至尊霸主刑天 发表于 2012-4-12 20:18:19

《图片编辑的技巧与换肤技巧》篇THE PHOTOSHOP TIPS AND TECHNIQUES

THE PHOTOSHOP TIPS AND TECHNIQUES SKINNING GUIDE
《图片编辑的技巧与换肤技巧》篇


Ok first off your going to need to unpack the vanilla files.
See this guide by Publius.
第一你要解压vanilla文件。
看这篇Publius(人名)的文章。
And this will allow you to view tga files with windows.
这会让你可以用微软来打开tga文件。
Nvidia utilities (I can't remember what they all do)
↑(我不记得它会做什么了)
Nvidia plug in for Photoshop. this allows you to save textures as shown below.
↑这允许你保存纹理。(看下面)
Please keep images at 640x480 to avoid stretching.
为防止伸缩(就是图片变形),请保持图片在640x480 的大小。
So something simple to start with.
让我们以一些简单的开始。
1.using the marquee tool pull a box around the area you want to work on.
2. add a layer, this is so you can work on a layer above the original image, and as you'll see later drop the opacity when you need to.
1.用marquee工具来拉一个框栏到你要编辑的地区。
增加一层。这能使你在原图上面的那层编辑,并且你能在后面降低透明度(如需要)。















1. paint the boxed area with the paint brush any colour you like.
在箱子的区域内把它们用刷子涂成任何你喜欢的颜色。
2. Add some simple shadows with the burn tool, if you can't see the burn tool right click over the area it is there. notice along the top of the window i have it set to range; highlights, Exposure 7%, this will make the shadows subtle and easy to manage.
用2(如图)来增加一些影子。在工具的上面我设置为高亮,曝光7%。这会使影子变得细微并能更好的管理。


1.Use the Dodge tool to make some highlights above your shadows. Range;Highlights, Exposure 6%.
用Dodge工具(1)使一些高亮在影子的上面。 范围:高亮,曝光6%
2. Along the top of the window go to Filters, in the drop down menu select noise, this is the easiest way to add texture to your units clothes.i have the slider at 2.03, Gaussian,Monochromatic,
进入在上面的滤镜,在下移的菜单里选择噪音,这是在单位衣服上添加纹理的最简单的办法。(遵从图下)调成2.03,并选择高斯分布,单色。


1. Drop the opacity, click on the blue arrow and a slider will appear.
降低透明度,点击蓝色箭头后将出现一栏。
2. now you can see your original image underneath,While holding down Alt use the marquee tool to pull a box around the belt. now right click over the image and in the pop up select, select inverse, now you are able to work on the area outside the box.
现在你可以看到你的原图在下面。按住ALT键时用选取工具拉一个框栏到皮带。现在点击图片。在跳出框里,选择对立面,现在你就可以在框的外面进行编辑了。


Now use the erase tool to rub out the area over the belt and turn the opacity back up.
现在点击橡皮擦工具去移除在腰带附近的区域并调高透明度。


Next you want to merge your images together. follow the picture.
下一步,你需要将你的两个图像重叠(遵图)。


Now you have one flat image.All you need to do is go to files at the top of the window and save it,in the Nvidia pop up use the settings shown.
现在你有了一个平面图像。现在你需要做的便是去左上角的“文件”栏里保存此文件。在跳出栏里(遵图)。




Ok that's it for now, not to exciting i know but i just wanted to kick this off as gently as possible, and show a few basic tools.
好了,现在就是这样子了。不需要太兴奋。
Part 2

Ok in this part I'll show you how to add a texture you have copied from the net.
use Google images to hunt for textures, cloth, silk, patterns, diamonds, tartan,anything you might want to use, I'm going to use
在这部分我将会告诉你如何增加在网上下载的纹理。用google图片来找纹理,衣服,丝,样式,钻石,格子花等。你或许想用到的我都会用。


1.Use the Move tool to move your texture over to the skin, click and drag.
点击并拉住移动工具把纹理移到皮肤上。
2.Its better if you texture is to big rather than to small, to resize your texture
select the Marquee tool, right click over your image and scroll down to free transform, a box will appear around your texture now resize it to the position you want. when you have positioned your texture click on the move tool, a box will appear, click apply.Your texture may be slightly out of focus, go to filters at the top of the screen and scroll down to sharpen, select sharpen.
多余的纹理比不够好。为了调整纹理,点击选取框,右键点击你的纹理并拉下到自由变换。这时会出现一个框,你现在可以把纹理调整到你想要的大小。当你调整好了后,会出现一个框。点击应用。你的纹理或许会有一些脱焦。这时你去在上面的过滤选择里选择聚焦。
Now for a simple technique that you will use a lot in skinning.
现在教你一个可以在换肤里经常用到的技巧。
i want to add a part of the texture to the top of the sleeve, use the Marquee toll to select an area on your texture larger than the sleeve area,
我想在袖子上添加一部分的纹理,这时就用选择框里的来选择比袖子大的一部分纹理。
you need it larger because the sleeve stretches on the model, now with the move tool selected and holding down Alt drag your cursor over to the top of the sleeve, you should now have a new marquee selected area,
因为袖子会拉长模型,所以你需要一个比袖子大的纹理。现在在按住ALT键时把光标拉到袖子的上面。这时你应该有了一个新的选择地区。


Free transform so it fits over the top of the sleeve.
为了使它能完美的切合袖子,请转换。


If you don't like the colour you can change it, there are two ways to do this, along the top of the widow go to Image/adjustments/ you can use colour balance or Hue and saturation, I'm going to use hue and saturation, just move the sliders until your happy, sometimes you may have to save as close as you can to what you want and then repeat the process, its a bit trial and error.
如果你不喜欢颜色的话你可以改变它。改变颜色的方法有2种。在上面的栏里去Image/adjustments/。你可以使用颜色平衡或色调和饱和度。我会用色调和饱和度。你只需要把滑块移动到你满意为止。有时你需要经常保存来使你调整。这有一点trial and error(这个是指你瞎猫碰死耗子,一个一个试,直道你满意为止。

At this point I've dropped the opacity as shown before so i can make a triangle at the front of the skirt from the belt line to the hem, this is because the skirt stretches in this area.Use the Polygonal lasso for this its a marquee tool (under the square one) I've added noise and shadow as shown above.
在这时我降低了透明度所以我可以在衣服的前面制作一个△(从腰带到衣服缝边)。这是因为衣服会在这里被拉伸。对这个用多边形套索。我添加了影子和噪音(如图上)。


Now you can repeat the shadow and belt parts as before or add parts from other units and save as it is.
现在你可以在腰带和影子部分重复刚刚所做的或使用别的部队的部分。
Part 3

As I've got this texture open I'll show you how to make buttons for his tunic, this is a simple technique which can be used in many ways ie; adding details to armour.
当我将这个纹理打开,我就会教你如何制作它的外衣纽扣。这是一个可以很多方面使用的简单的技巧(例:为护甲添加资料)
first add a new layer.
第一,        添加新图层。
Ok' right click over the Marquee tool select the circle, now make a circle and paint it grey.
现在点击选择工具来选择圆圈,并且制作一个圆圈,把它涂成灰色。
1.Double click on your layer, this will bring up your Layer style box.
2.Select Bevel and Emboss.
3.Select pillow emboss.
1:双击你的图层,这会弹出图层样式对话框。
2:选择斜面和浮雕。
3:选择枕头浮雕。



These are the setting i use to make a button but play around with them depending on what you are doing.
这些是我用来制作一个按钮的设置。你应该根据他们为你做什么而设置。


As shown before hold down Alt and use the move tool to create multiple buttons. then merge and save as shown in part 1.
在前面有讲到:按住ALT键并用移动工具来创建多个纽扣。之后合并并保存(如图PART 1)
I've added a few touches to the finished skin but I haven't used ant techniques I other than the ones I've shown. just remember this is a basic guide if I tried to show you every detail it would take to long.
我增加了一些触感但是我还没有用蚂蚁(?)技巧1(除了那些我显示过的)。只需要记住这只是一个基本的导引。如果我把每样东西都呈现出来的话,我会用很长时间。


And other than the shield this one uses the same techniques to.
除了盾牌外,这个用的也是同样的技巧。


Part4
第四部
Alpha Channels.
A 频道
Erasing parts of a unit.
删除单位的部分。
1. select channels.
2. select alpha channel.
3.paint this area black.and your shield will no longer be visible in game.
1:选择频道
2:选择A 频道。
3:把这部分涂成黑色。这时你的盾牌在游戏里将会是不可见的。



Part5
第五部
Simple reflections.
简单的反射
Its actually just as easy to make gloss files, but this is a simple way to make reflections.
这其实和制作gloss文件一样简单。但是这是一个简单的办法去制作反射(这个意思只查到反射。。)
Open your skin,
打开你的皮肤。
Place a screen shot or any pic over your image, where you want the reflection.
Go to filters/blurs/Gaussian blurs, blur the image.
Go to filters/blurs/motion blur, blur the image.
在你的图片上放置任何一个图案。当你想要反射时,去filters/blurs/Gaussian blurs,模糊图像。
i haven't specified any setting because it depends on your image and where you put it.
我并没有指定任何设置因为这依靠的是你的图片和所放的位置。
Drop the opacity, and remove any unwanted areas with the erasure. I added a bit of noise and did a bit of light and shadow work with dodge and burn as shown above.
降低透明度,并用橡皮擦移除掉任何你不想要的区域。我添加了一点声音和一点光线和影子,于烧伤和闪避一样。


I made this from the pic below in about the same time as it takes to make a gloss file.
下面这张图片和我制作gloss文件所用的时间一样。


Part6; Gloss
第六部:上光
A gloss effect consists of two files, a black alpha tga.dds, and a white gloss. tga, make copies of an existing set and rename them the same as your unit.
一个上光作用包括2个文件,一个是black alpha tga.dds,另一个是white gloss tga。复制现有的部队并重命名为你的部队。
Open up the tga of your unit.
打开你部队里的tag文件。
Open your two renamed files.
打开你的2个未命名文件
1.using the marquee toll, hold the cursor over your unit and right click, chose select all.
用选择工具,移动光标到你的部队并右键点击,选择“选择全部”。


2. using the move tool move the unit over to the black tga.dds. file with the alpha channel selected. then paint black all the bits that you don't want the gloss file to affect. save as interpolated alpha, as shown above.
随着选择的A频道,用移动工具使工具移到black tga.dds. file的上面。之后把你不想影响到的所有位都涂成黑色。


3. now the tricky bit. remove any of the original white image. repeat step 2 but this time move the black tga over to the white gloss.tga. now go to the top of the page and chose select/colour range, your cursor should look like a pipit, select the black area in the white gloss tga. ok, and hit delete, you should now have a blank bg with you image on it.
现在是棘手的了。移走任何以前的白色图片。重复第二步但是这时移动black tga到white gloss.tga。现在去页面的上方并选择颜色范围。你的光标应该看起来像一个鹨。选择在white gloss tga里的黑色区域。现在点击并删除,你应该有一个黑色bg与你的图片在bg的上方。


4. double click here.
双击这里
5.select here.
选择这里
6. white.
白色
7.reduce the opacity. (suggest 50%) but you might need to experiment.
降低透明度。但你需要实验。
8.merge visible
合并可视
9. oh there is no 9, umm save, that's it, test in game.
天呀!那里是数字9.保存,这是一个测验。

kuangguang32 发表于 2012-4-12 20:20:14

沙发。支持来了。{:5_117:}

青山复雪 发表于 2012-4-12 20:24:52

技术流啊!俺只能顶顶。{:5_126:}

未命名 发表于 2012-4-12 20:32:14

路过支持{:5_120:}

五柳门前空寂寞 发表于 2012-4-12 20:32:29

{:5_126:}人工置顶!!

000000 发表于 2012-4-12 20:45:16

支持一个{:5_117:}

000000 发表于 2012-4-12 20:45:26

支持一个{:5_117:}

风一样的男神 发表于 2012-4-12 20:45:51

哎!!你叫我来就是错误的!!!

忆浅 发表于 2012-4-12 21:18:39

{:5_130:}俺的技术...只能顶顶

华佗 发表于 2012-4-12 22:02:21

飘过打酱油{:soso_e160:}

文山流 发表于 2012-4-12 22:49:10

期待作品问世

zhuxing 发表于 2012-4-12 22:51:58

顶顶{:5_126:}{:5_126:}{:5_126:}

626983 发表于 2012-4-13 08:58:55

顶一个

设计院 发表于 2012-4-13 09:10:25

我来顶顶

武神腾飞 发表于 2012-4-13 13:01:45

支持一个{:5_121:}

玄天星河 发表于 2012-4-24 22:26:46

路过。。顶一个吧。。
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