未命名 发表于 2012-4-25 14:15:57

《幕府将军2》DarthMod(v3.95)



DarthMod的MODS系列旨在不断提高全面战争游戏的AI和游戏性。
一如既往,DarthMod的主要功能范围是去除“削弱性质”的电脑AI因素,代之以更加真实的功能。
比较一下现在的全面战争:幕府将军2和你曾经所想要得你就知道了。

主要特点:

模组开发者“DARTH__VADER”最近推出了《全面战争:幕府将军2》的超强模组:“DarthMod”的最新版本,全面提升了《幕府将军2》和《武家之殇》中的AI与游戏体验,在这一模组中,对战AI更加擅长使用队形和其他特性,使得他们的陆战和海战水平有了全面提升。另外,3.95的模组中所有导弹的弹道和物理特性也有了提升,目前士兵的移动效果和战斗反应也更加真实了。

In short you can call the mod “DMS” from now on. It focuses on gameplay improvements without changing too much the overall vanilla "flavour". Generally it tries to correct the "No Likes" of my review which you can read at this Link.

The speed, accelerations and physics of the units are taken to realistic levels so not only the battles feel more realistic but now you must plan your tactics more carefully because the units do not rush like "Fast Forward Benny Hill" to cover your mistakes.

Various changes to morale and battle mechanics create more lasting battles which are not only an enjoyable experience, due to the fantastic combat animations but also they are very challenging, because the AI benefits from carefully made modding techniques.
Projectiles are not homing to the targets but more realistically spread and can miss. Their lethality and accuracy are not as high as in vanilla in a few words.

Increased unit sizes for epic battles, if the user wants them.

Removed all the insane cheats for the CAI, which provided a "fake" challenge and kept a moderate handicap system that reflects better the actual difficulty level.

Diplomacy and campaign AI have been improved significantly to cover the gap of the reduced handicaps. For example the AI invades with large armies consisted of more samurai than archers (vanilla problem), uses ships better, allies are more trustworthy, realm divide effect is reduced so that the clans do not berserk against you, and so on.

Autocalculation of battles works better.
Fortifications have more garrison troops, so now the major AI clans can survive and become very powerful opponents, like the Oda clan.

The economy system is slightly improved to encourage the recruitment of larger armies for both the AI and human player.

Upgrade points for characters are increased from 2 to 3 for a better and quicker character creation.

Several annoying things, for the majority of players, are removed like the projectile trails (laser trails) and the Horo (Balloon). The removal of laser trails in combination with the reduced speeds brings a significant FPS increase.
Increased army and navy control radius in the campaign map for a more strategic positioning system. An army cannot so easily pass by another army and has to fight it, or several small armies can trap other armies.
Better naval battles because now ships turn and accelerate not like motorships but like wooden vessels full of soldiers and also there are many other factors affecting the naval battles including the more realistic projectiles.
Ships have much more movement points that makes AI to launch powerful naval invasions.
Clans have more diversity for their special units, so the AI makes the right choice and builds characteristic armies, for example the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu their deadly Katana, etc.


Special new in v3.95(3.95版DarthMod的特色)

·AI更加擅长使用队形和其他特性,陆战和海战水平有了全面提升。
·士兵的移动效果和战斗反应更加真实。
·所有导弹的弹道和物理特性也有了提升,你会发现弹道线和命中效果更加真实。
·步兵弹药增加,特别是那些高射速的兵种。
·Yugekitai更加平衡。
·海军自动计算获得提升。
·CAI家将不会再轻易宣战。
·修正压制火力的bug。

下载地址:(点击download下载)

3.4 Full Launcher Version
Mirror#1 moddb.com
Mirror#2 modsaholic.com
Mirror#3 strategyinformer.com

3.95 Patch (Needs v3.4)
Mirror#1 moddb.com
Mirror#2 TWCenter (Temporary)


原帖地址:
http://mjollnir.twcenter.net/forums/showthread.php?t=453038

http://www.1mod.org/xwb/images/bgimg/icon_logo.png 该贴已经同步到 未命名的微博

秋林永泉 发表于 2012-4-25 18:08:00

好好好,。,。

青山复雪 发表于 2012-4-25 17:13:44

俺只求走路别再像弹簧。{:5_120:}

xuwei1989112 发表于 2012-4-25 14:47:27

达斯威武

不该@回忆 发表于 2012-4-25 14:33:35

顶一个,楼主威武
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