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这个补丁需要安装在魔戒3.1上,带给你一些独特的功能,例如改变将领卫队和自杀
在将领管理的城市中查看将领详情,弹出来accept,同意了,将领卫队就会改变,只有部分将领,并且有在大城镇和城堡以上的城邑才能才能改变卫队
Overview You choose the character by clicking on the settlement for which he is governor. (Full details below.) You choose the bodyguard by clicking Accept on the scroll that offers it.
It can only be done in some settlements: Castles of any size and Cities of size "Large Town" or higher. The settlement can not be under siege.
It can only be done on some characters (due to scripting limitations). This version supports all starting generals (including those not yet Come Of Age) and ones spawned by script. See "Characters & Units" below for the list. The scrolls in-game also tell you which characters are eligible.
Each faction has a small selection of bodyguard options. As a general rule these include: normal bodyguard units, unique bodyguard units (e.g. Grey Company), one each of the best infantry, spear, missile and cavalry units for that faction. See "Characters & Units" below for the list.
Some units have specific rules. e.g. Only Imrahil may have Swan Knights (mounted/dismounted), Morannon Guard are only available at the Black Gate, etc.
Notes:
This can be repeated any number of times, even within the same turn for the same character.
A "Changeable Bodyguard" trait identifies the character as having the ability.
The character himself is unchanged: no loss of traits, ancillaries, etc. But his new bodyguard will have zero experience.
After a switch the character is not able to move for the rest of the turn. However, further switch(es) may be done with him during that turn.
There is a limit of 75 soldiers (+2 officers) for bodyguards. When the switch occurs the unit size will be whatever it normally is for that unit. But once if falls below 77 (battles, etc.) it will never go higher than 77.
In some cases a particular unit might not be offered as an option if there are other generals or agents in the settlement. This seems to only happen for units that have 'specific character' rules. If a unit isn't being offered then try moving other generals and agents out of the settlement first.
If a character dies and you have another general with the same name (now or later) then the switching should also work on that new general, even though he wasn't in the game from the start.
如何使用?在单位信息窗口点击顾问按钮
Video Demo
Here we are giving Gandalf some Dúnedain Rangers.
He starts off with his normal bodyguard.
Move him into a valid settlement (a castle - we don't have any Minor Cities yet).
Make sure that he is governor. In this case there is another general present but Gandalf is the governor so we're good to go. (Remember that you might need to move this other general outside if he is interfering with certain units being offered - in this case he isn't so he can stay.)
Bring up the Unit Details scroll for any unit. Click its Help/Advise button.
The Change Bodyguard process begins...
The first scroll is common to all factions, containing some generic information. Click Accept to continue.
The second scroll is specific to this faction. Along with some further instructions it details the character and bodyguard options. Note the "(Annuminas; Arnor)" after the Knights of Annuminas. This is a rule for this unit: the unit will be offered only in Annuminas AND only after the Arnor Reunion. Click Accept to continue.
Click on the settlement where Gandalf is. Note here that Amon Sul was already selected: no matter, it still needs to be clicked on.
For each bodyguard option a scroll will appear. Click Accept on the one that you wish to use. In this case we keep clicking Decline until we reach Dúnedain Rangers.
Gandalf reappears outside of the settlement and moves back in.
At this point he would not be able to move. (He can here only for demonstration purposes.)
Killing characters By clicking Decline on the first scroll you will be offered the option to kill a character.
Other generals, captains or agents in the game having the same name as a switchable general can prevent switching from working on that general.
If your general doesn't have the "Changeable Bodyguard" trait - even though his name's on the list - then it's probably because someone else in your faction has his name.
This shouldn't happen with starting generals. But it can happen with those who are spawned or Come Of Age later in the game: in the meantime another character can appear who has his name, intercepting his switching trait and basically getting in the way of everything.
Solution: kill the offender using the Kill Character feature...
Video Demo
Here we have Aragorn the general who was spawned into the Gondor faction later in the game. But before he arrived a spy was recruited who got the same name. We could send him on a suicide spying mission but there's a quicker way...
Aragorn-General does not have the "Changeable Bodyguard" trait.
Spy-Aragorn does. There lies the problem.
Attempting to do a Change Bodyguard with General-Aragorn in Minas Tirith doesn't work. (Yes, he's governor and his name is on the list of eligible characters.) It doesn't find any governor with the special trait so it eventually times out with a "no valid selection" message.
To kill Spy-Aragorn begin the Change Bodyguard process again. But this time click Decline on the first scroll.
The Kill Character process begins. Click Accept: yes we want to kill somebody.
Click on Spy-Aragorn.
We are asked to confirm: click Accept.
Spy-Aragorn dies.
General-Aragorn now has the trait and Change Bodyguard now works for him. Let's give him some Rangers. He likes Rangers.
Characters & Units
Characters & Units
* = spawned character
Dale
Characters:
Bain, Bard*, Biarn, Hawin, Vidusith
Units:
Bardian Marksmen [Missile]
Aihwothiuda Horseguards [Cavalry]
Dismounted Earls [Infantry]
Barding Hird [Infantry]
Dwarves
Characters:
Balin, Dain, Gimli, Gloin, Thorin
Units:
Dwarven Noblemen [Infantry]
Axemen of Erebor [Infantry] --> Erebor
Dragonslayers of Ered-Mithrin [Infantry] --> Dáin's Halls
Guards of Khazad-dûm [Infantry] --> Moria
Free Peoples of Eriador
Characters:
Araglas, Aragorn, Araphor*, Araval, Eldarion, Gandalf, Halbarad, Hirvegil
Units:
Dúnedain Bodyguards [Cavalry]
Bodyguards [Cavalry] --> Arnor
Knights of Annúminas [Cavalry] --> Annúminas; Arnor
Battle-ready Dúnedain [Infantry]
Dismounted Dúnedain Knights [Infantry] --> Annúminas; Arnor
Grey Company [Cavalry, Missile]
Dúnedain Rangers [Missile]
Gondor
Characters:
Angbor, Aragorn*, Arveldir, Boromir*, Denethor, Duinhir, Durven, Faramir, Forlong, Imrahil, Istdor, Naerion, Orodreth, Pelilas
Units:
General's Bodyguard [Cavalry]
Swan Knights [Cavalry] --> Imrahil
Dismounted Swan Knights [Infantry] --> Imrahil
Citadel Guard [Spearmen]
Fountain Guard [Spearmen] --> Boromir, Denethor & Faramir; Minas Tirith
Ithilien Rangers [Missile]
Harad
Characters:
Ghasaan, Haarith, Hannad, Jibran, Jubayr, Khuzaymah*, Musab, Qusay, Ubaadah, Utbah, Yaman
Units:
Serpent Bodyguards [Cavalry]
Dismounted Serpent Guard [Infantry]
Southron Warband [Spearmen]
Southron Archers [Missile]
Mûmakil [Cavalry]
High Elves
Characters:
Círdan, Elladan, Elrohir, Elrond, Glorfindel
Units:
Eldarinwë Nobles [Cavalry]
Eldarinwë Spearmen [Spearmen]
Mithlond Nobles [Infantry]
Eldarinwë Archers [Missile]
Isengard
Characters:
Saruman, Ufthak*, Ugluk, Yagthak
Units:
Guards of the Orthanc [Spearmen]
Uruk-Hai Bodyguards [Infantry]
Dunlending Bodyguards [Infantry] --> Yagthak
Berserkers [Infantry]
Uruk-Hai Archers [Missile]
Warg Riders [Cavalry]
Mordor
Characters:
Adûnaphel the Quiet*, Akhôrahil the Blind Sorcerer*, Dwar of Waw*, Grishnakh, Hoarmûrath of Dír*, Jí Indûr Dawndeath, Khamûl the Easterling, Laglug, Mauthak, Muzlun, Nagzag, Ren the Unclean*, Ufluk, Witch-King*, Zagmuz, Ûvatha the Horseman*
Units:
Uruk Bodyguard [Infantry]
Black Númenóreans [Cavalry] --> Dread 5+; Nazgul
Dismounted Black Númenóreans [Infantry] --> Dread 5+; Nazgul
Morannon Guard [Spearmen] --> Black Gate
Uruk Archers [Missile]
Orcs of Gundabad
Characters:
Gorduf, Lagbug, Lughorn, Lunul
Units:
Orc Bodyguards [Infantry]
Orc Halberdiers [Infantry]
Goblin Trackers [Missile]
Warg Riders [Cavalry]
Orcs of the Misty Mountains
Characters:
Burz, Lunug, Radzag, Uglag, Ugrad
Units:
Orc Bodyguards [Infantry]
Heavy Goblin Halberd [Infantry]
Heavy Goblin Archers [Missile]
Warg Riders [Cavalry]
Rhûn
Characters:
Bori, Borthand*, Edgu, Kustig, Margoz, Uldor, Ulfang, Ulwarth
Units:
Bodyguard [Cavalry]
Lôke-Flag Rim [Infantry]
Lôke-Gamp Rim [Spearmen]
Lôke-Nar Rim [Missile]
Rohan
Characters:
Alric, Egbert, Eomer, Eomund, Erkenbrand, Gamling, Leofara, Thengel*, Theoden, Theodred
Units:
Rohan Bodyguards [Cavalry]
Royal Guard [Cavalry]
Dismounted Royal Guard [Spearmen]
Eorling Swordsmen [Infantry]
Helmingas [Missile]
Silvan Elves
Characters:
Celeborn, Haldir, Legolas, Thranduil*
Units:
Sindar Archers [Missile]
Sentinels of the Woodland Realms [Missile]
Silvan Heavy Swordsmen [Infantry]
Silvan Heavy Spearmen [Spearmen]
Silvan Horse Archers [Cavalry, Missile]
Killing characters By clicking Decline on the first scroll you will be offered the option to kill a character.
Other generals, captains or agents in the game having the same name as a switchable general can prevent switching from working on that general.
If your general doesn't have the "Changeable Bodyguard" trait - even though his name's on the list - then it's probably because someone else in your faction has his name.
This shouldn't happen with starting generals. But it can happen with those who are spawned or Come Of Age later in the game: in the meantime another character can appear who has his name, intercepting his switching trait and basically getting in the way of everything.
Solution: kill the offender using the Kill Character feature...
下载:
VanillaTatw3.1 :适用于未安装submod的魔戒
下载地址:www.twcenter.net/forums/attachme ... 4&;d=1329801136
ManualMerge :适用于安装过submod的魔戒
www.twcenter.net/forums/attachme ... 85&d=1329801136
In theory the Manual Merge will work with any 3.1-based compilation. So long as it hasn't removed or renamed (internally) any of the units that are bodyguard options. Plus if any settlements have been shifted or renamed (internally) then that could cause problems.
Of course this has been 'built on' vanilla 3.1. It does not know about other factions, characters, settlements and units that other submods/compilations introduce.
安装:覆盖到魔戒安装文件夹data下覆盖 |
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