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【翻译作品】在战役地图上放置橡树

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发表于 2012-4-28 22:33:05 | 显示全部楼层 |阅读模式
本帖最后由 ﹃抹高傲旳笑 于 2012-4-28 23:25 编辑

Placing Palms on the Battlemap在战斗地图中放置橡树(以下的仙人掌全部当成是橡树)

This minimod was created to add palm trees to the battlemap as vanilla RTW currently has none. The trees are placed in the semi-arid climate type. This minimod is made to work with vanilla RTW and any other mod.这是一个在战斗地图中添加仙人掌的信息因为RTW暂时还没有关于这个的信息。树木是被放置在半干旱气候类型。这个可以对任何RTW和其他MOD使用。
Text editting/testing: Teleklos Archelaou
Models/textures: Shifty157

If anyone is looking for more information on how to alter these files, make sure to look at Duke John's tutorial on creating new vegetation, which is the point from which I started messing around with these files. I surely wouldn't have been able to get this far without it, and it has been a big aid in understanding what needs altering. I began a thread here trying to find help to remedy this situation (the lack of palms on the battlemap), and got a very mixed response, but little direct aid. I asked for help and expressed my frustration on the public EB board and shifty started helping figure out things from the modelling point-of-view, thank goodness. Here is the result. If anyone has further tips to make the palms or ground surfaces look more realistic, please feel free to submit them below. Otherwise enjoy the palms! Getting them in is pretty easy!
如果任何人在寻找如何修改这些文件,去Duke John's tutorial on creating new vegetation,这就是我开始使用这些文件的起始点。我很确定如果没有这篇文章(上面那个),我就不会有现在的这篇文章。他对于我理解如何修改这些文件起到了很大的作用。我一开始在这里建了一个帖子,试图寻找有助于纠正这种情况的方法(地图上缺少仙人掌),可是我却得到了一个很杂的回复,能起到作用的很少。于是我在EB版里表达了愤怒的情绪,并且转移了我的视角到MOD技术上。感谢的,这就是结果。如果任何人有着能将仙人掌看起来更美观的,请在这里告诉我,要不然就欣赏这些仙人掌把!设置他们是很简单的事。




2.Download the .zip file with .cas files and textures now on the .org website:
http://www.totalwar.org/Downloads/Rt...d/palms_v3.zip
下载这个↑
----------------------------------
Step 0. Backup the files we are altering here as we go!!!!
备份文件。
-------------------------------------------
Step 1. Before we d
3.o editing of text files, we need to get the new .cas and .dds files in place. There is one texture file and a number of .cas files that we are providing here. All were vanilla versions at first - we did not create them from scratch - , but they are models which shifty has caused to reference a single texture file and which he has altered a little for better results on the battle map.

在开始时,我们要将new .cas和.dds 文件放到正确的地方。那里有一个纹理文件和一系列的.cas文件。(。。。。。。后面省略)

Step 1a: In the zip file you will find 8 .cas files. All of these need to be placed into the data/models_vegetation/ folder.


在zip文件里你可以找到8 .cas文件。所有的这些文件都要被放在data/models_vegetation/里。


        Step 1b: You will also find a tga.dds file named ##palms_all.tga.dds. This file needs to be placed in the data/vegetation/textures/ folder.
你也会找到一个叫##palms_all.tga.dds.的tga.dds。这个要放在data/vegetation/textures/ folder。

Step 1c: You need to copy the palm_layout.tga file into the
data/battlefield/vegetation/ folder . All this does is make palm forests more dense - since they are taller and thinner and aren't spaced out as much as regular trees are.
你要复制palm_layout.tga file到data/battlefield/vegetation/ 里。这是使森林更潮湿-自从他们比普通的树更大更高并且也是聚集在一起。
-------------------------------------------

Step 2. Now we will alter the file that will pull these palms up in the game on the battlemap.

现在修改将仙人掌放到游戏地图的文件。

Step 2a: Open up descr_vegetation.txt - in your data folder. Search down to the end of the Models section (right before "Vegetation Types" begins), and insert (these did not exist before here) this new code that will reference these models:

打开descr_vegetation.txt(在data文件里的)。一直拉到Models section的结尾,并且植入这个新的编码:




Code:
model sa_tree_01
{
    level models_vegetation/palm_1.CAS
}

model sa_tree_02
{
    level models_vegetation/palm_2.CAS
}

model sa_tree_03
{
    level models_vegetation/palm_3.CAS
}

model sa_tree_04
{
    level models_vegetation/palm_4.CAS
}

model sa_tree_05
{
    level models_vegetation/palm_5.CAS
}

model sa_tree_06
{
    level models_vegetation/palm_6.CAS
}

model sa_tree_07
{
    level models_vegetation/palm_swamp_shrub.CAS
}

model sa_tree_08
{
    level models_vegetation/palm_shrub.CAS
}


For your reference, here are screenshots of those 8 palms so you can decide easily which ones you want:

作为你的参考,这里有一些8种仙人掌的截图,使你更容易决定哪个。
图片1.jpg

Step 2b: Now we need to tell the semi-arid climate to use those models. Search further down this same file (descr_vegetation.txt) till you find this entry:

现在我们需要?。更往下地寻找这类文件(descr_vegetation.txt)直到你找到这类东东:


Code:

; Semi Arid
vegetation semi_arid_dense_forest modifies default_forest
{
}
We will expand that. Here is the new "base" entry for this semiarid climate type. Paste this one over the old entry:


我们会扩大这个。复制下面的编码并代替原先的:
Code:


; Semi Arid
vegetation semi_arid_dense_forest
;vegetation semi_arid_dense_forest modifies default_forest
{
    layout 320 palm_layout.tga
    radius 1
    height_range 1.1 1.5
    aspect_range 0.7 1.3
    lod trees
;    model sa_tree_01
    model sa_tree_02
    model sa_tree_03
    model sa_tree_04
    model sa_tree_05
;    model sa_tree_06
;    model sa_tree_07
;    model sa_tree_08
}




You will see the 8 types - but I have four commented out. You can only have four of these at a time, but we have it set up here where you can easily change which four you will choose to have. Just make sure only four are in use at any one time.

你会看到这八种,但我有4种不建议你用。你只有4种,但我们会在这里建立因为你可以简单的更改你要的哪四种。只需要确定只有4个在同一时间使用。


-------------------------------------------

Step 3. You now need to delete a file - descr_vegetation.db - this is in your data folder. Once you delete this file, the next time you start up the game, a new one will regenerate. You will need to do this any time you change which 4 of the 8 palms you are going to use also. When you start up, it will definitely slow down the initial loading of the game. But don't worry, this just happens one time, and once it recreates the descr_vegetation.db file, you won't have this problem any longer.

你需要删除descr_vegetation.db文件。这在你的DATA文件夹里。当你删除后,等你开始游戏后,一个新的便会重建。你要做这个在你遥更改哪四种要用的仙人掌时。当你开始后,这肯定会减缓游戏的loading。但是,不用担心。这只会发生1次。当他重建了descr_vegetation.db文件后,你不再会有这个问题。


-------------------------------------------

Step 4. Fixing sprites to work even faster in game.

修改?使其运行更快。

Step 4a: Open up the data\vegetation\sprites\ folder and find the new sprites the game has created for you automatically (when you started a game up and the descr_vegetation.db file regenerated itself). They would be called variants of semi_arid_dense_forest_0.tga (0-3). In the data\vegetation\textures\ file you also will find two files (one is semi_arid_dense_forest_canopy.tga, and the other is semi_arid_dense_forest_edging.tga) that can be altered to speed things up.


打开data\vegetation\sprites\文件夹并找到电脑自动创建的新的sprite。他们会以semi_arid_dense_forest_0.tga (0-3)命名。在data\vegetation\textures\文件夹里你也会找到2个文件(一个是semi_arid_dense_forest_canopy.tga,另一个是semi_arid_dense_forest_edging.tga)是可以修改使速度加快。

The process is just saving these files (example: semi_arid_dense_forest_edging.tga) as .dds files. This is familiar for anyone who has skinned - but if you haven't it won't hurt if you don't take this step, it's just that your performance won't be quite as good. So I would save semi_arid_dense_forest_edging.tga (as an example) as semi_arid_dense_forest_edging.tga.dds (using the NVIDIA plug in for your paint program). Do this for all of these files and save the new versions in the same files as the old .tga versions. That's all.


这个程序只需要保存这些文件:semi_arid_dense_forest_edging.tga为.dds文件。对那些skinning的人来说会是十分熟悉的。你并不会受到伤害如果没遵从这步但是运行速度不会那么快。所以,我把semi_arid_dense_forest_edging.tga(例子)保存为semi_arid_dense_forest_edging.tga.dds(用NVIDIA来涂色)。对这类文件全部进行这一步。这就是全部了。


-------------------------------------------

This should work now, and make these palms appear in the battle map like these screenshots (but note that you may have to alter the extent of your semi-arid climate now - as you may not want palms to appear in all of the places the tga map files reference):

这应该可以运行了,并且使这些仙人掌象那些图片里的。
图片5.jpg

图片4.jpg

图片3.jpg

图片2.jpg



==========================

(以下说的是任何人都可以使用那些文件)


Terms of use: Not much here really - anyone is free to use these files in their builds or mods. A thanks would be appreciated though. And I would personally add that since this effort was exerted to get palms into EB primarily, that it would be nice if the thanks was extended to EB as well (Stormy and others have been continually helpful with example photos and motivation that palms *were* needed), but if anyone has a problem with that and doesn't think it appropriate, then no one is going to come around twisting arms or anything.

==========================


(以下是个人宣言)Finally, please let me know if there are problems with these instructions - I have gotten them in my build, but there's a chance a modded file or problem might exist in other builds in these files (or was present in mine). I've not written a tutorial yet, but am submitting things in a similar method I submit new changes to EB. Posting photos of different palm combinations might also be helpful if folks get them into their games and want to play around with it. We are still trying to fine tune ours, so advice, clarification, other examples, etc. will all be helpful to us and others. Getting some undergrowth to go along with it would also be nice - especially if it was not using one of our 4 tree slots, so if anyone can do that we would love to see examples and hear how.I also am now (in my build) opening the palm layout.tga file and adding more white pixels, so that the palms are denser and more realistic as forests, but I've done this since I zipped the files and uploaded them.
个人宣言

这个讲述了他的精神以及一堆乱七八糟的废话

还讲述了有问题找他 这类东东

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发表于 2012-4-28 22:38:12 | 显示全部楼层
我对英语木有兴趣...........

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发表于 2012-4-29 00:03:24 | 显示全部楼层
隐约记得橡树是oak。。。

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发表于 2012-4-29 00:19:14 | 显示全部楼层
表示智商有限完全看不懂。。。。{:5_124:}{:5_123:}

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发表于 2012-4-29 01:28:13 | 显示全部楼层
{:5_141:}{:5_141:}

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发表于 2012-4-29 01:28:50 | 显示全部楼层
{:5_149:}{:5_149:}

点评

新手请遵照版规 不可只发图片在帖子里。  发表于 2012-4-30 14:20

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发表于 2012-5-2 14:42:13 | 显示全部楼层
飘过打酱油{:soso_e162:}

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发表于 2012-5-2 15:31:36 | 显示全部楼层
你妹···字好多啊··

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发表于 2012-5-16 21:56:26 | 显示全部楼层
支持一个{:5_106:}

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发表于 2012-5-16 21:56:57 | 显示全部楼层
000000去孟获家,花了 2 枚 金币买甘蔗喂大象. 幸运榜 / 衰神榜
{:5_141:}

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发表于 2012-5-16 21:57:42 | 显示全部楼层
000000送给曹操一盒酥,花了 5 枚 金币. 幸运榜 / 衰神榜
还来{:5_123:}你妹子的{:5_141:}有种再来一次

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发表于 2012-5-24 09:58:17 | 显示全部楼层
修改地图啊?~!

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发表于 2012-11-6 13:13:18 | 显示全部楼层
太给力拉!楼主V5!

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发表于 2012-11-7 14:00:42 | 显示全部楼层
精品之源,强烈推荐!

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发表于 2012-11-9 18:12:03 | 显示全部楼层
原帖“Step 1c: You need to copy the palm_layout.tga file into the
data/battlefield/vegetation/ folder . All this does is make palm forests more dense - since they are taller and thinner and aren't spaced out as much as regular trees are.
你要复制palm_layout.tga file到data/battlefield/vegetation/ 里。这是使森林更潮湿-自从他们比普通的树更大更高并且也是聚集在一起。”

应该是是森林更加密, 它们比普通数更加高更加瘦,所以不会重叠导致空间不足。。。。

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发表于 2012-11-9 18:17:24 | 显示全部楼层
其实就是让地图上的植物更加密集!!!!
建议: vegetation可以翻译成植被!

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发表于 2013-2-20 13:49:47 | 显示全部楼层
回帖是一种品格

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发表于 2013-2-20 13:50:44 | 显示全部楼层
技术活咱不会,可以学学

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中华MOD网新浪微博:https://weibo.com/1mod

中华MOD网推荐浏览器点击我下载

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发表于 2013-5-4 21:17:26 | 显示全部楼层
回帖是一种美德

发帖求助前要善用【网站搜索】功能,那里可能会有你要找的答案

中华MOD网推荐搜索:https://kan.1mod.org/

中华MOD网新浪微博:https://weibo.com/1mod

中华MOD网推荐浏览器点击我下载

中华MOD网腾讯微信:All1mod 或首页左边

中华MOD网游戏帮助Q群:218311682

回复 鲜花 砖头

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发表于 2013-5-7 15:08:14 | 显示全部楼层
这个赞啊。。。

发帖求助前要善用【网站搜索】功能,那里可能会有你要找的答案

中华MOD网推荐搜索:https://kan.1mod.org/

中华MOD网新浪微博:https://weibo.com/1mod

中华MOD网推荐浏览器点击我下载

中华MOD网腾讯微信:All1mod 或首页左边

中华MOD网游戏帮助Q群:218311682

回复 鲜花 砖头

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