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本帖最后由 墨幽寒 于 2012-4-13 20:02 编辑
首先解释下,倍数的意思是原有游戏的参数*倍数=实际
例如:你杀一个人得到200经验,改了倍数为2。0倍,就是400
而不是说你改成2000。0就是杀个人有2000经验,
提醒:适度修改有意游戏乐趣,改的太高就失去意思了,是吧
module.ini配置文件可以修改的
MOD目录下的module
time_multiplier = 0.25 ←时间以0.25的倍数流逝 修改较高的数就行了
seeing_range = 6.5 ←看见的范围
track_spotting_multiplier = 0.8 ←跟踪轨迹倍数
blood_multiplier = 2.0 ←血液的倍数
Ctrl+F 搜time_multiplier
player_xp_multiplier = 2.0;←你的经验倍数
hero_xp_multiplier = 2.0;←NPC经验倍数
regulars_xp_multiplier = 3.0;←士兵经验倍数
TXT配置文档修改战场人数
打开C:\Documents and Settings\Administrator\My Documents\Mount&Blade Warband下的rgl_config.txt,找到battle_size = 1.0000,
1.0000是倍率,然后把它改大就可以了。
battle_size的值是倍率。 比如上次你设定的是50人,然后你改成6.0000。那么你进游戏就会发现,战斗规模变成了300。 这个时候不要在用鼠标修改游戏配置里的战斗人数。 一点,就被强制拉回到150这个默认的最大战斗规模了。 看到数字是多少就是多少,实际也是这么大的战斗规模。
推荐配置非常好的同学修改。500人的战斗看起很刺激的
城市村子城堡繁荣度与税收修改
这里需要先说明一下,很多东西自己实验起来很困难,而且极大的参考了原版里的设置,并对照了原版py及前人的成果,所以这里用起来要慎之又慎,一定要备份!!!
商队交易
scripts.txt
do_merchant_town_trade -1
20 21 1 1224979098644774912 22 1 1224979098644774913 1 4 936748722493063423 1224979098644774912 1224979098644774913 20 2133 2 1224979098644774914 72057594037927936 2108 2 1224979098644774914 2 2330 2 1 1224979098644774912 2330 2 2 1224979098644774913 2133 2 72057594037927937 1224979098644774914 521 3 1224979098644774915 1224979098644774913 48 521 3 1224979098644774916 1224979098644774913 50 2120 3 1224979098644774917 1224979098644774916 【10】 2107 2 1224979098644774917 1224979098644774914 2108 2 1224979098644774917 {2200} 2105 2 1224979098644774915 1224979098644774917 501 3 1224979098644774913 48 1224979098644774915 4 0 2136 3 1224979098644774918 0 100 2147483678 2 1224979098644774918 【35】 1 3 936748722493063468 1224979098644774913 {1} 3 0
(10 + 繁荣度) / 110 * 5% 商队收益
这里110*%5在代码里是2200
每次商队交易有35%的几率繁荣度+1
村民交易
simple_triggers.txt
8.000000 66 11 1 1224979098644774912 541 3 1224979098644774912 0 15 131 1 1224979098644774912 521 3 1224979098644774913 1224979098644774912 123 1665 2 1224979098644774914 1224979098644774912 2133 2 1224979098644774915 1 4 0 33 3 1224979098644774914 648518346341351443 648518346341351508 2147484189 3 1224979098644774914 54 -1 2133 2 1224979098644774915 0 3 0 31 2 1224979098644774915 1 4 0 31 2 1224979098644774914 1224979098644774913 4 0 2136 3 1224979098644774916 0 100 2147483678 2 1224979098644774916 5 1 4 936748722493063423 1224979098644774912 1224979098644774913 50 2133 2 1224979098644774917 72057594037927936 521 3 1224979098644774918 1224979098644774913 50 2105 2 1224979098644774918 【30】 2107 2 1224979098644774917 1224979098644774918 2108 2 1224979098644774917 【2600】 521 3 1224979098644774919 1224979098644774913 48 2105 2 1224979098644774919 1224979098644774917 501 3 1224979098644774913 48 1224979098644774919 521 3 1224979098644774920 1224979098644774913 121 501 3 1224979098644774912 5 1224979098644774920 501 3 1224979098644774912 4 13 1640 2 1224979098644774912 1 1641 2 1224979098644774912 1224979098644774920 3 0 5 0 4 0 521 3 1224979098644774921 1224979098644774912 5 31 2 1224979098644774914 1224979098644774921 1 4 936748722493063423 1224979098644774912 1224979098644774921 10 2133 2 1224979098644774917 72057594037927936 521 3 1224979098644774918 1224979098644774921 50 2105 2 1224979098644774918 {30}2107 2 1224979098644774917 1224979098644774918 2108 2 1224979098644774917 【2600】 521 3 1224979098644774919 1224979098644774921 48 2105 2 1224979098644774919 1224979098644774917 501 3 1224979098644774921 48 1224979098644774919 521 3 1224979098644774919 1224979098644774913 48 2105 2 1224979098644774919 1224979098644774917 501 3 1224979098644774913 48 1224979098644774919 521 3 1224979098644774922 1224979098644774921 53 1 2 936748722493063301 1224979098644774921 2133 2 1224979098644774923 72057594037927936 2105 2 1224979098644774922 1000 2110 2 1224979098644774922 1224979098644774923 501 3 1224979098644774921 53 1224979098644774922 4 0 2136 3 1224979098644774924 0 100 2147483678 2 1224979098644774924 【35】 1 3 936748722493063468 1224979098644774913 【1】 3 0 3 0 501 3 1224979098644774912 5 1224979098644774913 501 3 1224979098644774912 4 13 1640 2 1224979098644774912 1 1641 2 1224979098644774912 1224979098644774913 3 0 3 0
(30 + 繁荣度) / 130 * 5% 村民收益
这里130*%5在代码里是2600
村民与城市交易有35%的几率繁荣度+1
税收
simple_triggers.txt
【168.000000】 72 6 3 1224979098644774912 648518346341351443 648518346341351598 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 【500】 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 【250】 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 【1000】 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 【10】 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 【110】 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 2133 2 1224979098644774917 0 6 3 1224979098644774912 648518346341351443 648518346341351598 521 3 1224979098644774918 1224979098644774912 7 4 0 33 3
168.000000明摆着的,收税周期
村子:500 * (10+繁荣度)/110+(30 + 繁荣度) / 130 * 5%村民与城市交易的收入
城市:1000 * (10+繁荣度)/110+(10 + 繁荣度) / 110 * 5%商队交易的收入
城堡:250 * (10+繁荣度)/110
村庄建设周期
menus.txt
menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days._Improvement_will_increase_5_prosperity_and_5_relation. none 22 1 2 936748722493063462 144115188075856118 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063460 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 【400】 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3
400即为时间周期,公式。。。忘了,数字越小,建设周期越大
城镇招人人数及兵种
scripts.txt
update_mercenary_units_of_towns -1
6 6 3 1224979098644774912 648518346341351443 648518346341351461 2136 3 1224979098644774913 【360287970189639706 360287970189639713】 501 3 1224979098644774912 90 1224979098644774913 2136 3 1224979098644774914 【3 8】 501 3 1224979098644774912 91 1224979098644774914 3 0
360287970189639706 360287970189639713指的是雇佣军的范围,数字为第一个雇佣兵种id和最后一个雇佣兵种再往后一个的id(就是+1)
3为下限8为上限3为下限8为上限
村庄招人人数
scripts.txt
update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 【7】 4 0 30 2 1224979098644774913 50 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 200 2105 2 1224979098644774921 1000 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923
修改括号内数值
酒馆喝酒周期,酒钱及提升城镇友好度的修改
打开MOD下的conversation.TXT查找下面这段
dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 828 3 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075856065 I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 833 0
dlga_tavernkeeper_buy_drinks:tavernkeeper_buy_drinks_2 4095 833 0 Of_course,_{my_lord/my_lady}._I_reckon_{reg5}_denars_should_be_enough_for_that._What_should_I_tell_the_lads? 834 2 2133 2 144115188075855988 (1000) 2133 2 72057594037927941 144115188075855988
dlga_tavernkeeper_buy_drinks_2:tavernkeeper_buy_drinks_end 69631 834 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855988 2330 2 10 144115188075856146 Let_everyone_know_of_the_generosity_of_{playername}_to_the_people_of_{s10}. 835 0
dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 4095 835 0 Don't_worry_{sir/madam}._Your_name_will_be_cheered_and_toasted_here_all_night. 830 4 1529 2 360287970189639680 144115188075855988 1 3 936748722493063320 144115188075856146 (1) 2270 1 1224979098644774912 2133 2 144115188075856065 1224979098644774912
第一个括号(24)是刷任务时间 第二个括号(1000)是请客的酒钱 第三个括号(1)是提升的好感
扣留俘虏加减荣誉&攻城补偿金修改
1.如果敌方要求释放领主被拒绝,会减荣誉
打开modules下的menus.txt,查找mno_ransom_accept,找到如下字段:
mno_ransom_accept 0 Accept_the_offer. 4 1528 2 360287970189639680 72057594037927936 1616 3 144115188075856390 144115188075856389 1 1 2 936748722493063521 144115188075856389 2040 0 . mno_ransom_reject 0 Reject_the_offer. 4 1 3 936748722493063319 144115188075856389 {-4} 1 2 936748722493063326 {-1} 2133 2 144115188075855925 1 2040 0 .
括号的第一个数字是跟俘虏领主关系-4,第二个就是荣誉-1,修改为正值即可
2.攻一个城死伤不止一百人,国王才给900第纳尔,madafaka
打开modules下的menus.txt,查找menu_requested_castle_granted_to_another,找到如下字段:
menu_requested_castle_granted_to_another 4096 You_receive_a_message_from_your_monarch,_{s3}.^^_'I_was_most_pleased_to_hear_of_your_valiant_efforts_in_the_capture_of_{s2}._Your_victory_has_gladdened_all_our_hearts._You_also_requested_me_to_give_you_ownership_of_the_castle,_but_that_is_a_favour_which_I_fear_I_cannot_grant,_as_you_already_hold_significant_estates_in_my_realm._Instead_I_have_sent_you_{s1}_to_cover_the_expenses_of_your_campaign,_but_{s2}_I_give_to_{s5}.'_ none 8 2031 1 1441151880758558722 522 3 1224979098644774912 144115188075856127 10 2322 2 3 1224979098644774912 2330 2 2 144115188075856417 521 3 1224979098644774913 144115188075856417 7 2322 2 5 1224979098644774913 2133 2 72057594037927942 {900} 1 2 936748722493063187 72057594037927942 2
括号的数字是攻城的补偿金,随意修改吧,改得太离谱了,你自己也会接受不了的。所以,请自重。
释放俘虏修改好感和荣誉
1.打开conversation.txt
2.搜索Ctrl+F查找下面这段先找dlga_defeat_lord_answer:defeat_lord_answer_2 会出现以下内容dlga_defeat_lord_answer:defeat_lord_answer_2 69631 287 0 You_have_fought_well._You_are_free_to_go. 289 3 1 3 936748722493063439 144115188075855987【 5 】1 2 936748722493063446【 3 】1 6 936748722493063643 13 360287970189639680 -1 144115188075855987 144115188075855989 NO_VOICEOVER
第一个5是增加的好感 建议改为95.第二个3是增加的荣誉改成95
然后自立后抓住敌将放他一次 好感度升到95,荣誉增加95,O(∩_∩)O哈哈~ 下次就可以招降了。修改范围(1-99)
修改俘虏管理人数限制法
打开mod根目录下Native的scripts.txt
找game_get_party_prisoner_limit -1
6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 【5】 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936
那个括号内的5就是每级俘虏管理能带的人数
修改统御管理人数限制法
打开mod根目录下Native的scripts.txt
game_get_party_companion_limit -1
12 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 10 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 【5】 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 520 3 1224979098644774916 1224979098644774912 7 2123 3 1224979098644774917 1224979098644774916 【25】 2105 2 1224979098644774913 1224979098644774917 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936
前一括号是一点统加几人,后一括号是多少点声望加一人
自立为王OR叛军与其他国家议和的TXT修改方法
很多MOD都有自立的功能,而自立的本质都是叛军,所以,其他国家都不会跟你议和,
这点对于“叛军”来说还情有可原,而对于“自立”功能来说,就有点说不过去了,
很多朋友都因为四面受敌而苦恼,包括我自己
后来看代码的时候,发现其实做一个不大的改动即可解决这个问题。
本方法适用于960以上任何MOD,特别是个人感觉对于自立的MOD尤为重要,具体方法如下:
需修改的文件:conversation.txt
1,找到MOD内 conversation.txt 文件,备份先
2,打开,将第二排数字-1。比如1003 NATIVE 是1669,改成1668即可,其余MOD类似
3,CTRL+F 找到这段:
dlga_lord_ask_pardon:lord_pretalk.1 4095 235 7 2133 2 1224979098644774912 0 6 3 1224979098644774913 648518346341351443 648518346341351591 2204 2 1224979098644774914 1224979098644774913 31 2 1224979098644774914 432345564227567629 2133 2 1224979098644774912 1 3 0 31 2 1224979098644774912 1 {playername},_you_are_a_{lord/lady}_without_a_master,_holding_lands_in_your_name,_without_having_allegience_to_any_kingdom._As_long_as_that_continues,_no_king_in_Calradia_would_accept_a_lasting_peace_with_you. 164 0
然后删除掉这段 这一段就是 你是个没有雇主的人,没谁会和你保持和平 那句话 上面是960的代码,1003类似,就几个数字变动而已
4,CTRL+F 找到这段:
dlga_lord_ask_pardon_tribue_accept:close_window 4095 237 0 Excellent,_{playername}._I'll_use_the_coin_to_smooth_the_feathers_of_those_that_can_oppose_your_pardon,_and_I'm_sure_that_word_will_soon_spread_that_you_are_no_longer_an_enemy_of_{s4}. 6 9 1529 2 360287970189639680 72057594037927952 4 0 31 2 144115188075856128 0 1 3 936748722493063320 144115188075855887 0 5 0 1 【3】 936748722493063335 144115188075855887 144115188075856128 【】3 0 2133 2 144115188075855933 1 2133 2 144115188075855900 1
第一个【3】也有可能是4,不过不管是几,+1即可;比如这里把3改成4
在第二个【】的位置
加上 1 ;
比如这里是 ……144115188075856128 3 0 2133 2…… 改成 ……144115188075856128 1 3 0 2133 2…… 即可
5,保存即可,不必重新开档。
之后进入游戏之后,无论你是自立为王也好,叛军也好,
找关系为负的国家领主对话,选择“我要和XX保持和平”,他就会告诉你交多少多少钱,交了就可以了
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