Making a new campaign map(制作一个新的战役地图)2
Tga files:TGA 文件:
disasters.tga
- Contains the locations on the map for the different disasters. This should be the same size as map_regions.tga, which should have the dimensions stated in terrain.txt
包括在地图上会发生的灾害的地点。这个应该是和map_regions.tga的同样的尺寸。←应该包括在terrain.txt
描述的尺寸。
leader_pic_FACTION.tga
- Where FACTION is the faction name. This is the portrait for the first leader of that faction.
Faction 是派系的名字。这是那个派别的第一任领导人的图像。
Map_FACTION.tga
- Where FACTION is the faction name. This is the image that appears when you select a faction to show what sections of the world it owns.
faction 是派系名字。这个是当你选择一个派系(例子:曹操,孙权),以表明它拥有世界部分显示的图像(大地图占领区域啦)
map_climates.tga
- This is where you set the different climates for the world. There are 12 different climates some of which will become snowed during winter.
这是你在世界里应该创建的不同的气候。那里有12种不同的气候。有的会在冬天变成下雪。
The 12 different climates are:
12种气候:
Sub-Arctic - Dark Green RGB(0, 166, 81)
Alpine - Green RGB(57, 181, 74)
Highland - Light Green RGB(141, 198, 63)
Swamp - Yellow RGB(255, 242, 0)
Deep Temperate Forest - Light Orange RGB(247, 148, 29)
Light Temperate Forest - Orange RGB(242, 101, 34)
Infertile Temperate Grassland - Red RGB(237, 28, 36)
Fertile Temperate Grassland - Dark Pink RGB(237, 20, 91)
Mediterranean - Pink RGB(236, 0, 140)
Semi-Arid - Blue RGB(0, 114, 188)
Sandy Desert - Dark Purple RGB(102, 45, 145)
Rocky Desert - Mauve RGB(146, 39, 143)
此处用翻译机器:
亚北极 - 暗绿色RGB(0,166,81)
阿尔卑斯 - 绿色RGB(57,181,74)
高地 - 浅绿色的RGB(141,198,63)
沼泽 - 黄色RGB(255,242,0)
深温带森林 - 浅橙色的RGB(247,148,29)
温带森林 - 橙光的RGB(242,101,34)
不孕温带草原 - 红色RGB(237,28,36)
肥沃的温带草原 - 深粉红色RGB(237,20,91)
地中海 - 粉红色RGB(236,0,140)
半干旱 - 蓝色RGB(0,114,188)
沙地沙漠 - 暗紫色RGB(102,45,145)
石漠化 - 紫红色RGB(146,39,143)
The dimensions of this file should be twice the size of map_regions.tga + 1 pixel
文件的尺寸将会是(map_regions.tga +1像素) 的尺寸的两倍
map_FE.tga
- I’m not sure what this does, it appears to be a map of the world, but it doesn’t look like any of the radar screens.
我不确定这个到底是什么,它所呈现的是世界的地图,但是他看起来却不像雷达屏幕上的任何东西。
map_features.tga
- This is where you give the position of rivers volcanoes and cliffs. For rivers you define the source, the river and the crossings using different RGB values. Cliffs are just lines you cannot cross. This should be the same size as map_regions.tga, which should have the dimensions stated in terrain.txt
- 这是你给出河流、火山和悬崖的坐标。你定义河流的来源时,河流和界线用不同的RGB值。悬崖是你不能越过的线。这应该是和map_regions.tga相同的大小,并有着在terrain.txt所提到的尺寸。
Here are the RGB values:
这里便是RGB值:
River - Blue (0,0,255)
Volcano - Red (255,0,0)
Cliff - Yellow (255,255,0)
River Crossing - Light Blue (0,255,255)
River Source - White (255,255,255)
河 - 蓝色(0,0,255)
火山 - 红色(255,0,0)
悬崖 - 黄色(255,255,0)
河隧道 - 淡蓝色(0255255)
黄河源 - 白色(255,255,255)
Rivers cannot go diagonally (i.e. from one pixel to the pixel down and to the right). They must go in steps (i.e. from one pixel, down one pixel, across one pixel). You cannot have a square of river (i.e. 2 by 2 pixels) and a river must have a source. You can have a river that splits, but it cannot re-join itself.
河流不可以斜穿。它们必须一步一步的走。You cannot have a square of river (i.e. 2 by 2 pixels) (?)然后河流必须有着一个源头。你可以分开成为两个河流,但不能合并回去。
map_ground_types.tga
- This is where you set the textures for your campaign map (i.e. Fertile, desert etc). There are 14 different ground types defined using different RGB values. The dimensions of this file should be twice the size of map_regions.tga + 1 pixel
这是您为您的战役地图(即肥沃,沙漠等)设置的的纹理。14种不同的地形有着不同的RGB值。这个文件的尺寸应该是map_regions.tga+1个像素的两倍大小
The RGB values are:
RGB值:
Fertile Low - Grey-Blue (0, 128, 128)
Fertile Medium - Light Green (96, 160, 64)
Fertile High - Olive (101, 124, 0)
Wilderness - Black (0, 0, 0)
Mountains High - Light Brown (196, 128, 128)
Mountains Low - Brown (98, 65, 65)
Hills - Olive-Brown (128, 128, 64)
Forest Dense - Dark Green (0, 64, 0)
Forest Sparse - Green (0, 128, 0)
Swamp - Bright Green (0, 255, 128)
Ocean - Dark Maroon (64, 0, 0)
Sea Deep - Dark Red (128, 0, 0)
Sea Shallow - Red (196, 0, 0)
Beach - White (0, 0, 0)
肥沃的低 - 蓝灰色(0,128,128)
肥沃的中 - 浅绿色(96,160,64)
肥沃的高 - 橄榄油(101,124,0)
荒野 - 黑(0,0,0)
山高 - 浅棕色(196,128,128)
低 - 布朗山(98,65,65)
山 - 橄榄 - 布朗(128,128,64)
森林茂密 - 暗绿色(0,64,0)
森林稀疏 - 绿色(0,128,0)
沼泽 - 亮绿色(0,255,128)
海洋 - 深褐色(64,0,0)
深海 - 暗红色(128,0,0)
海浅 - 红(196,0,0)
海滩 - 白色(0,0,0)
map_heights.tga
- This is where the 3D aspect of the campmap is determined.
这里是3D(?)
Ground must be shades of gray (Red = Green = Blue i.e. RGB(100 100 100)). The lighter the shade of gray, the higher the point on the campmap. Do not use RGB(0 0 0), the game takes this to be water, use RGB(1 1 1) for the lowest heights.
地面必须被涂成灰色。灰色越淡,campmap的点越高。不要用RGB(0 0 0)游戏把他设定成水,RGB(1 1 1)才是最低点。
Sea must be shades of blue (Blue = anything, Green = Red = 0). I think it is possible to use any shade of blue, but the existing campaign maps use RGB(0 0 253) so that’s a safe bet.
海必须是涂成蓝色。我想它可以是各种蓝色,但用RGB(0 0 253)是最保险的
map_regions.tga
- Probably the most important file. It should be the size shown in desr_terrain.txt
一般上是最重要的文件。尺寸应该和desr_terrain.txt里一样。
This is where the regions are defined. Each region has a different RGB value which is then stated in descry_regions.txt as I said earlier. Each province must have a town shown by a single black pixel RGB(0 0 0). This pixel must not touch another province. Ports are shows as a single white pixel RGB(255 255 255). These must be in contact with the sea. Ports are not necessary for the game to run.
这里是地区的定位的文件。每个地区有不同的RGB值(在descry_regions.txt 里提到的)。每个省区必须有一个城市是显示一个黑色像素RGB(0 0 0)。那个像素不可以接触到任何其他的省区。港口是用白色像素RGB(255 255 255)。港口必须接触到大海。港口是可有可无的。(不影响游戏)
Each province must at least a city. This pixel may not touch or corner a different province.
single pixel with R:0 G:0 B:0
每个省区至少要有一个城市。像素不可以碰触到其他的省区。
单像素 R:0 G:0 B:0
Ports are not necessary, even for coast provinces.
港口是不必要的,就算是沿海城市。
single pixel with R:255 G:255 B:255
单像素R:255 G:255 B:255
我坐沙发,杂都看不懂哦{:5_124:} 板凳,看不懂{:5_122:} 沒圖沒真相~~{:5_144:} 先看1,再来看2就懂了~ 为什么不放到一个贴子里呢? 分开,因为我有时没空,做不完
哈哈,有意思。
static/image/common/sigline.gif
文字江湖,江湖聊天室 好贴阿楼主,代表大家谢谢您
static/image/common/sigline.gif
如果你是有眼光、有勇气、有梦想、有决断、有悟性的人,我愿意帮助您在这个最佳事业平台实现自己的人生梦想,过上有钱有闲的生活。成就完美人生。
http://www.56.com/u31/v_NjY1MjU4MjA.html
咨询QQ2668933883 (创业,电子商务,直销,兼职,财富,网赚,网上赚钱,招聘,求职,工作,股票)
页:
[1]