alewthia 发表于 2013-6-24 18:56:37

中世纪2MOD之间兵种移植教程

本帖最后由 alewthia 于 2013-6-27 11:34 编辑

以将女兵国MOD中的黛安娜长弓中队移入汉之殇曹操势力为例
首先安装中世纪2的女兵国MOD,所有文件均在MundusInvictus文件夹下
1、模型建立
打开MundusInvictus\data\unit_models下的battle_models.modeldb
搜索gongmm找到以下字段
6 gongmm
1
4
38 unit_models/_Units/xf/gongmm_lod0.mesh 121
38 unit_models/_Units/xf/gongmm_lod0.mesh 900
38 unit_models/_Units/xf/gongmm_lod0.mesh 2500
38 unit_models/_Units/xf/gongmm_lod0.mesh 6400
1
4 merc
45 unit_models/_Units/xf/textures/gongmm.texture
52 unit_models/_Units/xf/textures/gongmm_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 gongmmup
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
47 unit_models/_Units/xf/textures/gongmmup.texture
54 unit_models/_Units/xf/textures/gongmmup_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupsv
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
50 unit_models/_Units/xf/textures/gongmmup_sv.texture
57 unit_models/_Units/xf/textures/gongmmup_sv_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupwh
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
50 unit_models/_Units/xf/textures/gongmmup_wh.texture
57 unit_models/_Units/xf/textures/gongmmup_wh_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
复制并修改到汉之殇的对应目录下的battle_models.modeldb
6 gongmm
1
4
38 unit_models/_Units/xf/gongmm_lod0.mesh 121
38 unit_models/_Units/xf/gongmm_lod0.mesh 900
38 unit_models/_Units/xf/gongmm_lod0.mesh 2500
38 unit_models/_Units/xf/gongmm_lod0.mesh 6400
1
6 france(france=曹操势力)
45 unit_models/_Units/xf/textures/gongmm.texture
52 unit_models/_Units/xf/textures/gongmm_normal.texture
42 unit_sprites/france_scots_guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 gongmmup
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
47 unit_models/_Units/xf/textures/gongmmup.texture
54 unit_models/_Units/xf/textures/gongmmup_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

10 gongmmupsv
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
50 unit_models/_Units/xf/textures/gongmmup_sv.texture
57 unit_models/_Units/xf/textures/gongmmup_sv_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupwh
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
50 unit_models/_Units/xf/textures/gongmmup_wh.texture
57 unit_models/_Units/xf/textures/gongmmup_wh_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
然后将文件第一行的
22 serialization::archive 3 0 0 0 0 255 0 0
修改为
22 serialization::archive 3 0 0 0 0 259 0 0(意思为,模型总数量259,共增加4个,有3个模型为升级模型)
复制及修改时切忌注意空格、字符,必须完全一致,否则导致跳出!
同时将对应的模型文件、骨骼、皮肤及动作文件复制到汉之殇对应目录(就是后缀名为mesh、spr、texture的文件)
2、兵种建立
打开MundusInvictus\data下的export_descr_unit.txt,搜索gongmm,找到以下字段
type             gongmm
dictionary       gongmm      ; Scots Guard
category         infantry
class            missile
voice_type       Light
banner faction   main_missile
banner holy      crusade
soldier          gongmm, 48, 0, 1
attributes       sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
formation      1.2, 1.2, 2.4, 2.4, 2, square
stat_health      1, 0
stat_pri         9, 3, arrow, 160, 30, missile, missile_mechanical, piercing, none, -25, 1
;stat_pri_ex      0, 0, 0
stat_pri_attr    ap, bp,area
stat_sec         12, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 1
;stat_sec_ex      0, 0, 0
stat_sec_attr    ap
stat_pri_armour0, 3, 6, flesh
;stat_armour_ex   0, 4, 5, 7, 3, 6, 6, flesh
stat_sec_armour0, 0, flesh
stat_heat      2
stat_ground      1, -2, 3, 2
stat_mental      5, normal, untrained
stat_charge_dist 40
stat_fire_delay0
stat_food      60, 300
stat_cost      1, 480, 155, 85, 65, 480, 4, 120
armour_ug_levels 0, 1, 2, 3
armour_ug_models gongmm, gongmmupwh, gongmmupsv, gongmmup
ownership      northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 0            northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 1            northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 2            northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
;unit_info      16, 13, 18
复制并修改为
type             gongmm
dictionary       gongmm      ; Scots Guard
category         infantry
class            missile
voice_type       Light
banner faction   main_missile
banner holy      crusade
soldier          gongmm, 48, 0, 1
attributes       sea_faring, hide_anywhere, very_hardy, can_withdraw, stakes(添加木桩啊)
formation      1.2, 1.2, 2.4, 2.4, 2, square
stat_health      1, 0
stat_pri         9, 3, arrow, 160, 30, missile, missile_mechanical, piercing, none, -25, 1
;stat_pri_ex      0, 0, 0
stat_pri_attr    no
stat_sec         12, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 1
;stat_sec_ex      0, 0, 0
stat_sec_attr    no
stat_pri_armour6, 3, 0, flesh
;stat_armour_ex   0, 4, 5, 7, 3, 6, 6, flesh
stat_sec_armour0, 0, flesh
stat_heat      2
stat_ground      1, -2, 3, 2
stat_mental      15, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay0
stat_food      60, 300
stat_cost      1, 1200, 650, 85, 65, 480, 4, 120
armour_ug_levels 0, 1, 2, 3
armour_ug_models gongmm, gongmmupwh, gongmmupsv, gongmmup
ownership      france
era 0          france
era 1            france
era 2            france
;unit_info      16, 13, 18
同样注意字符及空格!
3、兵牌建立
   将MundusInvictus\data\ui\unit_info\merc下的gongmm_info.tga复制到汉之殇data\ui\unit_info\france下
   将MundusInvictus\data\ui\unit\merc下的#gongmm.tga复制到汉之殇data\ui\unit\france下
4、兵种说明
打开i汉之殇\data\text的export_units.txt,在最后添加
{gongmm}妖姬
{gongmm_descr}妖姬
{gongmm_descr_short}妖姬
5、添加生产兵种的建筑
打开汉之殇data下的export_descr_buildings.txt,搜索到以下字符
;弓兵营(一级)
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
    bowyer requires factions { middle_eastern, egypt, cumans, mongols, }
    {
      capability
      {
      recruit_pool "yijungong"1   0.50   30requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,portugal, turks,papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
      recruit_pool "SYsheshou"1   0.50   20requires factions { cumans, }
      recruit_pool "Mongol Foot Archers"1   0.25   40requires factions { mongols, }
      recruit_pool "Nanmangongshou"1   0.25   40requires factions { egypt, }
            }
      material wooden
      construction1
      cost500
      settlement_min town
      upgrades
      {
      practice_range
      }
    }
修改为
;弓兵营(一级)
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
    bowyer requires factions { middle_eastern, egypt, cumans, mongols, }
    {
      capability
      {
      recruit_pool "yijungong"1   0.50   30requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,portugal, turks,papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
      recruit_pool "SYsheshou"1   0.50   20requires factions { cumans, }
      recruit_pool "Mongol Foot Archers"1   0.25   40requires factions { mongols, }
      recruit_pool "Nanmangongshou"1   0.25   40requires factions { egypt, }
      recruit_pool "gongmm"1   1   40requires factions { france, }
      }
      material wooden
      construction1
      cost500
      settlement_min town
      upgrades
      {
      practice_range
      }
    }
同样二、三、四级弓兵营修改为
practice_range requires factions { middle_eastern, egypt, cumans, mongols, }
    {
      capability
      {
      recruit_pool "yijungong"1   0.50   31requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,portugal, turks,papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
      recruit_pool "ZYgongbing"1   0.50   40requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSgongbing"1   0.50   40requires factions { spain, milan, byzantium, }
      recruit_pool "JDgongbing"1   0.50   40requires factions { england, sicily, }
      recruit_pool "HBgongbing"1   0.50   40requires factions { hre, russia, aragon, norway, }
      recruit_pool "XLgongbing"1   0.50   40requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZgongbing"1   0.50   40requires factions { venice, portugal, }
      recruit_pool "Mongol Foot Archers"1   0.50   40requires factions { mongols, }
      recruit_pool "Dismounted Archers"1   0.25   30requires factions { mongols, }
      recruit_pool "SYsheshou"1   0.50   40requires factions { cumans, }
      recruit_pool "SYnu"1   0.50   40requires factions { cumans, }
      recruit_pool "SYgongfu"1   0.50   40requires factions { cumans, }
      recruit_pool "Nanmangongshou"1   0.50   41requires factions { egypt, }
      recruit_pool "YuLin_GongShou"1   0.25   20requires factions { papal_states, }
      recruit_pool "YuLin_nubing"1   0.25   20requires factions { papal_states, }
      recruit_pool "gongmm"1   1   41requires factions { france, }
      }
      material wooden
      construction1
      cost1000
      settlement_min large_town
      upgrades
      {
      archery_range
      }
    }
    archery_range requires factions { middle_eastern, egypt, cumans, mongols, }
    {
      capability
      {
      recruit_pool "yijungong"1   0.50   32requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,portugal, turks,papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
      recruit_pool "ZYgongbing"1   0.50   41requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSgongbing"1   0.50   41requires factions { spain, milan, byzantium, }
      recruit_pool "JDgongbing"1   0.50   41requires factions { england, sicily, }
      recruit_pool "HBgongbing"1   0.50   41requires factions { hre, russia, aragon, norway, }
      recruit_pool "XLgongbing"1   0.50   41requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZgongbing"1   0.50   41requires factions { venice, portugal, }
      recruit_pool "ZYnubing"1   0.50   40requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSnubing"1   0.50   40requires factions { spain, milan, byzantium, }
      recruit_pool "JDnubing"1   0.50   40requires factions { england, sicily, }
      recruit_pool "HBnubing"1   0.50   40requires factions { hre, russia, aragon,norway, }
      recruit_pool "XLnubing"1   0.50   40requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZnubing"1   0.50   40requires factions { venice, portugal, }
      recruit_pool "Mongol Foot Archers"1   0.50   42requires factions { mongols, }
      recruit_pool "Dismounted Archers"1   0.50   41requires factions { mongols, }
      recruit_pool "Dismounted Heavy Archers"1   0.25   30requires factions { mongols, }
      recruit_pool "SYsheshou"1   0.50   41requires factions { cumans, }
      recruit_pool "SYgongfu"1   0.50   41requires factions { cumans, }
      recruit_pool "SYjingrugong"1   0.25   40requires factions { cumans, }
      recruit_pool "SYzhongnu"1   0.25   40requires factions { cumans, }
      recruit_pool "Nanmangongshou"1   0.50   42requires factions { egypt, }
      recruit_pool "YuLin_GongShou"1   0.50   41requires factions { papal_states, }
      recruit_pool "YuLin_nubing"1   0.50   41requires factions { papal_states, }
      recruit_pool "gongmm"1   1.5   62requires factions { france, }
      }
      material wooden
      construction1
      cost2000
      settlement_min city
      upgrades
      {
      marksmans_range
      }
    }
    marksmans_range requires factions { middle_eastern, egypt, cumans, mongols, }
    {
      capability
      {
      recruit_pool "yijungong"1   0.50   33requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia,portugal, turks,papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
      recruit_pool "ZYgongbing"1   0.50   42requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSgongbing"1   0.50   42requires factions { spain, milan, byzantium, }
      recruit_pool "JDgongbing"1   0.50   42requires factions { england, sicily, }
      recruit_pool "HBgongbing"1   0.50   42requires factions { hre, russia, aragon, norway, }
      recruit_pool "XLgongbing"1   0.50   42requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZgongbing"1   0.50   42requires factions { venice, portugal, }
      recruit_pool "ZYnubing"1   0.50   41requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSnubing"1   0.50   41requires factions { spain, milan, byzantium, }
      recruit_pool "JDnubing"1   0.50   41requires factions { england, sicily, }
      recruit_pool "HBnubing"1   0.50   41requires factions { hre, russia, aragon, norway, }
      recruit_pool "XLnubing"1   0.50   41requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZnubing"1   0.50   41requires factions { venice, portugal, }
      recruit_pool "ZYzhongnu"1   0.25   40requires factions { france, hungary, scotland, turks, poland, }
      recruit_pool "BSzhongnu"1   0.25   40requires factions { spain, milan, byzantium, }
      recruit_pool "JDzhongnu"1   0.25   40requires factions { england, sicily, }
      recruit_pool "HBzhongnu"1   0.25   40requires factions { hre, russia, aragon, norway, }
      recruit_pool "XLzhongnu"1   0.25   40requires factions { denmark, kievan_rus, jerusalem, }
      recruit_pool "JZzhongnu"1   0.25   40requires factions { venice, portugal, }
      recruit_pool "Hengjiangsheshou"1   0.25   20requires factions { england, }
      recruit_pool "JingRuiGongShou"1   0.25   20requires factions { venice, portugal, }
      recruit_pool "Zhugelu"1   0.25   20requires factions { spain, }
      recruit_pool "Mongol Foot Archers"1   0.50   43requires factions { mongols, }
      recruit_pool "Dismounted Archers"1   0.50   42requires factions { mongols, }
      recruit_pool "Dismounted Heavy Archers"1   0.5   41requires factions { mongols, }
      recruit_pool "SYsheshou"1   0.50   42requires factions { cumans, }
      recruit_pool "SYgongfu"1   0.50   42requires factions { cumans, }
      recruit_pool "SYjingrugong"1   0.50   41requires factions { cumans, }
      recruit_pool "SYzhongnu"1   0.50   41requires factions { cumans, }
      recruit_pool "Nanmangongshou"1   0.50   43requires factions { egypt, }
      recruit_pool "YuLin_GongShou"1   0.50   42requires factions { papal_states, }
      recruit_pool "YuLin_nubing"1   0.50   42requires factions { papal_states, }
      recruit_pool "gongmm"1   2   83requires factions { france, }
      }
      material stone
      construction1
      cost4000
      settlement_min large_city
      upgrades
      {
      }
    }
}
plugins
{
}
}
至此,进入游戏吧,汉之殇女兵,欢乐无限~YY~

12366 发表于 2013-6-24 20:55:06

這要制做模具阿..好難懂
可以幫我用一份劉備的嗎

tsxdcy2010 发表于 2013-6-24 19:29:05

顶顶更健康。。。。。。。。。。

骑砍爱好者 发表于 2013-6-24 22:19:47

好复杂,不明白······

忆浅 发表于 2013-6-24 22:46:51

楼主,非常的不错呀。{:5_108:}

抹不去的印记 发表于 2013-6-24 22:52:18

{:5_106:}{:5_106:}看看

穆如寒江 发表于 2013-6-24 23:25:30

感觉特别喜欢ysl shooters 这个兵种,准备给他改成步兵,弓兵,骑兵都有{:5_106:}

道友丶请留步 发表于 2013-6-25 00:15:16

学习学习

ldd08040110 发表于 2013-6-25 00:23:18

顶一个。

横槊 发表于 2013-6-25 00:30:51

路过看看

、捻怀_、_、 发表于 2013-6-26 08:36:07

移mesh,spr,texture文件的时候卡壳了,望LZ详解!!{:5_152:}{:5_152:}

笑红尘 发表于 2013-6-26 17:23:41

同楼上。。。。。。。。。

alewthia 发表于 2013-6-27 11:24:51

本帖最后由 alewthia 于 2013-6-27 11:26 编辑

、捻怀_、_、 发表于 2013-6-26 08:36 http://www.1mod.org/static/image/common/back.gif
移mesh,spr,texture文件的时候卡壳了,望LZ详解!!

比如原模型文件gongmm_lod0.mesh在\MundusInvictus\data\unit_models\_units\xf文件夹中
现在移植到汉之殇
那么就复制到
\mods\sanguo\data\unit_models\_units\xf文件夹下
文件放置的位置必须与battle_models.modeldb里,提取模型的路径一致~
比如你把gongmm_lod0.mesh直接放到\mods\sanguo\data\unit_models\_units里也可以,相应的battle_models.modeldb里的模型提取路径也要发生变化

36 unit_models/_Units/gongmm_lod0.mesh 121
36 unit_models/_Units/gongmm_lod0.mesh 900
36 unit_models/_Units/gongmm_lod0.mesh 2500
36 unit_models/_Units/gongmm_lod0.mesh 6400

静电 发表于 2013-7-7 14:06:27

排序,一级排序,一级

阿毛 发表于 2013-7-7 15:33:20

{:5_112:}{:5_112:}好多啊

静电 发表于 2013-7-14 09:20:29

支持支持谢谢

静电 发表于 2013-7-18 09:54:50

支持支持谢谢

静电 发表于 2013-7-19 08:46:27

好好好.....................................

静电 发表于 2013-7-22 09:28:15

学习中学习中学习中

静电 发表于 2013-7-22 09:29:43

学习中学习中学习中学习中
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