[汉化] 【ARROW&KNEE MOD TEAM™】COMPANION CART 马车MOD汉化
本帖最后由 妖精也怕黑 于 2012-4-4 01:05 编辑SKYRIM ROADKILL MOD: COMPANION CART 马车MOD汉化 by:WolkenWelle由中箭组最可爱の 妖精转载『下载地址』
地址 115(最近有点抽风) http://115.com/file/andey0ar# DBank (备用,115不行下这个):http://dl.dbank.com/c0hwnepae2
『安装方法』
NMM:请将压缩包放到游戏的mods目录下,然后运行NMM 用MODS安装!
直接安装:直接解压释放到Data目录下!然后运行SkyrimLauncher勾上Esp进入游戏即
可!
『版本说明』
版本说明:目前版本为2.3,增加负载量到1000,
详细说明以及预览图: 首先这是本人加入汉化组的第一个作品,有不尽如人意的地方还请多多包涵并及时指出。
N网原址:http://skyrim.nexusmods.com/downloads/file.php?id=12577
这个MOD增加了一个叫吉尔的贩卖马车的商贩,位于雪漫外靠近农场的道路上, 售价20000大洋,贵啊!!{:5_142:} 注意!当你的钱不够时不会有购买选项出现!!!
当马车负重到600时就不能再快速跑了(嗯,不错,真实元素。)
这个MOD也可以载你的随从,但目前只能载一个。另外,虎人一直用第三称谓,所以书信里也是,不要感觉很奇怪,就是这样,真的好奇怪,就像哈利波特里的家养小精灵。呵呵。。{:5_153:}
马车MOD使用手册和已知BUG解决在沙发~~请认真阅读
注:本mod为ARROW&KNEEMODTEAM™(中文:膝盖中箭mod组™)制作,如要转帖请复制以上内容全部转载不得修改!并在明显的位置标明是转载,谢谢!ARROW&KNEEMODTEAM™简介
:ARROW&KNEEMODTEAM™为民间自发组织的一个致力于创作skyrim原创mod的独立组织,如果你有使用一些专业软件,例如PS、max、nifskope、mudbox、zb、maya等专业软件的能力欢迎加入我们!我们的QQ群:54243329,如果有什么问题可直接在论坛pm我们组内的人员,或者给我们发邮件:[email protected]
1. 减轻了马车在路上的的颠簸。通常也就在路上装上小石子或什么的会颠簸下,(被巨人爆菊除外。。)哈哈。。
1. Reduced the bouncing in the cart, occurring usually shortly after getting in and also a bit while on the road. The bouncing should be nothing more than a slight thump equivalent to hitting a stone along the road now, unless of course you go hog wild and slam into a giant boulder, in which case good for you!
2. 去掉了下车动画。如果你们喜欢了话那抱歉了,只能用旧版。(旧版我没汉化,所以也没辙了。)下车动画有点小问题,现在应该没问题了。这也使你下车速度更快些。
2. Removed the exit animations from the cart. If you liked them, I'm sorry but you'll have to use the old version. The exit animation caused some small issues, all of which should be eliminated now. It also lets you get out faster. Nothing wrong with that.
3. 修复了”随即传送门“的BUG。 在很少见的情况下,下车时你的人物会飞到地图的其他你去过的地方。
3. Fixed the issue of "Random teleportals" entirely. Very rarely, when exiting the cart, your player would fly across the map to someplace you had already been. It was very rare, but it did occur. It doesn't now. Hooray!
4. 修复你的战斗动画在下车后被锁住。这和之前说过的去除下车动画之间是有关联的。
4. Fixed a rare bug causing your combat animations to lock up shortly after exiting cart. This was tied into the a fore mentioned removing the exit animation.
5. 解决被甩出马车造成的伤害。
5. Eliminated the potential for the player to be hurt whilst exiting cart.
6. 未来版本将会有多名随从的特性,目前只支持一个随从。 如果你有多名随从那可能会导致车体翻到并跳出来一个魔人大军吧。
6. Not noticeable yet, but I have made way for future compatibility with multiple followers. Be ready for it sometime in the future. Till then this mod assumes you have just one follower. If you have more, then be prepared to watch the cart flip out and go on a havok-induced killing spree.
7. 解决对于有些人马车任务不开始的问题。
7. Fixed small issue where the quest would not start for some people.
未来改进:
1. 快速旅行。目前来说这个MOD不适合快速旅行,由于代码不允许的问题。 希望SKSE能解决。 注意,你可以快速旅行,但别指望你的马车跟着你。
1. Fast Travel. It isn't looking good for fast travel kids. Currently the script functions just won't allow it. Looking into SKSE to fix this. Note, you can fast travel with this mod, just don't expect the horse and cart to follow you.
2. 让魔法石能更好的移动马车。经常会发生车身被倒转的情况。
2. Make the magical stone (Read below) move the cart more nicely. It likes to flip the cart upside down on occasions. Sorry bout that.
3. 解决任何被玩家告知的BUG,争取做个优秀的MODDER (这值得赞扬!!)
3. Fix any reported bugs. Like a good modder.
4. 正在研究车内的广播音响系统在辐射里是怎么弄得,我觉得可以在这个马车里加一个这样的系统。 (太强悍了,在天际听广播,第一次听说这点子!!!)我可能还会加轮圈或者氮气系统作为可选文件,默认文件还是做到最真实和游戏兼容为先。似的,你没看错,氮气系统。(啊啊啊!!这个就吊暴了!!)
4. Been looking at how radio works in Fallout, think I might be able to have a custom radio system in the cart. If I make such a system, I may also add other cool pimp features like massive rims or hydrolics for bounce (as optional file of course, the default is as lore friendly and realistic as possible). Yes, I said Hydrolics.
更新与安装: 注意,很重要,作为日后更新重装需要CLEAN SAVE的参考如果你从单独版本更新:
1. 消掉NMM的勾
1. remove the mod from your data checklist in the launcher.
2. 卸载mod,怎么卸载就不用多说了吧。
2. delete the mod if you wish, found in the data folder of skyrim in BSA/ESP formats.
3. 读取一个存档,会提示一些数据没了,不管它,载入。
3. load a save, it will say "You no longer have some data, blah, continue?" Continue loading and once in game,
4. 存储为新的存档,不是快速存档!!
4. Save a new save file. Not a quick/auto save either. A hard new manual save.
5. 退出
5. Exit game.
6. 下新MOD
6. Download mod,
7. 用NNM装或者手动
7. Put in data folder
8. 在NNM里打钩
8. Check in launcher
9. 慢慢享受吧
9. Profit.
如果第一次用,6-9步就行了。。
If you aren't upgrading, use step 6-9.
其他:
1. 有个BUG解决不了,但不是什么大问题。如果你载入存档可能会发现马和车体间没有拴在一起,如果发生在你身上:
1. THIS ISSUE CANNOT BE FIXED, I HAVE MADE SURE TO NEGATE IT AS MUCH AS HUMANLY POSSIBLE, THIS IS NOT A BIG DEAL. If you load a save next to the cart it will likely not be tethered in game. I have put several "failsafes" to negate this issue as much as possible, since again it is just an issue with the script function and likely will not be fixed. If this problem occurs to you, simply:
a,进入一个房屋,再出来。 解决了。
a. Enter Interior. Exit Interior. Fixed.
b。离开马车做些什么其他事情, 过一会儿再回来,解决。。
b. Leave the cart and horse and do something, return to cart after awhile. Should be tethered.
c,触摸魔法石,在你买马车的地方。一旦接触它,马车又会拴在一起了。
c. Touch J'zzir's stone. Its on the ground where you met him and bought the cart (It is called Magical Stone). It looks like Iron ore. Once touched, the stone moves the cart and horse together in front of you.
2. 极小可能,经过长时间驾驶,你的随从会从车上消失。当你下车后他们又会出现。唉,傻LYDIA。。。(额,关俺家LYDIA鸟事)
2. This also seems like it can't be fixed for future reference, however it is entirely a cosmetic issue. Rarely, after extended periods of carting, your companion will vanish from the cart yet still be making noises as if in the cart. Its weird. In my testing its usually a good 30+ minute trip in the cart before it happens. However, beyond visually and audio-ly being odd, it seems to be only a cosmetic issue, as once you exit the cart the companion is right next to you as always. Silly Lydia.(not really a problem)
3. 想有点不稳当视角换到马上之前。当你在马的视角时,用鼠标中间滑轮矫正相机到你原来的距离。(我不相信谁现在用的鼠标是没滑轮,不然就悲催了。。)
3. The camera is a bit wonky for the split second before it changes to the horse. Once you are in the horses perspective (should be easy to notice), just scroll with your mouswheel to adjust your camera like you normally do. Not a problem but people have mentioned it.
4. 马没有配可以战斗的AI包, 但当你下马后还是会跟你战斗。但是随之而来的是你的车体悲剧了,因为马一打架车子就飞出去了。还在找修复办法。
4. The horse, despite having no AI packages allowing him to do combat, still likes to do combat after getting out of the cart. It can be odd watching him dart at bandits up a 200 foot incline and the cart flailing about. I'm trying to find a way to make this stop.
楼主深夜发帖啊,新MOD {:5_131:} 妖精是午夜党的说 很好很强大啊 看看看看 我只是路过一下,楼下继续! 我只是路过一下,楼下继续!
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