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[兵种/将军] 教程:1.8A精锐整编方法(两种方法)

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发表于 2011-5-28 22:52:51 | 显示全部楼层 |阅读模式
本帖最后由 freefen 于 2011-5-29 10:46 编辑

教程:1.8A精锐整编方法(两种方法)
先声明如有雷同  就当温故知新了  哈哈!
(其实应该还有两种方法在兵营和神庙也能整编我不想写了,如果有兴趣的童鞋自己补充吧)
您是不是给自己势力喜欢的爱将添加了某特色精锐,但又苦于没地方整编?
客官请往下看 哈哈!
我就以刘备势力添加精锐羽林步兵为例
第一种方法:在酒馆整编
打开 全战>bi>data>export_descr_buildings文件  ctrl+F搜索“酒馆”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(在那两处加的意思 就是2,3级酒馆都能整编的意思)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-2,3级-酒馆,2级-wine
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building taverns
{
    levels tavern bardic_circle
    {
        tavern requires hidden_resource AA01-Gov and factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
        {
            capability
            {
                happiness_bonus bonus 1 requires not resource wild_animals
                happiness_bonus bonus 2 requires resource wild_animals
  recruit "merc Shuibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Yiyongjun"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyuebin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyue"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyueqibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "LingNanYeRen HanXuan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc camel raiders"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc armoured camel riders"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc sarmatian armoured archers"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "jiaozhouyishi Hanxuan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "Wuhen Wei"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "Xianbeigongqi Zhangyan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "LieRen All"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Danyangbin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
        recruit "merc Danyangqibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
       recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  2
            cost  1500
            settlement_min large_town
            upgrades
            {
                bardic_circle
            }
        }
        bardic_circle requires factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
        {
            capability
            {
                happiness_bonus bonus 2 requires not resource wild_animals
                happiness_bonus bonus 3 requires resource wild_animals
                religious_belief zj05yizu 2 requires factions { huns, }
  recruit "merc Shuibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Yiyongjun"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyuebin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyue"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Shanyueqibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "LingNanYeRen HanXuan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc camel raiders"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc armoured camel riders"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc sarmatian armoured archers"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "jiaozhouyishi Hanxuan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "Wuhen Wei"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "Xianbeigongqi Zhangyan"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "LieRen All"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
  recruit "merc Danyangbin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
        recruit "merc Danyangqibin"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
        recruit " YuLin BuBing"  0  requires factions { empire_east,  }
recruit "Feixiongjun"  0  requires factions { franks, } and hidden_resource AB09-yongz
            }
            construction  3
            cost  3000
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins
    {
    }
}

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 楼主| 发表于 2011-5-28 22:54:49 | 显示全部楼层
本帖最后由 freefen 于 2011-5-29 10:31 编辑

第二种方法:在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件  ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"  0  requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building core_building
{
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
        governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {
                religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
                religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
                religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
                religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
                religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
                religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
                religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
                religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
                religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
                religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
                religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
                law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
                happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
                happiness_bonus bonus 4 requires factions { slave, }
                trade_level_bonus bonus 1 requires hidden_resource Zshui
                happiness_bonus bonus 20 requires hidden_resource MS-LuJun
                population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
                taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
                taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
                taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
                taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
                taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
                taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
                weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
                weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
                armour bonus 1 requires hidden_resource AB16-my01-wu
                weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
                weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
                weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
                weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
                weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
                armour bonus 1 requires hidden_resource AB16-my04-jie
                weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
                armour bonus 3 requires hidden_resource AB16-my06-di
                weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
                recruit "hunnic warlords"  3  requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic archers"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "hunnic elite warriors"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "tribal cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe raiders"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe spearmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic lancers"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "steppe nobles"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "hunnic heavy cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
                recruit "sarmatian virgin archers horse"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
                recruit "steppe heavy spearmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
                recruit "alan noble cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "sarmatian noble cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "steppe swordsmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
                ;recruit "ShanZei ALL"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
                recruit "Gongshou Wei"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Mateng"  0  requires factions { burgundii, franks, }
  recruit "Yongliangbiaoqiangbin Mateng"  0  requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Hanxuan"  0  requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Sunche"  0  requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
                recruit "Gongshou YuanShao"  0  requires factions { lombardi, saxons, }
                recruit "Lu Hebei"  0  requires factions { lombardi, }
                recruit "huangjinzeigongshou all"  0  requires factions { alemanni, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Liubei"  0  requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
                recruit "Nanmangongshou Menghuo"  0  requires factions { huns, } and hidden_resource AA12-GuanAi
                ;recruit "ShanZei ALL"  0  requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
                recruit "Minbin Wei"  0  requires factions { berbers, } and hidden_resource AA12-GuanAi
  recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
                recruit "Qinzou Wei"  0  requires factions { ostrogoths, }
                recruit "Qinzou Wei"  0  requires factions { roxolani, }
  recruit "Huben Wei"  0  requires factions { ostrogoths, }
  recruit "Xiaodaoshou Liubei"  0  requires factions { empire_east, }
                recruit "Baierbin Liubei"  0  requires factions { empire_east, }
                recruit "Xiaoyaojinsishi Lvbu"  0  requires factions { goths, }
                recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
                recruit "Dageshi YuanShao"  0  requires factions { lombardi, }
                recruit "Xuangeqibin Lvbu"  0  requires factions { goths, }
                recruit "Xiandengsishi YuanShao"  0  requires factions { lombardi, }
                recruit "Baimayicong Gongsun"  0  requires factions { saxons, }
                recruit "Jieyinqi Sunche"  0  requires factions { sassanids, }
  recruit "Feixiongjun"  0  requires factions { franks, }
                recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
                recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  1
            cost  400
            settlement_min village
            upgrades
            {
                governors_villa
            }
        }
        governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

            (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)  
            recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
            recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
            recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  2
            cost  800
            settlement_min town
            upgrades
            {
                governors_palace
            }
        }
        governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)  
           recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
           recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
           recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
           recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  3
            cost  1600
            settlement_min large_town
            upgrades
            {
                proconsuls_palace
            }
        }
        proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

         (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
            recruit "Feixiongjun"  0  requires factions { franks, }
            recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
            recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
            recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  4
            cost  3200
            settlement_min city
            upgrades
            {
                imperial_palace
            }
        }
        imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

        (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"  0  requires factions { franks, }
        recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
        recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
       recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  6
            cost  6400
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins
    {
    }
}

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发表于 2011-5-29 12:11:41 | 显示全部楼层
这样会不会酒馆也能招兵了?

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 楼主| 发表于 2011-5-29 12:32:27 | 显示全部楼层
export_descr_unit
descr_model_battle
export_descr_buildings
当这三个文件条件统一时 ,酒馆能招兵

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发表于 2011-5-29 19:22:32 | 显示全部楼层
顶下 不赖

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发表于 2011-10-24 20:47:33 | 显示全部楼层
来膜拜一下

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发表于 2011-11-9 23:53:16 | 显示全部楼层
这里这么多修改教程 今天才发现 以后多多看看 学习学习

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发表于 2011-11-30 13:09:17 | 显示全部楼层
在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件  ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"  0  requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building core_building
{
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
        governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {
                religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
                religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
                religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
                religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
                religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
                religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
                religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
                religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
                religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
                religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
                religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
                law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
                happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
                happiness_bonus bonus 4 requires factions { slave, }
                trade_level_bonus bonus 1 requires hidden_resource Zshui
                happiness_bonus bonus 20 requires hidden_resource MS-LuJun
                population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
                taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
                taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
                taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
                taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
                taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
                taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
                taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
                taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
                taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
                taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
                taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
                taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
                taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
                weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
                weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
                armour bonus 1 requires hidden_resource AB16-my01-wu
                weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
                weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
                weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
                weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
                weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
                armour bonus 1 requires hidden_resource AB16-my04-jie
                weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
                armour bonus 3 requires hidden_resource AB16-my06-di
                weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
                recruit "hunnic warlords"  3  requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic archers"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "hunnic elite warriors"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
                recruit "tribal cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe raiders"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "steppe spearmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
                recruit "hunnic lancers"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "steppe nobles"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
                recruit "hunnic heavy cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
                recruit "sarmatian virgin archers horse"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
                recruit "steppe heavy spearmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
                recruit "alan noble cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "sarmatian noble cavalry"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
                recruit "steppe swordsmen hun"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
                ;recruit "ShanZei ALL"  2  requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
                recruit "Gongshou Wei"  0  requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Mateng"  0  requires factions { burgundii, franks, }
  recruit "Yongliangbiaoqiangbin Mateng"  0  requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Hanxuan"  0  requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Sunche"  0  requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
                recruit "Gongshou YuanShao"  0  requires factions { lombardi, saxons, }
                recruit "Lu Hebei"  0  requires factions { lombardi, }
                recruit "huangjinzeigongshou all"  0  requires factions { alemanni, } and hidden_resource AA12-GuanAi
                recruit "Gongshou Liubei"  0  requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
                recruit "Nanmangongshou Menghuo"  0  requires factions { huns, } and hidden_resource AA12-GuanAi
                ;recruit "ShanZei ALL"  0  requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
                recruit "Minbin Wei"  0  requires factions { berbers, } and hidden_resource AA12-GuanAi
  recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
                recruit "Qinzou Wei"  0  requires factions { ostrogoths, }
                recruit "Qinzou Wei"  0  requires factions { roxolani, }
  recruit "Huben Wei"  0  requires factions { ostrogoths, }
  recruit "Xiaodaoshou Liubei"  0  requires factions { empire_east, }
                recruit "Baierbin Liubei"  0  requires factions { empire_east, }
                recruit "Xiaoyaojinsishi Lvbu"  0  requires factions { goths, }
                recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
                recruit "Dageshi YuanShao"  0  requires factions { lombardi, }
                recruit "Xuangeqibin Lvbu"  0  requires factions { goths, }
                recruit "Xiandengsishi YuanShao"  0  requires factions { lombardi, }
                recruit "Baimayicong Gongsun"  0  requires factions { saxons, }
                recruit "Jieyinqi Sunche"  0  requires factions { sassanids, }
  recruit "Feixiongjun"  0  requires factions { franks, }
                recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
                recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  1
            cost  400
            settlement_min village
            upgrades
            {
                governors_villa
            }
        }
        governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

            (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)  
            recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
            recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
            recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  2
            cost  800
            settlement_min town
            upgrades
            {
                governors_palace
            }
        }
        governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)  
           recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
           recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
           recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
           recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  3
            cost  1600
            settlement_min large_town
            upgrades
            {
                proconsuls_palace
            }
        }
        proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

         (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
            recruit "Feixiongjun"  0  requires factions { franks, }
            recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
            recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
            recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
            recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  4
            cost  3200
            settlement_min city
            upgrades
            {
                imperial_palace
            }
        }
        imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
        {
            capability
            {

        (重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"  0  requires factions { franks, }
        recruit "changbinsheshou Hanxuan"  0  requires factions { empire_west_rebels, }
        recruit "Xianzhenyin Lvbu"  0  requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
       recruit " YuLin BuBing"  0  requires factions { empire_east,  }
            }
            construction  6
            cost  6400
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins
    {
    }
}

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