说明:其实跟我发的精锐整编方法是一样的,但思路,目的不同(修改一些心得在2楼) 它的作用也就不同,神奇就在这里 第一种:在兵营添加 前辈大虾已有发帖,在这里我就不累赘叙述了大家可以看下 第二种:在神庙添加 前辈大虾已有发帖,在这里我就不累赘叙述了大家可以看下 第三种:在酒馆添加(我以刘备势力添加精锐羽林步兵为例) 第一步修改有参照,在这里我就不累赘叙述了 打开全战>bi>data> export_descr_unit.txt 修改就是了 第二步修改有参照,在这里我也不累赘叙述了 打开全战>bi>data> descr_model_battle.txt 修改就是了 第三步打开全战>bi>data>export_descr_buildings文件
ctrl+F搜索“酒馆” (为了方便我直接把修改加上去,红色部分就是添加地方) (在那两处加的意思就是2,3级酒馆都能招募的意思)
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;-all-2,3级-酒馆,2级-wine
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building taverns
{
levels tavern bardic_circle
{
tavern requires hidden_resource AA01-Gov and factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
{
capability
{
happiness_bonus bonus 1 requires not resource wild_animals
happiness_bonus bonus 2 requires resource wild_animals
recruit "merc Shuibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Yiyongjun" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyuebin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyue" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyueqibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LingNanYeRen HanXuan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc camel raiders" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc armoured camel riders" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc sarmatian armoured archers" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "jiaozhouyishi Hanxuan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Wuhen Wei" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Xianbeigongqi Zhangyan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LieRen All" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangbin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangqibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit " YuLin BuBing" 0 requires factions { empire_east, } }
construction 2
cost 1500
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
{
capability
{
happiness_bonus bonus 2 requires not resource wild_animals
happiness_bonus bonus 3 requires resource wild_animals
religious_belief zj05yizu 2 requires factions { huns, }
recruit "merc Shuibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Yiyongjun" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyuebin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyue" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyueqibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LingNanYeRen HanXuan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc camel raiders" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc armoured camel riders" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc sarmatian armoured archers" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "jiaozhouyishi Hanxuan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Wuhen Wei" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Xianbeigongqi Zhangyan" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LieRen All" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangbin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangqibin" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, } recruit " YuLin BuBing" 0 requires factions { empire_east, } recruit "Feixiongjun" 0 requires factions { franks, } and hidden_resource AB09-yongz
}
construction 3
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
第四种:在衙门添加(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑)
(我以刘备势力添加精锐羽林步兵为例)
第一步修改有参照,在这里我就不累赘叙述了 打开全战>bi>data> export_descr_unit.txt 修改就是了 第二步修改有参照,在这里我也不累赘叙述了 打开全战>bi>data> descr_model_battle.txt 修改就是了 第三步打开全战>bi>data>export_descr_buildings文件
ctrl+F搜索“衙门” (为了方便我直接把修改加上去,红色部分就是添加地方) (我在5个地方都加了,这样在任何大小城市都可以招募羽林步兵了) (当然你要是觉得精锐怎么能这样随随便便 就出来像蚂蚁似的!你可以把添加的第一个到到第四个部分删掉,这样只有巨城你才能出精锐)
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;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei" 0 requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
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building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
happiness_bonus bonus 4 requires factions { slave, }
trade_level_bonus bonus 1 requires hidden_resource Zshui
happiness_bonus bonus 20 requires hidden_resource MS-LuJun
population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
armour bonus 1 requires hidden_resource AB16-my01-wu
weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
armour bonus 1 requires hidden_resource AB16-my04-jie
weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
armour bonus 3 requires hidden_resource AB16-my06-di
weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
recruit "hunnic warlords" 3 requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic archers" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "hunnic elite warriors" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "tribal cavalry" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe raiders" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe spearmen hun" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic lancers" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "steppe nobles" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "hunnic heavy cavalry" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
recruit "sarmatian virgin archers horse" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
recruit "steppe heavy spearmen hun" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
recruit "alan noble cavalry" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "sarmatian noble cavalry" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "steppe swordsmen hun" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
;recruit "ShanZei ALL" 2 requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
recruit "Gongshou Wei" 0 requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
recruit "Gongshou Mateng" 0 requires factions { burgundii, franks, }
recruit "Yongliangbiaoqiangbin Mateng" 0 requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
recruit "Gongshou Hanxuan" 0 requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
recruit "Gongshou Sunche" 0 requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
recruit "Gongshou YuanShao" 0 requires factions { lombardi, saxons, }
recruit "Lu Hebei" 0 requires factions { lombardi, }
recruit "huangjinzeigongshou all" 0 requires factions { alemanni, } and hidden_resource AA12-GuanAi
recruit "Gongshou Liubei" 0 requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
recruit "Nanmangongshou Menghuo" 0 requires factions { huns, } and hidden_resource AA12-GuanAi
;recruit "ShanZei ALL" 0 requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
recruit "Minbin Wei" 0 requires factions { berbers, } and hidden_resource AA12-GuanAi
recruit "Guizu Zhanglu" 0 requires factions { romano_british, } recruit "Qinzou Wei" 0 requires factions { ostrogoths, }
recruit "Qinzou Wei" 0 requires factions { roxolani, }
recruit "Huben Wei" 0 requires factions { ostrogoths, }
recruit "Xiaodaoshou Liubei" 0 requires factions { empire_east, }
recruit "Baierbin Liubei" 0 requires factions { empire_east, }
recruit "Xiaoyaojinsishi Lvbu" 0 requires factions { goths, }
recruit "Xianzhenyin Lvbu" 0 requires factions { goths, }
recruit "Dageshi YuanShao" 0 requires factions { lombardi, }
recruit "Xuangeqibin Lvbu" 0 requires factions { goths, }
recruit "Xiandengsishi YuanShao" 0 requires factions { lombardi, }
recruit "Baimayicong Gongsun" 0 requires factions { saxons, }
recruit "Jieyinqi Sunche" 0 requires factions { sassanids, }
recruit "Feixiongjun" 0 requires factions { franks, }
recruit "changbinsheshou Hanxuan" 0 requires factions { empire_west_rebels, }
recruit " YuLin BuBing"
0
requires factions { empire_east,
} }
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan" 0 requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu" 0 requires factions { goths, }
recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
recruit " YuLin BuBing"
0
requires factions { empire_east,
}
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun" 0 requires factions { franks, }
recruit "changbinsheshou Hanxuan" 0 requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu" 0 requires factions { goths, }
recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
recruit " YuLin BuBing"
0
requires factions { empire_east,
}
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan" 0 requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu" 0 requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"
0
requires factions { empire_east,
}
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan" 0 requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu" 0 requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"
0
requires factions { empire_east,
}
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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