至尊霸主刑天 发表于 2012-3-16 11:52:02

Making a new campaign map(制作一个新的战役地图)4

本帖最后由 至尊霸主刑天 于 2012-3-16 11:58 编辑

倒数第二贴:(我要加油)

Changing/adding the ownership, town level and buildings in a settlement,
在势力里改变/添加统治权,城市等级和建筑,

This part of the guide contains a lot of ‘I think’ could someone please confirm what I’m saying, it will put my mind at rest.
这部分的向导包括很多“我想”,(?)

Open up descr_strat.txt
打开descr_strat.txt


As I said in the ‘Knowing the Files’ section, in this file it is possible to change the start/end dates, the playable/unplayable/unlockable factions. It is also possible to move around the 3D objects on the map such as the resources and the wonders of the world. It is also possible to change the armies, family members, agents and family tree of a faction. Most of these things will be self evident, but I’m going to skip them to get on to modding provinces.
根据我在 ‘Knowing the Files’ 区域中提到的,这个文件是可以改变开始和结束日期,可玩/不可玩/不可解锁的派系。这也可以移动在地图上的3D物品例如遗迹和资源。这也可以编辑军队,家庭成员,中介和家庭树在一个势力中。大多数的东西是自我解释,但是我会跳过它们来到编辑省份。

Some of this will be self evident also, but I want to make this guide as simple to follow as possible so I’m going into detail:
有的也是自我解释。我会详细的解释使这份向导容易理解。

Scroll down or search for:
下移或寻找:

;>>>> start of factions section

Here you should see a list of all the factions, within each faction area, there is a list of all the settlements, and then a list of all the family members and their armies, then a list of their agents, then a list of their ships and finally the info about their family tree. As I said, I’m going to concentrate on the settlements.
这里你会看到一系列的势力,在各个势力版图中,有一个所有定居点的名单。和所有的家庭成员和他们的军队,然后是他们的代理人的名单,然后他们的船只名单,最后是他们的家庭树的详细信息列表。正如我所说的,我要集中定居点。
This is the basic format of a settlement (Note, the words in square brackets [] are my explanations:
这是个最基本的定居点的格式(【】中的是我的解释):

settlement
{
---------level
---------region

---------year_founded
---------population
---------settlement_tax
---------plan_set
---------faction_creator
---------building
---------{
------------------
---------}
}

以上不解释**

The level is the size of the town, i.e. city or large_town. The possible values are:
等级是城市的大小,巨城或城市。可能的值数:
village
town
large_town
city
large_city
huge_city

The region is simply the province in which the town is.
区域是在省区中的城市坐标。
I don’t know what year_founded does. All the existing towns have 0 as the value here.
我不知道年找到干什么,已存的城市的值都是0.

Population is the number of people. If you want your towns to be villiages, then they can have a huge population.
人口是人的数量。。。。不解释

I think that with the settlement_tax, the higher the number, the more money you get from taxation (I think, but it seems that every existing town has a value of 51)
我认为与定居税,数字越高,你从税收中得到的钱越高(我想,但似乎每一个现有的镇都有一个价值:51)

The plan_set is the layout of the town in battle.
plan_set是在战斗中的城镇布局。

The faction_creator determines the appearance of the town, i.e. the barbarian towns look different to the roman ones.
faction_creator 确保镇的外观,野蛮人的城镇和罗马的看起来不同

The list of buildings takes this format:
建筑的列表是这个形式:

---------building
---------{
------------------Type
---------}

The type of building is its category as in export_descr_buildings.txt in the ‘data’ folder. This includes:
建筑的类别是在export_descr_buildings.txt 的类别。在data文件夹。这包括:
Core_buildings
defenses (notice that CA can’t spell defences)
barracks
equestrian
missiles
market
smith
port_buildings
health
hinterland_farms
hinterland_roads
hinterland_mines
academic
amphitheatres
theatres
despotic_law
caravans
taverns
temple_of_battle
temple_of_battleforge
temple_of_farming
temple_of_fertility
temple_of_forge
temple_of_fun
temple_of_governors
temple_of_healing
temple_of_horse
temple_of_hunting
temple_of_justice
temple_of_law
temple_of_leadership
temple_of_love
temple_of_naval
temple_of_one_god
temple_of_trade
temple_of_victory
temple_of_violence
temple_of_viking
temple_of_horse2



以上不解释。。。
The name is its name as in export_descr_buildings.txt
To add another building just repeat this format. For example:
名字是在 export_descr_buildings.txt里的名字。
闯进一个新的建筑只需要重复这个格式。例子:

---------building
---------{
------------------Type barracks muster_field
---------}
---------building
---------{
------------------Type core_building governors_villa
---------}



To edit a province, just scroll down till you find it, or search for the name of the province it is in (e.g. Latium not Rome), and change the stats. Save the file, make sure you’ve deleted map.rwm and run the game.
编辑一个省区。只需要拉下知道你找到了它,或查找在的省区的名字,和改变数据。保存文件,确保你删除了map.rwm然后运行游戏。
To add a new province, find the faction you want to add it to (If you don’t want to give it to a faction add it to slaves) and scroll to the bottom of the list. Add your faction using the formatting I gave above:
创建一个新的省区,找到你要添加到的派系(。。。看不懂)然后拉下到底部。添加到势力用以下的格式:
settlement
{
---------level
---------region

---------year_founded
---------population
---------settlement_tax
---------plan_set
---------faction_creator
---------building
---------{
------------------
---------}
}


Now there’s only one more thing to do before you’re province is playable
使游戏可以运行还需要做一件事:

Changing/adding the name of a province as it appears on the campmap
改变省区的名字(显示在campmap的)


Open up my_campaign_regions_and_setlement_names.txt in the data\text folder.
打开my_campaign_regions_and_setlement_names.txt 在 data\text 文件夹。

Here you should see a list of all the references used by the comp surrounded by curly brackets {} and then three indents (tab) and the name that appears in game.
这里你可以看到一系列的引用(被电脑引用)用{}包住的。然后三个出现在游戏中的(选项卡)的名字。

e.g.
{Britannia_Inferior}---------------------------Britannia Inferior

To edit the name as it appear on the campmap simply edit the right hand column.
编辑在右手边的名字

To add your province at the bottom of the list add this (with your own names):
添加新的省区在列表的最下面添加这个:(设置你自己的名字)

{my_province}---------------------------My Province
{my_town}---------------------------My Town
Save and quit.
保存后退出。
You’re new province should now be working. Make sure you’ve deleted map.rwm and run the game.
你的新的省区应该可以运行。确保你已删除map.rwm 然后运行游戏。

假装 发表于 2012-3-16 12:08:03

回帖支持吧

九月微凉つ 发表于 2012-3-16 12:10:07

。。话说 我小白 没懂 来支持的

000000 发表于 2012-5-16 21:55:33

支持一个{:5_106:}
页: [1]
查看完整版本: Making a new campaign map(制作一个新的战役地图)4