【罗马2全面战争最全面mod】Radious Total War Mod (Updated 16.9.2013)
原址:http://www.twcenter.net/forums/showthread.php?618817-Radious-Total-War-Mod-(Updated-8-9-2013)
(如果你有TWC帐号希望前往原址下载并且留言支持,好的mod需要友善的鼓励)
作者:Radious
此mod支持汉化,正版,最新版以及各个破解版等等等等。。。
大家好,我马上就要放出我的关于罗马2全面战争的全面增强mod了。它包含了迄今为止所有我原创的罗马2mod,并且会随着我不断的更新不断成长。这是为那些喜欢我的mod风格并且期盼着这个独立mod的朋友制作的。我希望它能够成长到足以匹敌甚至超越我的关于幕府2全面战争的mod(幕府2全面战争的Radious Total War Mod是一个内容极其丰富,对于原版有相当多良好改进的大型mod)。它将随着数千条游戏修改来对游戏进行强化。
Hello everyone. Time to release my full overhaul mod for Total War: Rome 2. It contains every single mod i created till today and will be regularly updated and will grow larger. Its for people who likes my modding style and dont want to mess with seperate mods. I hope it will be once same as large as my Shogun 2 work or even larger. It will be soon complete game overhaul with thousands changes.
更新于2013年9月16日
Updated: 16.9.2013
mod包含:
Mods included:
(Radious 战略特性 Mod)Radious Campaign Features Mod
- http://www.twcenter.net/forums/showt...n-Features-Mod
(Radious 战役加强 Mod)Radious Battle Mod
- http://www.twcenter.net/forums/showt...ous-Battle-Mod
(Radious 经济&研究效果增强 Mod)Radious Economy and Research Mod
- http://www.twcenter.net/forums/showt...-Buildings-Mod
(Radious 图像增强 Mod)Radious Graphics Mod
- http://www.twcenter.net/forums/showt...s-Graphics-Mod
(Radious AI智能 Mod)Radious AI Mod
- http://www.twcenter.net/forums/showt...4#post13221084
这些mod的功能会随着我不断的更新表现的越来越强大。
These mods getting larger and larger so this overhaul is being more massive with every update.
(安装说明)Instalation:
解压后把 Radious_Total_War_Mod.pack 文件复制到你的罗马2全面战争所在目录的
total war rome 2\data 文件夹下
Unpack and put mod into Rome 2 data folder. This can be found here - Drive X:\ProgramFiles(x86)\Steam\SteamApps\common\total war rome 2\data
(so extract the .pack file to the above location, OR extract the file, then copy and paste to the location in bold above)
此mod完全支持最新版的罗马2全面战争以及其所有dlc!!!
This mod is fully compatible with latest Rome 2 patch and all dlcs !!!!
(下载)Download:
(享用它吧)Enjoy.
迅雷快传分流
Radious Total War Mod.rar(181.28KB)
(Radious 战略特性 Mod)Radious Campaign Features Mod
Changes(改变):
Army limits(陆军限制): Depends on your fame, here are new levels - 6,12,20,30 and 40
(根据你的声望,陆军队伍数最大限制调整为6,12,20,30 和 40)
Navy limits(海军限制): Depends on your fame, here are new levels - 4, 8, 10, 14, and 18
(根据你的声望,海军队伍数最大限制调整为4, 8, 10, 14, 和 18)
You can have more armies under your control now, but it also depends on how many generals you can have. If i understand right, you get new general available for recruitment every turn. If i find where to change this, i may increase it little bit.
(现在你可以控制更多军队了,虽然这其实也取决于你能有多少将军。如果我没理解错,你一般可以每回合招募到新的将军)
Province bonus(行省奖励):
Once you conquer whole province, you get option to activate its bonus, this is also limited by fame so i increased it little bit - 2,4,6,8 and 10
(一旦你控制整个行省,你就能够激活此奖励,由于这个也是被名声所限制,所以我只提高了一点 - 2,4,6,8 和 10)
Diplomacy factors changes(外交因素改变):
Original(原版): Friendly友好 (45), Hostile敌对 (-85), Unfriendly不和 (-45), Very friendly极其友善 (85)
Modded(mod): Friendly友好 (30), Hostile敌对 (-100), Unfriendly不和 (-60), Very friendly极其友善 (60)
This slightly helps, ai can be more willing to do some diplomacy actions with player.
(这个改变有助于AI多与玩家进行外交互动)
Additional changes(额外的修改):
Zone control for navy increased from 5 to 6 (can cover slightly larger area)
海军区域控制从5增加到6(覆盖面积稍微扩大)
Unit minimum strength from 0,05 to 0,15 (units with very low amount of man will auto disband, now units must have minimum 24 men from 160, anything less will get disbanded)
单位的最小体力从0.05加到0.15(单位人数极少时队伍自动解散,现在部队最大规模里最少只能24人,少于此数直接解散)
Experience changes(经验上的修改):
Generals from level 2 getting 2 skills points per level(将军从二级开始每增长一级得到两个技能点)
Upkeep and Limit changes(维护以及限制上的修改):
Upkeep of all units reduced by 30-35%
(所有单位维护费降低30-35%)
All units can be recruited unlimited times (for campaign and custom battles)
(战略模式和自定义模式所有单位都可以无限制招募)
(Radious 战役加强 Mod)Radious Battle Mod
Changes(改变):
Moral effects edited(士兵精气神上的修改)
Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 35-50 men and elite units with 25-35.
因为我发现部队呈溃败状态时还有百分之五十到六十的士兵生龙活虎着的,这不科学,所以我改成了比较科学而且真实的战损达到百分之七十部队才会撤退,非精锐会战斗到还剩35-50人(最大规模),精锐会战斗到最后35-50个人(最大规模)
General aura radious(将军光环的影响半径)
increased from 75 to 100.(由75扩大到100)
Units speeds reduced(单位速度减慢)
- running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.
跑步速度,加速和冲锋依据不同的单位类型减慢百分之20-30.现在超轻型部队,轻型部队,中型部队,重型部队,超重型部队之间的速度差距有了很大差别。
Unit Mass changes(单位重量修改)
- light and medium infantry and cavalry got small mass increase
轻型/中型部队以及骑兵重量都有轻微的提升
Capture Points Timer doubled (夺旗点需要时间加倍)
- for single flag from 50 to 100, for multiple from 100 to 200
单人游戏夺旗时间由50秒提升为100秒,而多人的话则是由100秒提升为200秒
Projectile changes:
Arrows(箭)
- Range increased from 120 metres to 135 metres (long bows 145, towers 135, very long bow 160)
弓箭类远程部队射程从120米改为(长弓140米,攻城塔135米,超长弓160米)
Javelin(标枪)
- Range decreased from 80 metres to 70 metres, damage reduced from 9 to 8
标枪类远程部队射程从80米减为70米,伤害由9点减为8点
Sling(投石)
- Range decreased from 150 metres to 130 metres
投石类远程部队射程由150米减为130米
Transport Ships changes(运输船的修改):
Mass reduced by 30-35%, hitpoints reduced by 25%
重量减少百分之30至三十五,生命值减少百分之二十五
All units got reduced melee skill by 15%(所有单位近战攻击减少百分之十五)
- Longer battles, not so fast kill rate(更长时间的战斗,部队不会再死太快了)
All units got increased defence skill by 15%(所有单位防御能力提升百分之十五)
-配合攻击减弱,战役速度减慢,观赏士兵肉搏时间延长
- Longer battles, not so fast kill rate(更长时间的战斗,死亡速度不会再那么快)
Addtional balances between units, some got reduced damage, some slightly improved, same for defence
各单位间的平衡性修改
Experience bonuses reworked(经验奖励重做)
- units wil lnow get +1 melee skill, +2 defence skill and +2 moral per chevron
单位每升一级加1点攻击,2点防御和2点士气
Shields reworked(盾牌重做)
- game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields
给予游戏中不同的盾牌以不同的关于防御与护甲的奖励
Armors reworked(护甲重做)
- game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors
给予游戏中不同的护甲以不同的关于护甲防御的奖励
Unit spacing and rank depth changed(单位间距以及行距,纵深上的变化)
- spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures
枪部队间的纵深不再是12而改成了8,同时增加了轻型单位间的间距,对不同类型和文化的单位进行平衡性调整
(Radious 经济&研究效果增强 Mod)Radious Economy and Research Mod
Changes(改变):
Food consumtion slightly reduced 食物消费轻微降低
- some higher tier buildings (level 3 and 4) asked in my opinion for way too much food, this is changed in about 20-30%.
Squalor effects slightly reduced 肮脏影响轻微降低
- some higher tier buildings (level 3 and 4) reduced public order way too much, this is changed in about 20-30%.
Income from all buildings increased 所有建筑收入有所增长
- every building now provides bit more income, about 30% more.
Taxes changes 税收效果修改
- Higher taxes gives slightly less penalty for population grow but slightly more squalor, lower taxes gives small bonus to town population grow
Technology changes 科技修改:
Middle + End techs time for research lowered by 25%
All bonuses to melee skill lowered by 30%
All bonuses to defence skill increased by 20%
All these changes dont help just player, but AI aswell, cause i noticed that AI often suffered by no food and their armies already small enough were dying very quickly.
效果增强对玩家和AI的影响一致
(Radious 图像增强 Mod)Radious Graphics Mod
Changes(改变):
Ugly dust/smoke effects when 去除了以下动作发生时丑陋的烟尘及烟雾
(极大的改善了画面并且增加了游戏的流畅程度以及帧数,极力推荐):
soldiers clash to each other 士兵之间的战斗
pillums/spears are thrown 投矛被扔出
arrows and stones hit soldiers or ground 箭,石头击中了士兵或者地面
Tested it in 5 battles, all these dust/smoke effects are gone. Not sure if it will be in all cases/terrains. Modding graphical effects is bit different this time around.
(5场战斗的测试中,所有的烟尘及烟雾效果都消失了,但也不能肯定能否在所有场景与地形下生效-作者太谨慎了-这次的图形效果修改与以往有所不同)
Campaign map clouds removal 去除了战役地图中的云
- requested feature. These clouds can drop fps for soem people, so now huge campaign map clouds should be removed. I kept snowing and raining clouds which appears only on short period of time.
这个是别人要求的功能。这些云对部分人来说会降低帧数,所以现在巨大的战略地图云已经被移除了。我弄了些只会保存很短时间的雪云和雨云
Selecting generals and cities glow effect removed 移除当选择将军或城市时的光效
Glowing circle around armies/navies in forced march removed 移除围绕陆/海军的光圈
(Radious AI智能 Mod)Radious AI Mod
Changes(改变):
Changes to AI recruitment priorities改变AI招募部队的优先级别
- more balanced armies with less ranged units (this will be very hard to complete, first needed file for this change is edited, but AI modding is divided into many many files, not all can be modded yet, so dont expect super balanced armies yet, but it should have small effect on your game)
电脑方会招募少量远程部队,军队配置更加平衡(这个的修改相当难,文件相当的多,并非所有关于这个的文件都已经修改完毕,所以不要太期待AI方面完美平衡的军队配置,但是也确实能够对你的游戏产生少量影响)
AI difficulty bonuses edited电脑AI各难度奖励变化
- normal difficulty and easier untouched. From Hard difficulty AI got several small bonuses to develope faster, maintain more and better armies. Bonuses will be rise with higher difficulties, none is extreme.
(简单以及正常难度没有变化,但从困难开始,电脑AI会有少数奖励从而发展的更快,军队更好也更持久。随难度升高对电脑的奖励增加,但并不会太BT而走向极端)
Recruitment slot for armies increased by 1军队招募栏增加了一个
- global bonus for player and AI
- 军队招募栏增加了一个属于全势力奖励(包括玩家以及电脑AI)
AI will prefer slightly more military developement and construction.
电脑AI的发展以及建设稍微侧重于军事而非民生
Ai will try to keep less money and spend more on armies and construction.
电脑AI会把大量钱花在军队和建设上而非存起来(反正也没利息)
AI preferences at war are military constructions and navy
电脑AI在战争当中会更加偏爱军事建设以及海军
AI will spend less money on and cultural building, wil lprefer more military and economic structures
电脑AI会把钱更多的投入军事和经济的发展建设上而非文化的发扬传播
AI will spend less money on agents, more on armies and navies
电脑AI更倾向于把钱华仔陆军与海军而非事务官上
Addtional recruitment preferences, less archers, more cavalry and melee units.
电脑AI额外的招募趋势:更少的弓箭手同时更多的骑兵更多的近战单位
更多的改变即将到来,但AI的修改也需要更多的测试(请耐心等待)
Much more to come, much more testing needed. 好多英文啊{:soso_e103:} 华佗 发表于 2013-9-9 17:27 static/image/common/back.gif
好多英文啊
翻译中
谢谢楼主的分享 在3DM看见过,没敢下。 赞一个~~~~~~
饭撒啊沙发沙发是否
11111111111111111111 学习提醒
请问 AI 增强了什么阿- - 看不懂 ding.................... sfdadasfadfafdadfadffdadfafdafdafdafd
有没搞错这还要隐藏啊!!!!
看看。。。。。。。。。。。。。。。。。。。。。 感谢分享 看看.................... 好东西啊!!
看看什么情况!!! LiBra. 发表于 2013-9-9 18:40 static/image/common/back.gif
请问 AI 增强了什么阿- - 看不懂
抱歉,刚刚出门吃饭去了,现在我已经把AI的增强翻完了,你可以再看看