罗马全面战争入门脚本教程
转自百度贴吧 引用请注明打开data\export_descr_advice.txt 这个文件。
要想要脚本工作,首先要添加一个线程。
要添加如下代码:
;------------------------------------------
AdviceThread BackgroundScriptThread
GameArea Campaign
Item BackgroundScriptItem1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title BackgroundScriptTitle1
On_display scripts\show_me\background_script.txt
Text BackgroundScriptText1
就是这样一段代码。注意,那条横线也是要的。
同样是在export_descr_advice.txt文件,在尾端添加以下代码:
Trigger background_script_trigger_1
WhenToTest ButtonPressed
Condition ButtonPressed faction_button
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_2
WhenToTest ButtonPressed
Condition ButtonPressed construction_button
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_3
WhenToTest ButtonPressed
Condition ButtonPressed recruitment_button
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_4
WhenToTest SettlementSelected
AdviceThread BackgroundScriptThread 1
解释如下:
Trigger background_script_trigger_1
WhenToTest ButtonPressed
Condition ButtonPressed faction_button //按下派系的那个按钮 触发这个脚本
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_2
WhenToTest ButtonPressed
Condition ButtonPressed construction_button //这个是建设按钮
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_3
WhenToTest ButtonPressed
Condition ButtonPressed recruitment_button //这个是招募单位按钮
AdviceThread BackgroundScriptThread 1
;------------------------------------------
Trigger background_script_trigger_4
WhenToTest SettlementSelected //这个是选择城市
AdviceThread BackgroundScriptThread 1
准备工作完成,然后找data\scripts\show_me文件夹里面
新建一个记事本,名字叫background_script.txt
然后把以下代码复制进去:
script
; Anything following a semicolon is a comment.
; Remove the adviser portrait from screen.
select_ui_element advisor_dismiss_button
simulate_mouse_click lclick_up
; Wait for it to go away.
while I_AdvisorVisible
end_while
suspend_unscripted_advice true
; Open the adviser message bubble automatically whenever advance_advice_thread is called.
; I recommend using this method instead of the select_ui_element + simulate_mouse_click approach.
; Do NOT mix both methods, though, or the advisor will show and then immediately close before
; you get a chance to read the text.
declare_show_me
; Very useful for debugging - uncomment to use
;console_command toggle_perfect_spy
;;;
;;; --- Forced shutdown ---
;;;
;;; Press 'Esc' on the campaign map, then click on the '?' button in the
;;; menu scroll to terminate the script.
;;;
;;; When would this be useful? -- When you are already in a game and
;;; exit back to the main menu to restart the campaign, or reload a saved
;;; game, RTW does not automatically terminate the script, so you have
;;; to do it yourself. If you leave the old script running, you'll have all
;;; sorts of weird problems with the script in the new game.
;;;
monitor_event ScrollAdviceRequested ScrollAdviceRequested end_game_scroll
terminate_script
end_monitor
; Handle saved game reloads
monitor_event GameReloaded TrueCondition
terminate_script
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; This is where to put your own code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; For example, this will give you 1 gold at the beginning of every turn
monitor_event FactionTurnStart FactionIsLocal
console_command add_money 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; End of your code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Spin forever - Do not let the script terminate or any monitors you have set up will immediately get thrown away.
; In M2TW scripts, this loop is replaced by the wait_monitors command. Unfortunately, this command is not available in RTW.
while I_TurnNumber < 99999
suspend_unscripted_advice true
end_while
end_script
同样,对这段代码简易讲解下:
script
; Anything following a semicolon is a comment.
; Remove the adviser portrait from screen.
select_ui_element advisor_dismiss_button
simulate_mouse_click lclick_up
; Wait for it to go away.
while I_AdvisorVisible
end_while
suspend_unscripted_advice true
; Open the adviser message bubble automatically whenever advance_advice_thread is called.
; I recommend using this method instead of the select_ui_element + simulate_mouse_click approach.
; Do NOT mix both methods, though, or the advisor will show and then immediately close before
; you get a chance to read the text.
declare_show_me
; Very useful for debugging - uncomment to use
;console_command toggle_perfect_spy
;;;
;;; --- Forced shutdown ---
;;;
;;; Press 'Esc' on the campaign map, then click on the '?' button in the
;;; menu scroll to terminate the script.
;;;
;;; When would this be useful? -- When you are already in a game and
;;; exit back to the main menu to restart the campaign, or reload a saved
;;; game, RTW does not automatically terminate the script, so you have
;;; to do it yourself. If you leave the old script running, you'll have all
;;; sorts of weird problems with the script in the new game.
;;;
monitor_event ScrollAdviceRequested ScrollAdviceRequested end_game_scroll
terminate_script
end_monitor
; Handle saved game reloads
monitor_event GameReloaded TrueCondition
terminate_script
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; This is where to put your own code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; For example, this will give you 1 gold at the beginning of every turn
;举个例子 这个代码 在每回合初 将给你的派系一块钱
monitor_event FactionTurnStart FactionIsLocal //这行开始
console_command add_money 1 //这个就是传说中的秘籍了。
end_monitor //到这边,这三行就是脚本的主要内容了。脚本代码都将放在这边。
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; End of your code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Spin forever - Do not let the script terminate or any monitors you have set up will immediately get thrown away.
; In M2TW scripts, this loop is replaced by the wait_monitors command. Unfortunately, this command is not available in RTW.
//在游戏中 第10万回合之前,脚本有效。
while I_TurnNumber < 99999
suspend_unscripted_advice true
end_while
end_script
简单的暴兵脚本
monitor_event FactionTurnStart FactionType carthage
and I_TurnNumber = 1
spawn_army
faction carthage
character Hannibal Barca, named character, age 16, , x 80, y 45
unit carthaginian general's cavalry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
end
terminate_monitor
end_monitor
做简单的说明:
monitor_event FactionTurnStart FactionType carthage //派系是迦太基,可以改别的
and I_TurnNumber = 1 //游戏开始之后的回合数
spawn_army
faction carthage //迦太基派系
character Hannibal Barca, named character, age 16, , x 80, y 45 //将军名字叫汉尼拔巴卡,16岁,会在80,45这个坐标出现。
unit carthaginian general's cavalry, 10 exp 3 armour 3 weapon_lvl 3 //迦太基后期将军卫队,人数,经验,金防,金攻。
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3 //圣团骑兵。
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
unit carthaginian sacred band infantry, 10 exp 3 armour 3 weapon_lvl 3
end
terminate_monitor
end_monitor
强制外交关系:同盟、中立、战争。
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber < 100
console_command diplomatic_stance romans_julii gauls allied
console_command diplomatic_stance romans_julii romans_brutii neutral
console_command diplomatic_stance britons numidia war
end_monitor
给钱脚本, 实际上只有n-1个回合加了钱 并且不使用红罗的时候才加钱。
monitor_event FactionTurnStart FactionIsLocal
and not I_LocalFaction romans_julii
and I_TurnNumber < 3
console_command add_money romans_julii, 40000
end_monitor
这个表示看不懂 ,{:5_145:} 进来看看 打个酱油 路过看看{:5_117:}{:5_117:} 这个表示看不懂 {:5_108:} 剪水作花飞请陈宫喝酒,花了 1 枚 金币.
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