教程:1.8A精锐整编方法(两种方法)
本帖最后由 freefen 于 2011-5-29 10:46 编辑教程:1.8A精锐整编方法(两种方法)
先声明如有雷同就当温故知新了哈哈!(其实应该还有两种方法在兵营和神庙也能整编我不想写了,如果有兴趣的童鞋自己补充吧)
您是不是给自己势力喜欢的爱将添加了某特色精锐,但又苦于没地方整编?
客官请往下看 哈哈!我就以刘备势力添加精锐羽林步兵为例
第一种方法:在酒馆整编
打开 全战>bi>data>export_descr_buildings文件ctrl+F搜索“酒馆”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(在那两处加的意思 就是2,3级酒馆都能整编的意思)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-2,3级-酒馆,2级-wine
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building taverns
{
levels tavern bardic_circle
{
tavern requires hidden_resource AA01-Gov and factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
{
capability
{
happiness_bonus bonus 1 requires not resource wild_animals
happiness_bonus bonus 2 requires resource wild_animals
recruit "merc Shuibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Yiyongjun"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyuebin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyue"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyueqibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LingNanYeRen HanXuan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc camel raiders"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc armoured camel riders"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc sarmatian armoured archers"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "jiaozhouyishi Hanxuan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Wuhen Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Xianbeigongqi Zhangyan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LieRen All"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangbin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangqibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction2
cost1500
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { ostrogoths, goths, roxolani, vandals, lombardi, alemanni, saxons, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,sassanids, sarmatians, slavs, celts,} and resource wine
{
capability
{
happiness_bonus bonus 2 requires not resource wild_animals
happiness_bonus bonus 3 requires resource wild_animals
religious_belief zj05yizu 2 requires factions { huns, }
recruit "merc Shuibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Yiyongjun"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyuebin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyue"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Shanyueqibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LingNanYeRen HanXuan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc camel raiders"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc armoured camel riders"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc sarmatian armoured archers"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "jiaozhouyishi Hanxuan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Wuhen Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "Xianbeigongqi Zhangyan"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "LieRen All"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangbin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit "merc Danyangqibin"0requires factions { ostrogoths, goths, roxolani, sarmatians, vandals, slavs, lombardi, alemanni, saxons, celts, empire_east, empire_west, empire_west_rebels, burgundii,franks , romano_british ,empire_east_rebels, sassanids, }
recruit " YuLin BuBing"0requires factions { empire_east,}
recruit "Feixiongjun"0requires factions { franks, } and hidden_resource AB09-yongz
}
construction3
cost3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
} 本帖最后由 freefen 于 2011-5-29 10:31 编辑
第二种方法:在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"0requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
happiness_bonus bonus 4 requires factions { slave, }
trade_level_bonus bonus 1 requires hidden_resource Zshui
happiness_bonus bonus 20 requires hidden_resource MS-LuJun
population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
armour bonus 1 requires hidden_resource AB16-my01-wu
weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
armour bonus 1 requires hidden_resource AB16-my04-jie
weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
armour bonus 3 requires hidden_resource AB16-my06-di
weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
recruit "hunnic warlords"3requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic archers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "hunnic elite warriors"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "tribal cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe raiders"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic lancers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "steppe nobles"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "hunnic heavy cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
recruit "sarmatian virgin archers horse"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
recruit "steppe heavy spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
recruit "alan noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "sarmatian noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "steppe swordsmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
;recruit "ShanZei ALL"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
recruit "Gongshou Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
recruit "Gongshou Mateng"0requires factions { burgundii, franks, }
recruit "Yongliangbiaoqiangbin Mateng"0requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
recruit "Gongshou Hanxuan"0requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
recruit "Gongshou Sunche"0requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
recruit "Gongshou YuanShao"0requires factions { lombardi, saxons, }
recruit "Lu Hebei"0requires factions { lombardi, }
recruit "huangjinzeigongshou all"0requires factions { alemanni, } and hidden_resource AA12-GuanAi
recruit "Gongshou Liubei"0requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
recruit "Nanmangongshou Menghuo"0requires factions { huns, } and hidden_resource AA12-GuanAi
;recruit "ShanZei ALL"0requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
recruit "Minbin Wei"0requires factions { berbers, } and hidden_resource AA12-GuanAi
recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
recruit "Qinzou Wei"0requires factions { ostrogoths, }
recruit "Qinzou Wei"0requires factions { roxolani, }
recruit "Huben Wei"0requires factions { ostrogoths, }
recruit "Xiaodaoshou Liubei"0requires factions { empire_east, }
recruit "Baierbin Liubei"0requires factions { empire_east, }
recruit "Xiaoyaojinsishi Lvbu"0requires factions { goths, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Dageshi YuanShao"0requires factions { lombardi, }
recruit "Xuangeqibin Lvbu"0requires factions { goths, }
recruit "Xiandengsishi YuanShao"0requires factions { lombardi, }
recruit "Baimayicong Gongsun"0requires factions { saxons, }
recruit "Jieyinqi Sunche"0requires factions { sassanids, }
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction1
cost400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction2
cost800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction3
cost1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction4
cost3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction6
cost6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
这样会不会酒馆也能招兵了? export_descr_unit
descr_model_battle
export_descr_buildings
当这三个文件条件统一时 ,酒馆能招兵 顶下 不赖 来膜拜一下 这里这么多修改教程 今天才发现 以后多多看看 学习学习 在衙门整编(就是游戏当中第一排第一个建筑,就是当城市升级时要建那个建筑。恩!废话挺多!)
打开 全战>bi>data>export_descr_buildings文件ctrl+F搜索“衙门”
(为了方便我直接把修改加上去,红色部分就是添加地方)
(这里就是为什么1.8A里游戏给的那些精锐在哪里都可以整编的原因所在,只要有城市建筑精锐就能整编!!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-all-1,2,3,4,5级-议事厅 衙门 太守府 州府 皇宫
;-关隘无法升级
;加入义站,防跳recruit "Minbin Wei"0requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
religious_belief zj05yizu 8 requires hidden_resource AB16-my01-wu
religious_belief zj05yizu 10 requires hidden_resource AB16-my02-xiong
religious_belief zj05yizu 18 requires hidden_resource AB16-my03-xian
religious_belief zj05yizu 6 requires hidden_resource AB16-my04-jie
religious_belief zj05yizu 14 requires hidden_resource AB16-my05-qiang
religious_belief zj05yizu 12 requires hidden_resource AB16-my06-di
religious_belief zj05yizu 16 requires hidden_resource AB16-my07-shan
religious_belief zj05yizu 2 requires hidden_resource AB16-my08-taiwan
religious_belief zj05yizu 4 requires hidden_resource AB15-nanz and resource elephants
religious_belief zj05yizu 3 requires hidden_resource AB15-nanz and not resource elephants
religious_belief zj07hj 2 requires factions { slave, } and hidden_resource AB01-youz or hidden_resource AB02-bingz or hidden_resource AB03-jiz or hidden_resource AB04-qingz or hidden_resource AB05-xuz or hidden_resource AB06-yanz or hidden_resource AB07-yuz or hidden_resource AB08-sil or hidden_resource AB09-yongz or hidden_resource AB10-Liangz or hidden_resource AB11-jingb or hidden_resource AB12-jingn or hidden_resource AB13-yangz or hidden_resource AB14-yiz
law_bonus bonus 1 requires factions { huns, } and hidden_resource AB15-nanz or hidden_resource AB16-my00-huangyi
happiness_bonus bonus 2 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
happiness_bonus bonus 10 requires factions { berbers, } and hidden_resource AB16-my09-penglai
happiness_bonus bonus 4 requires factions { slave, }
trade_level_bonus bonus 1 requires hidden_resource Zshui
happiness_bonus bonus 20 requires hidden_resource MS-LuJun
population_health_bonus bonus 5 requires hidden_resource MS-JiangLing
taxable_income_bonus bonus 50 requires factions { ostrogoths, } and hidden_resource AB07-yuz and hidden_resource Ashui
taxable_income_bonus bonus 120 requires factions { goths, } and hidden_resource AB06-yanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { roxolani, } and hidden_resource AB04-qingz and hidden_resource Ashui
taxable_income_bonus bonus 90 requires factions { sarmatians, } and hidden_resource AB13-yangz and hidden_resource Cshui
taxable_income_bonus bonus 70 requires factions { vandals, } and hidden_resource AB05-xuz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { slavs, } and hidden_resource AB11-jingb and hidden_resource Bshui
taxable_income_bonus bonus 100 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 50 requires factions { empire_east, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 5 requires factions { empire_east_rebels, } and hidden_resource AB14-yiz and hidden_resource Bshui
taxable_income_bonus bonus 140 requires factions { romano_british, } and hidden_resource AB14-yiz and hidden_resource Cshui
taxable_income_bonus bonus 150 requires factions { sassanids, } and hidden_resource AB13-yangz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { celts, } and hidden_resource AB13-yangz and hidden_resource Bshui
taxable_income_bonus bonus 120 requires factions { empire_west, } and hidden_resource AB11-jingb and hidden_resource Ashui
taxable_income_bonus bonus 30 requires factions { empire_west_rebels, } and hidden_resource AB12-jingn and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { lombardi, } and hidden_resource AB03-jiz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { alemanni, } and hidden_resource AB02-bingz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { saxons, } and hidden_resource AB01-youz and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { burgundii, } and hidden_resource AB10-Liangz and hidden_resource Ashui
taxable_income_bonus bonus 60 requires factions { franks, } and hidden_resource AB09-yongz and hidden_resource Ashui
taxable_income_bonus bonus 80 requires factions { huns, } and hidden_resource AB15-nanz and hidden_resource Ashui
taxable_income_bonus bonus 5 requires factions { berbers, } and hidden_resource AB16-my09-penglai and hidden_resource Ashui
taxable_income_bonus bonus 100 requires factions { slave, } and hidden_resource AB16-my00-huangyi and hidden_resource Ashui
weapon_simple bonus 1 requires hidden_resource AB16-my01-wu
weapon_missile bonus 1 requires hidden_resource AB16-my01-wu
armour bonus 1 requires hidden_resource AB16-my01-wu
weapon_simple bonus 2 requires hidden_resource AB16-my02-xiong
weapon_missile bonus 1 requires hidden_resource AB16-my02-xiong
weapon_bladed bonus 3 requires hidden_resource AB16-my03-xian
weapon_simple bonus 1 requires hidden_resource AB16-my04-jie
weapon_bladed bonus 1 requires hidden_resource AB16-my04-jie
armour bonus 1 requires hidden_resource AB16-my04-jie
weapon_simple bonus 3 requires hidden_resource AB16-my05-qiang
armour bonus 3 requires hidden_resource AB16-my06-di
weapon_missile bonus 3 requires hidden_resource AB16-my07-shan
recruit "hunnic warlords"3requires factions { slave, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian or hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic archers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "hunnic elite warriors"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu or hidden_resource AB16-my02-xiong or hidden_resource AB16-my03-xian
recruit "tribal cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe raiders"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "steppe spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie or hidden_resource AB16-my05-qiang or hidden_resource AB16-my06-di
recruit "hunnic lancers"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "steppe nobles"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my01-wu
recruit "hunnic heavy cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my02-xiong
recruit "sarmatian virgin archers horse"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my03-xian
recruit "steppe heavy spearmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my04-jie
recruit "alan noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "sarmatian noble cavalry"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my05-qiang
recruit "steppe swordsmen hun"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my06-di
;recruit "ShanZei ALL"2requires factions { slave, berbers, huns, } and hidden_resource AB16-my07-shan or hidden_resource AB16-my08-taiwan or hidden_resource AB16-my09-penglai
recruit "Gongshou Wei"0requires factions { ostrogoths, goths, roxolani, sarmatians, slavs, vandals, } and hidden_resource AA12-GuanAi
recruit "Gongshou Mateng"0requires factions { burgundii, franks, }
recruit "Yongliangbiaoqiangbin Mateng"0requires factions { burgundii, franks, } and hidden_resource AA12-GuanAi
recruit "Gongshou Hanxuan"0requires factions { empire_west, empire_west_rebels, } and hidden_resource AA12-GuanAi
recruit "Gongshou Sunche"0requires factions { sassanids, celts, } and hidden_resource AA12-GuanAi
recruit "Gongshou YuanShao"0requires factions { lombardi, saxons, }
recruit "Lu Hebei"0requires factions { lombardi, }
recruit "huangjinzeigongshou all"0requires factions { alemanni, } and hidden_resource AA12-GuanAi
recruit "Gongshou Liubei"0requires factions { empire_east, empire_east_rebels, romano_british, } and hidden_resource AA12-GuanAi
recruit "Nanmangongshou Menghuo"0requires factions { huns, } and hidden_resource AA12-GuanAi
;recruit "ShanZei ALL"0requires factions { slave, berbers, huns, } and hidden_resource AA12-GuanAi
recruit "Minbin Wei"0requires factions { berbers, } and hidden_resource AA12-GuanAi
recruit "Guizu Zhanglu" 0 requires factions { romano_british, }
recruit "Qinzou Wei"0requires factions { ostrogoths, }
recruit "Qinzou Wei"0requires factions { roxolani, }
recruit "Huben Wei"0requires factions { ostrogoths, }
recruit "Xiaodaoshou Liubei"0requires factions { empire_east, }
recruit "Baierbin Liubei"0requires factions { empire_east, }
recruit "Xiaoyaojinsishi Lvbu"0requires factions { goths, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Dageshi YuanShao"0requires factions { lombardi, }
recruit "Xuangeqibin Lvbu"0requires factions { goths, }
recruit "Xiandengsishi YuanShao"0requires factions { lombardi, }
recruit "Baimayicong Gongsun"0requires factions { saxons, }
recruit "Jieyinqi Sunche"0requires factions { sassanids, }
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction1
cost400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 1 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction2
cost800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 2 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction3
cost1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction4
cost3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } and hidden_resource AA01-Gov
{
capability
{
(重复部分省略。。。。。。。。。。。。。。。。。。。。。。。。。。。。)
recruit "Feixiongjun"0requires factions { franks, }
recruit "changbinsheshou Hanxuan"0requires factions { empire_west_rebels, }
recruit "Xianzhenyin Lvbu"0requires factions { goths, }
recruit "Guizu Zhanglu" 3 requires factions { romano_british, }
recruit " YuLin BuBing"0requires factions { empire_east,}
}
construction6
cost6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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