1329801136 ManualMerge:适用于安装的过submod的魔戒www.twcenter.net /论坛/ attachme ... 85&D = 1329801136 手动合并在理论上将任何基于3.1的编译工作。只要它不会删除或改名(内部)任何保镖选项单位。加上如果任何定居点已转移或更名(内部),然后,可能会导致问题。 当然,这已香草3.1'建'。它不知道其他派别,人物,定居点和单位,介绍其他submods /编译 安装:覆盖到:魔戒安装文件夹的数据下覆盖。

点评

能简单校对一下就更好了  详情 回复 发表于 2012-5-6 15:42
机翻。。。  发表于 2012-5-6 15:22

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发表于 2012-5-6 15:42:27 | 显示全部楼层
╰ー顆訫ぃ只爲 发表于 2012-5-6 15:19
翻译楼主的话

能简单校对一下就更好了{:soso_e121:}

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发表于 2013-1-2 23:22:54 | 显示全部楼层
好功能LZLZ

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