打开DATA下面的descr_cultures
搜索 middle_eastern
culture middle_eastern
portrait_mapping middle_eastern
rebel_standard_index 5
{
village
{
normaldata/models_strat/residences/zy_pass.CAS, settlement_roman_level_1
carddata/ui/southern_european/cities/graeco-roman_village.tga
}
moot_and_bailey
{
normaldata/models_strat/residences/southern_european_wooden_castle.CAS, settlement_eastern_level_1
carddata/ui/southern_european/cities/graeco-roman_village.tga
}
town
{
normaldata/models_strat/residences/zy_town.CAS, settlement_roman_level_2
carddata/ui/southern_european/cities/graeco-roman_town.tga
}
wooden_castle
{
normaldata/models_strat/residences/southern_european_stone_keep.CAS, settlement_eastern_level_2
carddata/ui/southern_european/cities/graeco-roman_town.tga
}
large_town
{
normaldata/models_strat/residences/zy_large_town.CAS, settlement_roman_level_3
carddata/ui/southern_european/cities/graeco-roman_large_town.tga
}
castle
{
normaldata/models_strat/residences/guankahengxiang.CAS, settlement_eastern_level_3
carddata/ui/southern_european/cities/graeco-roman_large_town.tga
}
city
{
normaldata/models_strat/residences/zy_city.CAS, settlement_roman_level_4
carddata/ui/southern_european/cities/graeco-roman_city.tga
}
fortress
{
normaldata/models_strat/residences/guankazongxiang.cas, settlement_eastern_level_4
carddata/ui/southern_european/cities/graeco-roman_city.tga
}
large_city
{
normaldata/models_strat/residences/zy_large_city.CAS, settlement_roman_level_5
carddata/ui/southern_european/cities/graeco-roman_large_city.tga
}
citadel
{
normaldata/models_strat/residences/guankazongxiang.cas, settlement_eastern_level_5
carddata/ui/southern_european/cities/graeco-roman_large_city.tga
}
huge_city
{
normaldata/models_strat/residences/zy_huge_city.CAS, settlement_roman_level_6
carddata/ui/southern_european/cities/graeco-roman_huge_city.tga
}
}
fort data/models_strat/residences/yingzhai.cas, fort_eastern
fort_cost 1000
fort_wall data/models_strat/residences/ME_fort_walls.CAS
fishing_villagedata/models_strat/residences/ME_port_villiage.CAS, port_eastern_level_1
port_land data/models_strat/residences/ME_port_02_buildings.CAS, port_eastern_level_2
port_sea data/models_strat/residences/ME_port_02_wall.CAS
port_land data/models_strat/residences/ME_port_03_buildings.CAS, port_eastern_level_3
port_sea data/models_strat/residences/ME_port_02_wall.CAS
port_land data/models_strat/residences/ME_port_04_buildings.CAS, port_eastern_level_4
port_sea data/models_strat/residences/ME_port_02_wall.CAS
watchtower data/models_strat/residences/ME_watchtower.CAS, watchtower_eastern
watchtower_cost500
spy spy.tga spy_info.tga spy.tga 750 1 1
assassinassassin.tgaassassin_info.tgaassassin.tga 1000 1 1
diplomatdiplomat.tgadiplomat_info.tgadiplomat.tga 500 1 1
admiral admiral.tgaadmiral_info.tgaadmiral.tga 250 1 1
merchantmerchant.tgamerchant_info.tgamerchant.tga 500 1 1
priest priest.tgapriest_info.tga priest.tga 250 1 1
这就是塔楼的造价,把这个数字改到一个很大的数字,比方5000000,这样除非是真土豪,那所有中原派系都造不起塔楼了。
匈奴 孟获山越是别的文化的,要让他们不造还要改其他文化,不过我忘了他们是哪个文化的了。
为什么屏蔽 哨塔挺好的,干什么遮蔽 直接文化腐蚀 哨塔没了,还打什么呢,对射?。。。:):) 守城当然要容易守,攻城当然要增加难度的 打个酱油 且听秋风吟殇 发表于 2014-3-29 19:09
你不觉得很丑吗,地图统一了迟早会亮的,要岗楼根本是鸡肋,坑爹的是NPC乱造,有的地方你本来可以造城寨 ...
这样确实就恼火了
且听秋风吟殇 发表于 2014-3-29 19:05
谢谢,除了这办法外有能彻底屏蔽的吗?这个办法不治本
挺好的啊 我就这么用 一个哨塔5亿 这下所有人都不造了。。。 别的办法还真不知道就算有 那就很复杂了
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