国外网站上介绍的关于罗马2演示视频的观感
We're being shown a pre-alpha version of Rome 2, but already it looks stunning. It's running on a totally new engine, designed for the next wave of PC hardware, and the detail and scale is awe-inspiring.The Roman Army is invading Carthage: a vast city perched on a hill, and the capital of one of the ancient world's greatest civlizations. The battle begins at sea. Naval and land combat are now seamless. A fleet of Roman ships sails towards the beaches of the ancient city, heaving with Legions of soldiers and siege equipment.
When the fleet hits the beach, the army disembarks en masse and begins the invasion. James Russell, the game's lead designer, says this is the equivalent of a 'boss fight'. You won't be invading Carthage in the first mission: it's the penultimate battle of a long campaign.
Amazingly, despite the staggering visuals, Creative Assembly say they're aiming for Rome 2 to have the same min spec as Shogun 2 - so you won't need a monster rig to play it. It's early days yet, though, and Russell asks us not to hold him to that.
Roman soldiers flood into siege towers, and catapults batter Carthage's huge stone walls. As the towers roll towards the city's perimeter, the camera suddenly zooms into the head of a single soldier. This is a new feature, and is designed to give battles a more human feel.
The battle looks amazing from above, but seeing it through the eyes of a soldier on the front line is absolutely mind-blowing. The Creative Assembly developer controlling the demo spins the soldier's head around and looks behind him at the ships we saw earlier, and we see thousands of soldiers amassing behind us. The scale is almost dizzying.
Russell described it as "the Saving Private Ryan of the ancient world", which makes perfect sense when you see the invasion in action. It even has the same jerky, documentary-style camera effects as Spielberg's war epic when you're inside the head of a soldier.
As the siege tower approaches Carthage's walls, the commander of the unit we're currently viewing the action from yells orders at his troops, and prepares them for the impending battle. You'll see tiny details like this whenever you zoom into a unit.
If a soldier gets an arrow in the neck, his buddy will recoil in horror, or try to drag him to safety. Being able to flick instantly between a vast overview of the battlefield, and these tiny, human moments, makes it the most immersive and cinematic Total War yet.
For the team at Creative Assembly, Shogun 2 was a chance to refine and polish the series' tactical gameplay on a relatively small scale, but in Rome 2 they're going all-out. It's not just the battles that are bigger, but the campaign map too.
It'll be bigger than Shogun 2's, and bigger than the original Rome's, and will be rendered using the same visuals as the battle engine. In previous games you'd control individual units, but now you have to think about entire armies.
The idea is that you'll make fewer, but more important, decisions. You won't be spending all your time nudging a single unit of archers around, or adjusting endless tax rates. Battle objectives will also be more varied and interesting, and city invasions are expanded with multiple control points.
Naval battles are also grander in scale, and offer richer tactics. A unit is no longer a single ship, but a number of ships. Because you're able to disembark on land now, you could potentially stage an assault on a city from multiple beach-heads. Some cities, like Carthage, even have entry points for ships to actually move inside them, which will allow you to use ship-mounted catapults on defending infantry behind their walls.
Russell is keen to stress, however, that this increase in scale doesn't mean you'll be swamped with hundreds of units to control; it's the bigger maps, richer tactics, and more interesting objectives that will make battles feel more epic.
The demo we saw was brief, but tantalising. The graphics, even at this early stage, are unbelievable. But it's more than just flashy visuals for the sake of it: Rome 2 is as in-depth a strategy game as its predecessors, if not more so thanks to the merging of land and sea battles, and the bigger maps.
The Total War team has almost doubled in size since Shogun 2, and the game's budget has increased by 40%, so this'll be epic in every sense: from those enormous battles, to the production values. Sega have yet to release any gameplay footage, or even a trailer, but when you see the demo in action that we saw running in real-time, you'll really understand just how insanely good the game looks.
Whether you're commanding the battle from high in the air, or viewing the action through the eyes of a lone soldier, everything will look super polished and hyper detailed. You've got until the end of next year to get a monster new graphics card and enjoy that new engine to the fullest. {:5_110:}{:5_110:}{:5_110:}{:5_110:}{:5_110:}
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每个字母我倒是认识组合在一起就· 前排{:5_117:} 嗯.......
我不认识英文,而英文也不认识我{:5_122:} 发帖的楼主是外国人 {:5_141:}{:5_141:}完全看不懂,文盲 有观感,木有视频链接啊··{:5_113:} 乌有大才 翻译下{:5_149:} 我们显示了罗马2-α前的版本,但它已经看起来惊人。1全新发动机为下一波PC硬件的设计,它运行的细节和规模凛然。 罗马军队被入侵迦太基:1广阔的城市栖息在一座小山上,和古代的首都世界上最大的civlizations。战斗开始在海上。海军和陆地作战现在浑然一体。一个对罗马的船舶航行,对古城的海滩冻胀与军团的士兵和攻城器械,船队。 当船队到达海滩,军队下船集体,并开始入侵。詹姆斯·拉塞尔,游戏的首席设计师,他说,这是相当于“BOSS战”。在第一个任务,你会不会被入侵迦太基:它是一个长期战役的倒数第二战。 令人惊讶的是,尽管有惊人的视觉效果,创意大会说,他们正在瞄准罗马将军2分钟规范-让你将不需要怪物钻机,发挥它。这是尚早,不过,和罗素要求我们不抱他, 罗马士兵洪水围困塔,弹射器面糊迦太基的巨大石墙。由于塔推出对城市的周边,相机突然放大到一兵一卒头。这是一个新的功能,旨在让作战更人性化的感觉。 从上面的战斗看起来惊人,但通过前线士兵的眼睛看到它绝对是令人兴奋的。创新大会开发控制演示旋转士兵的头,看起来在我们前面看到的船在他身后,我们看到我们身后积累成千上万的士兵。规模几乎是让人目不暇接。 罗素形容为“古代世界的拯救大兵瑞恩”,当你看到的入侵行动,这非常有意义。它甚至有相同的生涩,纪录片风格的摄像效果,斯皮尔伯格的战争史诗,当你是一名士兵的头部内。 由于攻城塔接近迦太基的墙壁,部队指挥官,我们目前正在查看从叫喊订单的行动在他的部队,并准备为即将到来的战斗。每当你放大到一个单位, 如果一个士兵在脖子上的箭头,他的好友将惊恐的反冲,或试图把他安全,你会看到这样的微小细节。能够即刻轻弹之间的战场的广阔概述,这些微小的,人类的时刻,最身临其境的电影共有战争尚未 团队在创新大会,将军是一个机会,完善和抛光系列的上规模相对较小的战术游戏,但在罗马,他们打算全力以赴。它不只是大的战役,但太战役地图。 这将是比将军2的大,比原来的罗马大,将呈现战斗引擎使用相同的视觉效果。在以前的游戏,你控制个别单位,但现在你想想整个军队, 我们的想法是,你会做的少,但更重要的决定。你会不会花费所有的时间,轻推了弓箭手的单单元周围,或调整无尽的税率。战斗目标也将更为多样和有趣,扩大城市入侵多个控制点。 海战也是规模宏大,并提供更丰富的战术。A股已不再是一个单一的船舶,但船舶。因为你能够在陆地上下车现在,你可能发动攻击一个城市从多个海滩头。一些城市,像迦太基,甚至有内移动的船舶入口点,这将允许您使用船舶安装弹射器背后的墙壁上卫冕步兵。 罗素是激烈的压力,但是,这种增长的规模并不意味着你会被淹没数百个单位控制,这是更大的地图,丰富的战术,更有趣的目标,这将使战斗感觉更史诗。 我们看到的演示是短暂的,但诱人的。即使在这个早期阶段的图形,是难以置信的。但它是为了它只是华丽的视觉效果:罗马2是深入1作为其前身的战略游戏,如果没有更多,所以合并陆地和海上作战的感谢,并在更大的地图。 “共有战争团队大小几乎增加了一倍,自幕府将军2,游戏的预算增加了40%,因此这将是在每一种意义上的史诗:从这些巨大的战斗,生产值。世嘉有尚未发布任何游戏画面,甚至一拖,但是当你看到在行动中,我们看到在实时运行演示,你会真正理解游戏看起来是多么出奇的好。 无论你指挥从高,在空气中,或通过一个孤独的士兵的眼睛观看的行动的战斗,一切都会看超级抛光,超详细。你已经有了,直到明年年底,得到怪物的新显卡,并充分享受新引擎。
机翻 外文的看不懂 [发帖际遇]: 陈登请吃饭,corleone回家后拉肚子,看病花了 3 枚 金币. 顶一个!!!!!!!!!
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