心目中的关羽卫队
type JiangJun_GuanYudictionary JiangJun_GuanYu
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier tujiang, 40, 0, 5
officer tujiang
officer tujiang
mount chituma
mount_effect elephant +4, camel +4
attributes sea_faring, hide_forest, very_hardy, druid, power_charge, frighten_mounted, frighten_foot,
can_withdraw, can_formed_charge , general_unit, no_custom
move_speed_mod1.0
formation 1.5, 4.4, 2, 6, 2, square
stat_health 2000, 3000
stat_pri 1300, 1200, no, 0, 0, melee, melee_blade, piercing, spear, 5, 1
stat_pri_attr ap, bp, area, spear & light_spear, spear_bonus_10
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour1000, 800, 0, metal ;
stat_sec_armour0, 0, flesh
stat_heat 7
stat_ground -1, -1, -4, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 5
stat_fire_delay0
stat_food 60, 300
stat_cost 1, 1000, 0, 200, 200, 555, 1, 100
armour_ug_levels 6, 7, 8
armour_ug_models tujiang, tujiang, tujiang
ownership spain
era 0 spain
era 1 spain
recruit_priority_offset 40
{:5_131:}哦 外行的路过 直接秒杀 {:5_108:}这个看不太懂啊,介绍下呗 打酱油的 type JiangJun_GuanYu
dictionary JiangJun_GuanYu
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier tujiang, 40, 0, 5
officer tujiang
officer tujiang
mount chituma
mount_effect elephant +4, camel +4 (这个有任何合理性么,最近的马队变得这么逆天了?)
attributes sea_faring, hide_forest, very_hardy, druid, power_charge, frighten_mounted, frighten_foot,
can_withdraw, can_formed_charge , general_unit, no_custom
move_speed_mod1.0(你这个反而不改了?)
formation 1.5, 4.4, 2, 6, 2, square
stat_health 2000, 3000(高于15的数值是没有意义的不想解释)
stat_pri 1300, 1200, no, 0, 0, melee, melee_blade, piercing, spear, 5, 1(有意义么?攻击高于护甲/防御值即可,冲击力更多的与坐骑的冲击质量想关)
stat_pri_attr ap, bp, area, spear & light_spear, spear_bonus_10(超长矛属性用在骑兵身上就是标准浪费,穿体也毫无意义,本身冲击就是穿过的,至于区域攻击就更不用说了毫无意义)
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour1000, 800, 0, metal ; (有意思么?防御值差不多到50就已经没有意义了,与其去加护甲还不如加盾防和防御技术)
stat_sec_armour0, 0, flesh
stat_heat 7(反倒是这个你又不改了?)
stat_ground -1, -1, -4, -2 (地形适性你也不在意?)
stat_mental 18, disciplined, highly_trained
stat_charge_dist 5(只有5的冲击距离我就不吐槽了,白眊兵都是6)
stat_fire_delay0
stat_food 60, 300
stat_cost 1, 1000, 0, 200, 200, 555, 1, 100
armour_ug_levels 6, 7, 8
armour_ug_models tujiang, tujiang, tujiang
ownership spain
era 0 spain
era 1 spain
recruit_priority_offset 40
实在是槽点太多 这样岂不是满地图都是著名战场了 有图么,求真相 stat_pri_attr ap, bp, area, spear & light_spear, spear_bonus_10
属性太bt了 看不懂啊,。。 介绍下呗 我也是狂热关羽迷 第一时间就改了武圣贴上我修改的属性
type JiangJun_GuanYu
dictionary JiangJun_GuanYu
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier tujiang, 15, 0, 20
officer tujiang
officer tujiang
mount newchituma 马的属性后边再说
mount_effect elephant -1, camel -1
attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge , general_unit, no_custom, frighten_mounted, frighten_foot, command, power_charge, knight 这上边就最后一个骑士不清楚什么属性
move_speed_mod 1.2
formation 1.5, 4.4, 2, 6, 2, square
stat_health 5, 5
stat_pri 33, 42, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour20, 18, 18, metal ;
stat_sec_armour0, 0, flesh
stat_heat 1 这个数值越低越不容易疲劳
stat_ground 0, 0, 0, 0
stat_mental 100, disciplined, highly_trained
stat_charge_dist 60 冲锋距离太大了不容易变向 太小了冲不穿几队60~100差不多
stat_fire_delay0
stat_food 120, 600 这个貌似也是和疲劳相关的
stat_cost 1, 1000, 0, 200, 200, 555, 1, 100
armour_ug_levels 6, 7, 8
armour_ug_models tujiang, tujiang, tujiang
ownership spain
era 0 spain
era 1 spain
recruit_priority_offset 40
其实骑兵最重要还是靠马 打酱油的 真心看不懂啊!~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 实在是槽点太多{:5_135:} {:5_106:} 继续围观 无敌武将和卫队,经常系统弹出消息,战斗失败了,可是明明一个兵也没死,战斗时间也设置的无限,
为什么会系统判定失败呢?求指点! 路过,真心的路过
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