梦想心焰 发表于 2012-4-5 17:06:58

旌旗御林虎贲超长枪阵和修改方法(图)

本帖最后由 梦想心焰 于 2012-4-5 18:01 编辑

先上图



我主要介绍修改卫队模型方法,创建新的兵种需要借助修改器(方便建立兵牌等)
修改陈到为例
1.1.将下面一段文字粘贴到alexander/date/descr_model_battle.text中保存,如图1
;大汉虎贲枪阵6
type          DaHanHuBen_QiangZhen
skeleton                                fs_slow_spearman, fs_slow_swordsman
indiv_range                                40
texture                romans_scipii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_julii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_brutii,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                romans_senate,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture         slave,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                greek_cities,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                macedon,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                seleucid,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                thrace,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                gauls,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                britons,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                pontus,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                parthia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                armenia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                carthage,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                scythia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                numidia,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                egypt,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                germans,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                spain,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture         dacia,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                moors,                        alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture                white_huns,                alexander/data/models_unit/sanguo/textures/DaHanHuBen
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen.cas, 15
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen1.cas, 30
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen2.cas, 40
model_flexi                        alexander/data/models_unit/sanguo/DaHanHuBen3.cas, max
model_sprite        60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite        romans_scipii, 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite        romans_julii, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite        romans_brutii, 60.0, alexander/data/sprites/sassanids_YuLin_BuBing_sprite.spr
model_sprite        gauls, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr


model_sprite                greek_cities, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_scipii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                macedon, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                seleucid, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                thrace, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                romans_senate, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                carthage, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                scythia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                numidia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                egypt, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                germans, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                parthia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                armenia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_brutii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                pontus, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                romans_julii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite                gauls, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                britons, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                dacia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                spain, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                slave, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                moors, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite                white_huns, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_tri        400, 0.5f, 0.5f, 0.5f

{:soso_e100:}

2.打开alexander/date/export_descr_unit.text文件,按住Ctrl+F输入陈到并确定,找到(如图2)



3.粘贴DaHanHuBen_QiangZhen这段文字到soldier和officer后面,如图3




创建新的旌旗御林虎贲长枪阵就需要借助修改器了
1.修改器创建兵种,自己修改数据,以河北精锐超长枪阵(雄武长枪阵)为模型。
2.打开alexander/date/export_descr_unit.text
拖到最底层,找到自己创建的兵种(拼音)
3.按照上面第三步]

王靖哲 发表于 2012-4-5 17:11:55

没必要呀,虎贲本来就是近战的,要枪阵有羽林枪阵呀

梦想心焰 发表于 2012-4-5 17:17:58

王靖哲 发表于 2012-4-5 17:11 static/image/common/back.gif
没必要呀,虎贲本来就是近战的,要枪阵有羽林枪阵呀

增加游戏娱乐性

潴潴猫 发表于 2012-4-5 17:26:52

高手不过我用不到哈哈

chenh12 发表于 2012-4-5 17:33:20

可以借鉴借鉴,个人还是比较喜欢羽林,嘿嘿,

最爱作弊 发表于 2012-4-5 17:43:47

谢谢LZ分享学习学习!!!

设计院 发表于 2012-4-5 18:21:13

没必要,吕布的陷阵已经很牛逼了

zjykpjx 发表于 2012-8-24 09:27:47

刚好要这个修改修改

白浪1979 发表于 2012-9-11 16:35:26

好啊,我要

杀手苍穹 发表于 2013-12-6 22:12:17

。。。呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃

YJ34LJ 发表于 2013-12-7 20:38:23

学习学习!

fatcat2011 发表于 2016-8-8 14:02:43

路过看看。。。。。。。。。。。。。。
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