这是我的备份你拿去看看弄用吗 我测试过你改的没问题 但文件有问题 其它就不知道了
...
谢谢了,我已经重新下了。貌似文件被我改错了
路过帮顶 杀戮者 发表于 2013-5-22 12:34 static/image/common/back.gif
这是我的备份你拿去看看弄用吗 我测试过你改的没问题 但文件有问题 其它就不知道了
...
兵种没啥问题,貌似是建筑的问题(你改了城墙的9格兵),建议弄个原版的还原下~
还有,很多时候修改了无法进游戏,闪下就跳出,都是battle_models.modeldb不正确造成的~ alewthia 发表于 2013-5-22 13:57 static/image/common/back.gif
兵种没啥问题,貌似是建筑的问题(你改了城墙的9格兵),建议弄个原版的还原下~
还有,很多时候修改了无 ...
谢谢您啊,我就是你说的这个状况,闪一下进不去。重装游戏也不好使
alewthia 发表于 2013-5-22 11:40 static/image/common/back.gif
汉之殇无敌修改第一弹--手把手教你如何添加新兵种
http://www.1mod.org/thread-93293-1-1.html
不要看附 ...
您好,我重新下好了,并且打了第九版的补丁 就是全势力围投+首都野外招募其特殊兵种的
如果我想让吕布可以在自己骑兵营招募白马,在您所说的第五步改兵模的过程中应该怎么改呢?{打的补丁已将原内容改了}
11 baimayicong
1 1
40 unit_models/sanguo/baimayicong_lod0.mesh 6400
24
6 cumans
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
7 mongols
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
5 egypt
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
12 papal_states
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
7 england
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
5 spain
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 france
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
9 jerusalem
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
3 hre
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
7 denmark
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 aragon
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
8 portugal
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
5 milan
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 venice
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
9 byzantium
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
7 hungary
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
8 scotland
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 norway
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
5 turks
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 russia
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 sicily
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 poland
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
10 kievan_rus
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
4 merc
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
24
6 cumans
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
7 mongols
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
5 egypt
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
12 papal_states
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
7 england
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
5 spain
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 france
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
9 jerusalem
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
3 hre
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
7 denmark
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 aragon
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
8 portugal
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
5 milan
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 venice
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
9 byzantium
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
7 hungary
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
8 scotland
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 norway
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
5 turks
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 russia
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 sicily
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 poland
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
10 kievan_rus
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
4 merc
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
1
5 Horse
11 MTW2_HR_Bow
18 MTW2_HR_Non_Shield 1
19 MTW2_HR_Bow_Primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
喜欢你没道理 发表于 2013-5-22 17:06 static/image/common/back.gif
您好,我重新下好了,并且打了第九版的补丁 就是全势力围投+首都野外招募其特殊兵种的
如果我想让吕布可 ...
你这样修改是将兵模添加到每个势力了,问题倒是没有~
不过为了机器着想,只需要公孙瓒、公孙度和吕布三个势力即可
11 baimayicong
1 1
40 unit_models/sanguo/baimayicong_lod0.mesh 6400
3
6 aragon (公孙度)
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
7 hungary(吕布)
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
6 norway(公孙瓒)
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture
42 unit_sprites/norway_baimayicong_sprite.spr
3
6 aragon
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
7 hungary
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
6 norway
47 unit_models/sanguo/textures/baimayicong.texture
51 unit_models/sanguo/textures/baimayicong_nor.texture 0
1
5 Horse
11 MTW2_HR_Bow
18 MTW2_HR_Non_Shield 1
19 MTW2_HR_Bow_Primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
以上就没问题了~~
alewthia 发表于 2013-5-22 17:18 static/image/common/back.gif
你这样修改是将兵模添加到每个势力了,问题倒是没有~
不过为了机器着想,只需要公孙瓒、公孙度和吕布三个 ...
十分感谢你这么不厌其烦的解释。对了如果全是如果按找我上面得改,机器工作量会很大是吗?
打个酱油
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