如何留住陈登的将军卫队?
陈登是我比较喜欢的两个陈姓武将,我玩刘备势力,问如何使陈登剧情投靠过来后保留他自己的武将卫队,该怎么改? 咦,{:soso_e126:}很奇怪啊。陈登的卫队模型是中原弓骑兵模型,投靠刘备后也应该是中原弓骑兵模型。但是中原弓骑兵的模型里没有刘备势力的中原弓骑兵模型,估计就是因为这样所以他自动变成巴蜀弓骑兵模型了。要改的话兵种属性怎么改你应该知道了,兵种模型变回原来的话稍微麻烦点{:soso_e137:}。在data里的unit_models里的battle_models.modeldb,文本格式打开。搜索ZYgongqibing找到这部分内容:12 ZYgongqibing
1 4
39 unit_models/sanguo/ZYgongbing_lod0.mesh 121
39 unit_models/sanguo/ZYgongbing_lod0.mesh 900
39 unit_models/sanguo/ZYgongbing_lod0.mesh 2500
39 unit_models/sanguo/ZYgongbing_lod0.mesh 6400
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6 france
53 unit_models/sanguo/textures/qingjiabingcaocao.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/france_ZYqibing_sprite.spr
7 hungary
51 unit_models/sanguo/textures/ZYqingjiabingLB.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
40 unit_sprites/hungary_ZYqibing_sprite.spr
8 scotland
51 unit_models/sanguo/textures/ZYqingjiabingTQ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
41 unit_sprites/scotland_ZYqibing_sprite.spr
5 turks
51 unit_models/sanguo/textures/ZYqingjiabingKR.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
38 unit_sprites/turks_ZYqibing_sprite.spr
6 poland
51 unit_models/sanguo/textures/ZYqingjiabingYS.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/poland_ZYqibing_sprite.spr
5 slave
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
38 unit_sprites/slave_HBqibing_sprite.spr
5 milan
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
38 unit_sprites/milan_BSqibing_sprite.spr
9 byzantium
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
42 unit_sprites/byzantium_BSqibing_sprite.spr
3 hre
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
36 unit_sprites/hre_HBqibing_sprite.spr
7 denmark
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
40 unit_sprites/denmark_XLqibing_sprite.spr
8 portugal
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
41 unit_sprites/portugal_JZqibing_sprite.spr
6 venice
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/venice_JZqibing_sprite.spr
6 saxons
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/norway_HBqibing_sprite.spr
6 russia
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/russia_HBqibing_sprite.spr
6 sicily
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/sicily_JDqibing_sprite.spr
8 novgorod
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
43 unit_sprites/kievan_rus_XLqibing_sprite.spr
7 normans
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
42 unit_sprites/jerusalem_XLqibing_sprite.spr
6 aragon
51 unit_models/sanguo/textures/ZYqingjiabingPJ.texture
53 unit_models/sanguo/textures/ZYqingjiabing_nor.texture
39 unit_sprites/aragon_HBqibing_sprite.spr
18
6 france
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
7 hungary
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
8 scotland
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
5 turks
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 poland
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
5 slave
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
5 milan
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
9 byzantium
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
3 hre
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
7 denmark
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
8 portugal
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 venice
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 saxons
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 russia
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 sicily
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
8 novgorod
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
7 normans
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
6 aragon
51 unit_models/attachmentsets/ZYzhongjiabingWQ.texture
55 unit_models/attachmentsets/ZYzhongjiabingWQ_nor.texture0
1
5 Horse
11 MTW2_HR_Bow
18 MTW2_HR_Non_Shield 1
19 MTW2_HR_Bow_Primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 没人吗???? 打个酱油 nap378762708 发表于 2013-10-14 19:33 static/image/common/back.gif
陈登过来后应该还是他的武将卫队啊,技能都有的
变成巴蜀重骑兵了,不是他本身的卫队了! 是收买过来的还是投靠过来的,两种情况都可以修改,但不一样 能说清楚吗,是敵將來降,还是賢才來投,对这武将没注意过,要改的话针对性点我好找程序段。。。 441727257 发表于 2013-10-15 18:31 static/image/common/back.gif
能说清楚吗,是敵將來降,还是賢才來投,对这武将没注意过,要改的话针对性点我好找程序段。。。 ...
三让徐州,剧情!
1、红色的18改为19
2、复制第一部分的绿色字体,在这部分字体下粘贴,把粘贴的内容的 8 scotland 改成你玩的刘备势力的 5 spain;
3、复制第二部分的绿色字体,在这部分字体下粘贴,把粘贴的内容的 8 scotland 改成你玩的刘备势力的 5 spain;
4、注意格式上下一致,不要变动,其他内容页不要变动; 这只是我猜测的,估计是这样改了,我都不玩刘备的,没法验证可不可以,你自己改下验证吧。验证后行不行都要回一下啊,我也想知道行不行。改前备份啊 你的陈登卫队是这个吗type JiangJun_ZhongYuan_Aa_ChenDeng
dictionary JiangJun_ZhongYuan_Aa_ChenDeng
我怕我和你的不一样就完了{:soso_e136:} 注意是两个18啊,不要少了个18 注意是两个18啊,不要少了个18 本帖最后由 richthofen 于 2013-10-15 21:47 编辑
改剧情投来的比较麻烦,要重写脚本。不过可以改为开局就归属刘备的武将,这个比较简单,这是我吕布军里的陈登。
richthofen 发表于 2013-10-15 21:42 static/image/common/back.gif
改剧情投来的比较麻烦,要重写脚本。不过可以改为开局就归属刘备的武将,这个比较简单,这是我吕布军里的陈 ...
{:soso_e119:}修改,最讨厌的就是重新开局。玩着玩着有好的点子,修改了马上继续,这多爽。遇到需要重新开局的修改,有想砸了这游戏的冲动
441727257 发表于 2013-10-15 21:35 static/image/common/back.gif
这只是我猜测的,估计是这样改了,我都不玩刘备的,没法验证可不可以,你自己改下验证吧。验证后行不行都要 ...
你这种改法估计没用,除非脚本里特别制定,否则不管是剧情还是围投来的都是默认的重骑卫队。
441727257 发表于 2013-10-15 21:47 static/image/common/back.gif
修改,最讨厌的就是重新开局。玩着玩着有好的点子,修改了马上继续,这多爽。遇到需要重新 ...
没办法,只要是牵涉到脚本的修改,全部都要重开挡。
richthofen 发表于 2013-10-15 21:55 static/image/common/back.gif
没办法,只要是牵涉到脚本的修改,全部都要重开挡。
{:soso_e113:}我刚这个修改不用重新开档
我用投靠过来的陈宫试过了,不用重新开档,不知道你那情况的陈登行不 {:soso_e113:}前几天没空所以没找游戏来看看,拖了那么多天,就差不多这样了啊
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