旌旗御林虎贲超长枪阵和修改方法(图)
本帖最后由 梦想心焰 于 2012-4-5 18:01 编辑先上图
我主要介绍修改卫队模型方法,创建新的兵种需要借助修改器(方便建立兵牌等)
修改陈到为例
1.1.将下面一段文字粘贴到alexander/date/descr_model_battle.text中保存,如图1
;大汉虎贲枪阵6
type DaHanHuBen_QiangZhen
skeleton fs_slow_spearman, fs_slow_swordsman
indiv_range 40
texture romans_scipii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_julii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_brutii, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture romans_senate, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture slave, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture greek_cities, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture macedon, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture seleucid, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture thrace, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture gauls, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture britons, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture pontus, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture parthia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture armenia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture carthage, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture scythia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture numidia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture egypt, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture germans, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture spain, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture dacia, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture moors, alexander/data/models_unit/sanguo/textures/DaHanHuBen
texture white_huns, alexander/data/models_unit/sanguo/textures/DaHanHuBen
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen.cas, 15
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen1.cas, 30
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen2.cas, 40
model_flexi alexander/data/models_unit/sanguo/DaHanHuBen3.cas, max
model_sprite 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_scipii, 60.0, alexander/data/sprites/ostrogoths_YuLin_BuBing_sprite.spr
model_sprite romans_julii, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_brutii, 60.0, alexander/data/sprites/sassanids_YuLin_BuBing_sprite.spr
model_sprite gauls, 60.0, alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite greek_cities, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_scipii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite macedon, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite seleucid, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite thrace, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite romans_senate, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite carthage, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite scythia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite numidia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite egypt, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite germans, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite parthia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite armenia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_brutii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite pontus, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite romans_julii, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
;model_sprite gauls, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite britons, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite dacia, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite spain, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite slave, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite moors, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_sprite white_huns, 60.0,alexander/data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
{:soso_e100:}
2.打开alexander/date/export_descr_unit.text文件,按住Ctrl+F输入陈到并确定,找到(如图2)
3.粘贴DaHanHuBen_QiangZhen这段文字到soldier和officer后面,如图3
创建新的旌旗御林虎贲长枪阵就需要借助修改器了
1.修改器创建兵种,自己修改数据,以河北精锐超长枪阵(雄武长枪阵)为模型。
2.打开alexander/date/export_descr_unit.text
拖到最底层,找到自己创建的兵种(拼音)
3.按照上面第三步] 没必要呀,虎贲本来就是近战的,要枪阵有羽林枪阵呀 王靖哲 发表于 2012-4-5 17:11 static/image/common/back.gif
没必要呀,虎贲本来就是近战的,要枪阵有羽林枪阵呀
增加游戏娱乐性 高手不过我用不到哈哈 可以借鉴借鉴,个人还是比较喜欢羽林,嘿嘿, 谢谢LZ分享学习学习!!! 没必要,吕布的陷阵已经很牛逼了 刚好要这个修改修改 好啊,我要 。。。呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃呃 学习学习!
路过看看。。。。。。。。。。。。。。
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