覆盖了以后游戏都无法启动了……
是1.9的吗?有打过其它补丁吗?
最后可已自己动手改.
textureromans_scipii,bi/data/models_unit/sanguo/textures/YulinJun_Wei.tga
改成alexander/data/models_unit/sanguo/textures/YulinJun_Wei.tga
已下所有BI都改alexander
怎么覆盖之后游戏无法运行了?{:5_123:} 可以说下详细步骤嘛{:5_131:}{:5_131:}{:5_131:} 打开alexander/data/descr_model_battle查找YulinJun我列出例子:
;羽林步兵
type YuLin_BuBing
skeleton fs_swordsman
indiv_range 40
textureromans_scipii,bi/data/models_unit/sanguo/textures/YulinJun_Wei.tga
textureromans_julii,bi/data/models_unit/sanguo/textures/YulinJun_Liubei.tga
textureromans_brutii,bi/data/models_unit/sanguo/textures/YulinJun_SunChe.tga
(已下省略)
model_flexi bi/data/models_unit/sanguo/YuLin_BuBing.cas, 15
model_flexi bi/data/models_unit/sanguo/YuLin_BuBing1.cas, 30
model_flexi bi/data/models_unit/sanguo/YuLin_BuBing2.cas, 40
model_flexi bi/data/models_unit/sanguo/YuLin_BuBing3.cas, max
model_sprite 60.0, bi/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_scipii, 60.0, bi/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_julii, 60.0, bi/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_brutii, 60.0, bi/data/sprites/sassanids_YuLin_BuBing_sprite.spr
(已下省略)
model_tri 400, 0.5f, 0.5f, 0.5f
改成这样
;羽林步兵
type YuLin_BuBing
skeleton fs_swordsman
indiv_range 40
textureromans_scipii,alexander/data/models_unit/sanguo/textures/YulinJun_Wei.tga
textureromans_julii, alexander/data/models_unit/sanguo/textures/YulinJun_Liubei.tga
textureromans_brutii, alexander/data/models_unit/sanguo/textures/YulinJun_SunChe.tga
(已下省略)
model_flexialexander/data/models_unit/sanguo/YuLin_BuBing.cas, 15
model_flexialexander/data/models_unit/sanguo/YuLin_BuBing1.cas, 30
model_flexi alexander/data/models_unit/sanguo/YuLin_BuBing2.cas, 40
model_flexialexander/data/models_unit/sanguo/YuLin_BuBing3.cas, max
model_sprite 60.0, bi/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_scipii, 60.0, bi/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_julii, 60.0, bi/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_brutii, 60.0, bi/data/sprites/sassanids_YuLin_BuBing_sprite.spr
想在自定义战斗中用的这样:
打开export_descr_unit
;步5-羽林步兵(设成5级兵)
type YuLin BuBing
dictionary YuLin_BuBing
category infantry
class heavy
voice_type heavy_1
soldier YuLin_BuBing, 40, 0, 1.3
officer YuLin_BuBing
attributes sea_faring, hide_forest, hardy, command, no_custom(去掉这个no_custom)
ormation 1, 2, 2, 3, 5, square, shield_wall
stat_health 1, 0
stat_pri 10, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.73
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour12, 10, 4, metal
stat_sec_armour0, 0, flesh
stat_heat 3
stat_ground 1, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay0
stat_food 60, 300
stat_cost 5, 3120, 1020, 100, 160, 1000
ownership all 顶上去 让更多的人看到 超帅,只是皮肤不完整有点缺憾 会搞了。把羽林军的四大段内容复制粘贴过去就行了,不要整个文件全复制粘贴过去。 顶!!!!!!
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