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感觉有道翻译的不力啊

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发表于 2011-11-21 18:47:23 | 显示全部楼层
The basic farm level is how good at farming this province is. The higher the basic farm level, the more money you will get from building farming buildings.

Here is an example province. Yours should look something like this:

Tribus_Alanni
---------Campus_Alanni
---------scythia
---------Alans
---------177 170 58
---------silver, dogs, pigs
---------5
---------3

To edit the cultures or resources just change the stats and save

To add a new province go to the bottom of the list, and add a new province. Remember:

Province_Name
---------Town_Name
---------Culture (Faction)
---------Culture (Rebels)
---------Red Green Blue values separated by spaces
---------Resources separated by commas
---------Triumph point value
---------Basic farm level



Changing/adding the ownership, town level and buildings in a settlement,

This part of the guide contains a lot of ‘I think’ could someone please confirm what I’m saying, it will put my mind at rest.

Open up descr_strat.txt

As I said in the ‘Knowing the Files’ section, in this file it is possible to change the start/end dates, the playable/unplayable/unlockable factions. It is also possible to move around the 3D objects on the map such as the resources and the wonders of the world. It is also possible to change the armies, family members, agents and family tree of a faction. Most of these things will be self evident, but I’m going to skip them to get on to modding provinces.

Some of this will be self evident also, but I want to make this guide as simple to follow as possible so I’m going into detail:

Scroll down or search for:

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发表于 2011-11-21 18:48:33 | 显示全部楼层
;>>>> start of factions section

Here you should see a list of all the factions, within each faction area, there is a list of all the settlements, and then a list of all the family members and their armies, then a list of their agents, then a list of their ships and finally the info about their family tree. As I said, I’m going to concentrate on the settlements.

This is the basic format of a settlement (Note, the words in square brackets [] are my explanations:

settlement
{
---------level
---------region

---------year_founded
---------population
---------settlement_tax
---------plan_set
---------faction_creator
---------building
---------{
------------------[This is where the list of the buildings go]
---------}
}

The level is the size of the town, i.e. city or large_town. The possible values are:
village
town
large_town
city
large_city
huge_city

The region is simply the province in which the town is.

I don’t know what year_founded does. All the existing towns have 0 as the value here.

Population is the number of people. If you want your towns to be villiages, then they can have a huge population.

I think that with the settlement_tax, the higher the number, the more money you get from taxation (I think, but it seems that every existing town has a value of 51)

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发表于 2011-11-21 18:48:58 | 显示全部楼层
The plan_set is the layout of the town in battle.

The faction_creator determines the appearance of the town, i.e. the barbarian towns look different to the roman ones.

The list of buildings takes this format:

---------building
---------{
------------------Type [Type of building] [Name of building e.g. muster_field]
---------}

The type of building is its category as in export_descr_buildings.txt in the ‘data’ folder. This includes:
Core_buildings
defenses (notice that CA can’t spell defences)
barracks
equestrian
missiles
market
smith
port_buildings
health
hinterland_farms
hinterland_roads
hinterland_mines
academic
amphitheatres
theatres
despotic_law
caravans
taverns
temple_of_battle
temple_of_battleforge
temple_of_farming
temple_of_fertility
temple_of_forge
temple_of_fun
temple_of_governors
temple_of_healing
temple_of_horse
temple_of_hunting
temple_of_justice
temple_of_law
temple_of_leadership
temple_of_love
temple_of_naval
temple_of_one_god
temple_of_trade
temple_of_victory
temple_of_violence
temple_of_viking
temple_of_horse2

The name is its name as in export_descr_buildings.txt
To add another building just repeat this format. For example:

---------building
---------{
------------------Type barracks muster_field
---------}
---------building
---------{
------------------Type core_building governors_villa
---------}

To edit a province, just scroll down till you find it, or search for the name of the province it is in (e.g. Latium not Rome), and change the stats. Save the file, make sure you’ve deleted map.rwm and run the game.

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发表于 2011-11-21 18:49:20 | 显示全部楼层
To add a new province, find the faction you want to add it to (If you don’t want to give it to a faction add it to slaves) and scroll to the bottom of the list. Add your faction using the formatting I gave above:

settlement
{
---------level
---------region

---------year_founded
---------population
---------settlement_tax
---------plan_set
---------faction_creator
---------building
---------{
------------------[This is where the list of the buildings go]
---------}
}

Now there’s only one more thing to do before you’re province is playable.


Changing/adding the name of a province as it appears on the campmap


Open up my_campaign_regions_and_setlement_names.txt in the data\text folder.

Here you should see a list of all the references used by the comp surrounded by curly brackets {} and then three indents (tab) and the name that appears in game.

e.g.
{Britannia_Inferior}---------------------------Britannia Inferior

To edit the name as it appear on the campmap simply edit the right hand column.

To add your province at the bottom of the list add this (with your own names):

{my_province}---------------------------My Province
{my_town}---------------------------My Town

Save and quit.

You’re new province should now be working. Make sure you’ve deleted map.rwm and run the game.


__________________________________________________ _______________

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发表于 2011-11-21 18:49:41 | 显示全部楼层
Section four: Resizing the campaign map (in detail)

Resizing your campaign map is a fairly easy procces. First, open up map_regions.tga. Resize the canvas to the dimensions you want.
I recommend that you resize from the top right hand corner, as all measurements in descr_strat.txt are measured from the bottom left hand corner. If you want to resize in another direction, you will have to change all the co-ordinates in descr_strat.
I recommend you fill this new area with sea colour. You can always edit it later.

Now take a note of the new dimensions (in pixels) of map_regions.tga.

Open up desc_terrain.txt. Here you should see the x and y dimensions of the map. These are the dimensions of the map_regions.tga. Edit these so that they match the size of your map. Save and Quit.

Now you have to edit these files:
disasters.tga
map_climates.tga
map_features.tga
map_ground_types.tga
map_heights.tga
map_regions.tga
map_roughness.tga
map_trade_routes.tga

You have to resize them to the right proportions. Remember to resize from the top right hand corner (i.e. add canvas to the top and right hand sides).

Remember the dimensions of the files:
disasters.tga - The same size as map_regions.tga
map_climates.tga - Twice the size of map_regions.tga + one pixel
map_features.tga - The same size as map_regions.tga
map_ground_types.tga - Twice the size of map_regions.tga + one pixel
map_heights.tga - Twice the size as map_regions.tga + one pixel
map_roughness - Twice the size as map_regions.tga.
map_trade_routes.tga - The same size as map_regions.tga
radar_map1.tga - The same size as map_regions.tga
radar_map2.tga - Twice the size of regions.tga

As in map_regions, you should make this new area sea colour. This is not the same for every file, and some files do not require a specific colour for the sea. It should be easy enough for you to do.

Delete map.rmw, and run the game.



NB: A new map.rmw will be generated every time you run the campaign, you must delete it EVERY time. If a new one isn't generated, then it is probably an error in the tga's.


Good Luck,
Myrddraal

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发表于 2011-11-21 18:51:48 | 显示全部楼层
最近忙得很,而我又希望早日拿到三国通行证,
忙里偷闲翻译一点是一点吧。
预计每周可以翻译3、4层楼,一个月翻译完毕。
给自己再加个油

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发表于 2011-11-23 09:38:53 | 显示全部楼层
这个版又移动回来了,主版面可见了。

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发表于 2011-11-26 12:52:51 | 显示全部楼层
thundersl 发表于 2011-11-21 18:51
最近忙得很,而我又希望早日拿到三国通行证,
忙里偷闲翻译一点是一点吧。
预计每周可以翻译3、4层楼,一个 ...

苦逼地做实验,1个月不一定能完成。。。
只能祈祷别太监了。

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发表于 2011-12-1 09:33:50 | 显示全部楼层
你好,请问能帮忙找一下原帖地址么?这个贴我翻译过了

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发表于 2011-12-1 09:34:43 | 显示全部楼层
cinyokun 发表于 2011-11-6 23:22
我想大概这个就是原文,,反正我弄了半天还是没能弄明白如何做一张新的地图

                             ...

你好,请问能帮忙找下原帖网址么?这个帖子我翻译了。

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发表于 2011-12-1 09:57:16 | 显示全部楼层
thundersl 发表于 2011-12-1 09:34
你好,请问能帮忙找下原帖网址么?这个帖子我翻译了。

这就是原帖地址
http://forums.totalwar.org/vb/sh ... a-new-campaign-map.

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发表于 2011-12-1 10:08:53 | 显示全部楼层
cinyokun 发表于 2011-12-1 09:57
这就是原帖地址
http://forums.totalwar.org/vb/showthread.php?50437-Making-a-new-campaign-map. ...

感激不尽!

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