性别保密
UID68837
库银 枚
好友
积分235
阅读权限55
在线时间 小时
最后登录1970-1-1
注册时间2011-11-22
|
本帖最后由 未命名 于 2012-1-9 16:10 编辑
第一次翻译专业英语,单词量匮乏啊,见笑
另外,这个教程很老了啊,以至于图全都挂了啊,貌似有可无亦可啊,
翻着翻着觉得柱子组肯定会这种基础知识啊,不需要的话我还是删了吧,免得徒劳无功啊
我还是喜欢做任务啊,告诉我要翻译哪篇我就去翻啊,学英语时的习惯了啊
比如说这篇教程其实是我随机找的,质量如何我也不大清楚,只是看起来很厉害的样子,至少比我强啊
英文教程链接 http://forums.totalwar.org/vb/showthread.php?54858-BI-Adding-a-new-religion
代码可上原址复制黏贴,以免与其它英文内容混淆导致错误
意译非直译,所以进度很慢的啊,希望符合全战风格啊,也容易理解啊
BY Alpaca
Hey there, I snooped around in the BI files and put some energy into adding a new religion.
By the way: I'm the first how-to for BI ;)
嘿,我已经弄清楚了BI文件夹了并且投入一些精力来增加一个新的宗教。
顺便说一句:我是第一次为了BI做教程啊
Ok, what I will do in this how-to is add Judaism to the game as a minority religion in the city of Rome, add a synagogue building and create some traits and ancillaries for it. I won't edit most graphics though.
很好,我会在这里解释如何给罗马全面战争在罗马城里面添加犹太教作为少数派宗教,以及添加一个犹太教堂建筑并且给它加一些特征和特性。我的方法不需要编辑大多数图形。
I am no jew, so sorry if I offend anyone with this, I don't know too much alltogether about Judaism, so just drop an answer or send me a PM if you feel offended and tell me what you want changed.
我不是犹太教徒,很抱歉如果我可能因此得罪任何人,我不知道太多关于犹太教的整个体系,所以如果你觉得我有所冒犯,可以马上在本帖回复我,或私信给我,并告诉我你想要我改变什么。
It seems that newly added religions don't cause unrest or civil order. This is currently being researched, but don't assume that you did something wrong if your newly added religion doesn't make your people feel unhappy ;)
新添加的宗教似乎不会引起动乱或扰乱社会秩序的。目前还在研究,所以如果你新创建的宗教并不能使你的人感到不快也不要以为是你弄错了什么,
Step one: Get comfortable with data/descr_beliefs.txt
Adding a new faith is a no-brainer. Just copy an existing one
第一步:需要一个干净未修改过(直译是舒适的)的descr_beliefs.txt文本,位于 罗马全战根目录/data/descr_beliefs.txt
增加一个新信仰非常的简单,只需要复制黏贴已经存在的代码,即下文
Code(代码):
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
judaism
data/ui/pips/pip_religion_judaism_positive.tga
data/ui/pips/pip_religion_judaism_negative.tga
data/ui/pips/pip_religion_judaism.tga
JEWISH_LABEL
JEWISH_UNREST
JEWISH_ORDER
The pips have to be 24-bit TGA files with 16x16 pixels size. The directory information is resolved to the original R:TW base directory, so you have to create a folder called "Rome: Total War/data/ui/" then create a folder called "pips" inside this folder and put the images in there. You can see the images I used for the jewish religion below (you can't see them in the screenshots because this part was discovered by Andreas, big thanks, and I didn't keep my edited files):
pips必须要先准备16x16像素的24位TGA格式图(宗教图样)。目录信息是必须基于原始的罗马:全面战争根目录才有效,所以你必须在 “Rome: Total War/Date/ ui / ” (文件夹名字不可改动或汉化,ui文件夹不存在的话也要创建一个,不过三国全战是存在的)里再新建一个文件夹 ,即“pips” 文件夹,然后把你准备好的16x16像素的24位TGA格式图放入“pips” 文件夹内。你接下来可以看到我为犹太宗教而使用的的图像(下文的截图你看不到他们,因为这部分是由Andreas发现的,非常感谢,因为我没有保存编辑过了的文件) :
Step two: Adding the labels to data/text/expanded_bi.txt
Just append the following:
第二步:在 罗马全战根目录/data/text/ expanded_bi.txt 里添加标记
只需添加以下代码:
Code:
{JEWISH_LABEL} Judaism
{JEWISH_ORDER} Judaism is improving public order in this settlement
{JEWISH_UNREST} Judaism is causing unrest in this settlement
Step three: Giving Rome faith in data/world/maps/campaign/barbarian_invasion/descr_regions.txt
Copy /data/world/maps/base/descr_regions.txt to the campaign folder first.
Then edit the Northern Italy entry:
第三步:给位于 罗马全战根目录/data/world/maps/campaign/barbarian_invasion/descr_regions.txt 里的罗马添加新信仰
先复制一段 /data/world/maps/base/descr_regions.txt 位于campaign文件夹第一个。
(好吧,这句意译我完全翻不通啊,直译+意译吧)
接下来就是编辑意大利北部的条目:
Code:
Northern_Italy
legion: Italica
Rome
empire_west
Latins
52 13 198
pottery, iron, slaves, marble, rome
5
7
christianity 50 pagan 25 judaism 25
As you can see, I weakened the christian majority to 50% and included a strong jewish minority with 25%. This is probably historically inaccurate but what the hell
Also change the Palaestina entry to this (see below):
正如你所看到的啊,我削弱了基督教信仰使其信徒为居民的50%,并且提升了犹太教信仰使其信徒达到了25%。这可能不大符合历史,但管他呢,反正不干我事啊
也改变了巴基斯坦的信仰分布(详情见下文) :
Code:
Palaestina
legion: Palaestinae
Jerusalem
empire_east
Judaeans
244 13 29
olive_oil, wine, slaves, purple_dye, camels, berber, jerusalem
5
8
christianity 95 zoroastrian 5
Don't forget to delete map.rwm in the campaign folder before you start the game ;)
This is basically all there is to it. Read further for an additional account on what else you can do:
开始游戏前不要忘了删除位于campaign文件夹的map.rwm; )
关于这个差不多就这样了。多看一看发现还有什么,也可以做更多的考虑啊。
Step four: Creating synagogue buildings in data/export_descr_buildings.txt and data/export_descr_buildings_enums.txt
Add the following to data/export_descr_buildings.txt (I made it available to the Romans only as an off. belief):
第四步:在 data/ export_descr_buildings.txt 和 data / export_descr_buildings_enums.txt 里创建犹太教堂建筑
添加以下代码到 data/ export_descr_buildings.txt 里(我曾为了罗马势力而做过的并且成功了):
Code:
building temple_synagogue
{
levels tefilah beit_midrash beit_knesset jewish_temple
{
tefilah requires factions { roman, }
{
capability
{
happiness_bonus bonus 1
religious_belief judaism 1
}
construction 1
cost 400
settlement_min town
upgrades
{
beit_midrash
}
}
beit_midrash requires factions { roman, }
{
capability
{
happiness_bonus bonus 2
religious_belief judaism 2
law_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
beit_knesset
}
}
beit_knesset requires factions { roman, }
{
capability
{
happiness_bonus bonus 3
religious_belief judaism 3
law_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
jewish_temple
}
}
jewish_temple requires factions { roman, } and hidden_resource jerusalem
{
capability
{
happiness_bonus bonus 4
religious_belief judaism 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
Add the hidden_resource jerusalem at the beginning:
在开头添加hidden_resource jerusalem:
Code:
hidden_resources rome britain bosphoran berber slav sughdian
Then add this to data/export_descr_buildings_enums.txt:
然后添加下列代码到 data/export_descr_buildings_enums.txt:
Code:
tefilah
tefilah_desc
tefilah_desc_short
beit_midrash
beit_midrash_desc
beit_midrash_desc_short
beit_knesset
beit_knesset_desc
beit_knesset_desc_short
jewish_temple
jewish_temple_desc
jewish_temple_desc_short
Step 4.1: Describing the buildings in data/text/export_buildings.txt
步骤4.1:在 data/text/export_buildings.txt 里给犹太教堂添加描述
Code:
{tefilah} Tefilah
{tefilah_desc}
The Tefilah is the most basic religious building of the Jews. Translated it means "House of Worship", so this is a place for prayer only.
{tefilah_desc_short}
The Tefilah is the basic Jewish religious building.
{beit_midrash} Beit Midrash
{beit_midrash_desc}
Beit Midrash means "House of Study". This improves the Tefilah with additional rooms to offer learning capabilities.
{beit_midrash_desc_short}
The Beit Midrash is an advanced Jewish religious building adding scholars to your Tefilah.
{beit_knesset} Beit K'nesset
{beit_knesset_desc}
The Beit K'nesset, more commonly referred to as a "Synagogue", which is just the Greek translation of the name, further enhances the Beit Midrash and is a magnificent place for learning and devotion.
{beit_knesset_desc_short}
The Beit K'nesset is a large Jewish building that provides its city with an advanced religious infrastructure.
{jewish_temple} Jewish Temple
{jewish_temple_desc}
The Jewish Temple is a uniquely beautiful and marvelous building. It is built similar to the great Temple of Salomo, which was destroyed by Roman forces in 70 AD after the second Jewish rebellion. The Jews belief that it will be rebuilt when the Messiah arrived, thus it is only available in Jerusalem.
{jewish_temple_desc_short}
This is the Temple of Salomo rebuilt, the most advanced religious building available for a Jewish settlement.
Step five: Adding Jewish ancillaries in data/export_descr_ancillaries.txt and data/export_descr_ancillary_enums.txt
In data/export_descr_ancillaries.txt add this:
第五步:data/export_descr_ancillaries.txt和data/ export_descr_ancillary_enums.txt 给犹太教添加特性
在 data/ export_descr_ancillaries.txt添加以下代码:
Code:
;------------------------------------------
Ancillary jewish_gabbai
Image roman_official_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description jewish_gabbai_desc
EffectsDescription jewish_gabbai_effects_desc
Effect Influence 1
Effect Unrest -1
;------------------------------------------
Ancillary jewish_rabbi
Image roman_official_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description jewish_rabbi_desc
EffectsDescription jewish_rabbi_effects_desc
Effect Squalor -1
Effect Unrest -1
Effect Influence 1
Religious_Belief judaism 1
;------------------------------------------
Ancillary jewish_high_priest
Image roman_official_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description jewish_high_priest_desc
EffectsDescription jewish_high_priest_effects_desc
Effect Influence 3
Effect Unrest -3
Religious_Belief judaism 2
And these triggers:
还有触发器啊也要添加下列代码:
Code:
;------------------------------------------
Trigger trigger_jewish_gabbai
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Jew >= 1
and SettlementBuildingExists >= tefilah
and IsGeneral
AcquireAncillary jewish_gabbai chance 5
;------------------------------------------
Trigger trigger_jewish_rabbi
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Jew >= 1
and SettlementBuildingExists >= beit_midrash
and IsGeneral
AcquireAncillary jewish_rabbi chance 3
;------------------------------------------
Trigger trigger_jewish_high_priest
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Jew >= 1
and SettlementBuildingExists >= tefilah
and IsGeneral
and not FactionWideAncillaryExists jewish_high_priest
AcquireAncillary jewish_high_priest chance 2
Step 5.1: Describing the ancillaries in data/text/export_ancillaries.txt
步骤5.1:在 data/text/export_ancillaries.txt 里为你新增的特性添加描述
Code:
{jewish_gabbai} Gabbai
{jewish_gabbai_desc}
A Gabbai is a person with profound knowledge of the lecture of the Torah. He has the honour of reciting or chanting passages of the Torah at religious services.
{jewish_gabbai_effects_desc}
+1 to influence, -1 to unrest
{jewish_rabbi} Rabbi
{jewish_rabbi_desc}
This is a man who was trained in Jewish religious practice and the lecture of the Torah for long years, as such he is able to teach others parts of his knowledge.
{jewish_rabbi_effects_desc}
+5% Jewish conversion, -1 to squalor, -1 to unrest, +1 to influence
{jewish_high_priest} Kohein
{jewish_high_priest_desc}
The Kohein are direct descendants of Aaron. They undertake important parts of the religious service in the Jewish temple.
{jewish_high_priest_effects_desc}
+10% Jewish conversion, -3 to unrest, +3 to influence
Step six: Adding the "Jewish" character traits to data/export_descr_character_traits.txt and data/export_descr_VnVs_enums.txt
First add this:
第六步:在 data/ export_descr_character_traits.txt和 data/ export_descr_VnVs_enums.txt 为犹太教添加属性
首先添加下列代码:
Code:
;------------------------------------------
Trait Jew
Characters all
AntiTraits Pagan, Zoroastrian, Christian
Level Jew
Description Jew_desc
EffectsDescription Jew_effects_desc
Threshold 1
Religious_Belief judaism 1
Now if you want a satisfying experience, you should search for "christan" and then "pagan" and everywhere they appear in AntiTraits, you should add "Jew" to the list (like this
现在如果你想要一个更加满意的经历,你应该搜索“基督教” ,然后是“异教” ,和每个出现在相反属性(又不大通顺了啊),你应该添加有关“犹太教”的列表(像下文一样)
Code:
;------------------------------------------
Trait Pagan
Characters all
AntiTraits Christian, Zoroastrian, Jew
Level Pagan
Description Pagan_desc
EffectsDescription Pagan_effects_desc
Threshold 1
Religious_Belief pagan 1
Then search in the file for "birth_religion_roman_1" and after this trigger insert a new one:
然后 ctrl+F 搜索文件找到 "birth_religion_roman_1"后在这个触发器后插入新的触发器
Code:
;------------------------------------------
Trigger birth_religion_roman_3
WhenToTest CharacterComesOfAge
Condition CultureType roman
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Jew 1 Chance 10
Now every (born) Roman faction member will have a chance of 10% to become a Jew.
Add to data/export_descr_VnVs_enums.txt
现在,每一个(新生出来的)罗马派别的成员就将有10%的可能性成为一个犹太教徒啊。
添加下列代码到 Date/export_descr_VnVs_enums.txt
Code:
Jew
Jew_desc
Jew_effects_desc
Step 6.1: Describing the trait in data/text/export_VnVs.txt
步骤6.1:在 data/text/export_VnVs.txt 里添加关于犹太教徒属性的描述
Code:
{Jew} Jew
{Jew_desc}
This man is a Jew.
{Jew_effects_desc}
+5% Jewish conversion
Step seven: Making a character a Jew and adding a synagogue building in data/world/maps/campaign/barbarian_invasion/descr_strat.txt
I used the WRE faction leader to test these and modified him like this:
第七步:在 data/world/maps/campaign/ barbarian_invasion/descr_strat.txt 里面做一个关于犹太教徒的特征并且加入犹太教堂建筑
我用了WRE的派别领导人,以测试这些和他这样的修改:
Code:
character Valentinianus Flavius, named character, leader, age 62, , x 95, y 71
traits LoyaltyStarter 1 , RomanFactionLeader 1, Jew 1 , Anger 3 , PoliticsSkill 2 , Corrupt 1 , ExpensiveTastes 2 , BadTrader 3
ancillaries elder_senator, famous_warrior, historian, jewish_gabbai, jewish_rabbi, jewish_high_priest
army
unit imperial german bodyguard exp 2 armour 1 weapon_lvl 1
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit roman priest exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit western archer exp 0 armour 0 weapon_lvl 0
unit bucellarii exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
Replace the Northern_Italy entry with this:
用下列代码替换 Northern_Italy 条目:
Code:
settlement
{
level huge_city
region Northern_Italy
year_founded 363
population 50491
plan_set default_set
faction_creator empire_west
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian hippodrome
}
building
{
type missiles siege_engineer
}
building
{
type market great_forum
}
building
{
type smith foundry
}
building
{
type port_buildings shipwright
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type academic scriptorium
}
building
{
type amphitheatres great_amphitheatre
}
building
{
type temple_synagogue beit_knesset
}
}
Voilà, you have added Judaism to the game.
瞧瞧, 你已经给游戏添加了犹太教信仰啦。
I think you will be able to figure out the rest yourselves so go ahead
Note, however, that there is a limit of 10 different religions at the maximum, of which you should only use 9 because the tenth pip collides with a text string on the settlement details scroll.
我认为,你也可以先找到其它的以便提前完成啊。
但是请注意,游戏是有10个不同宗教的上限的,但是你应该只能用9个不同宗教,因为一个文本字符串的相关细节而相互冲突导致的。
|
评分
-
查看全部评分
|