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本帖最后由 alewthia 于 2013-6-27 11:34 编辑
以将女兵国MOD中的黛安娜长弓中队移入汉之殇曹操势力为例
首先安装中世纪2的女兵国MOD,所有文件均在MundusInvictus文件夹下
1、模型建立
打开MundusInvictus\data\unit_models下的battle_models.modeldb
搜索gongmm找到以下字段
6 gongmm
1
4
38 unit_models/_Units/xf/gongmm_lod0.mesh 121
38 unit_models/_Units/xf/gongmm_lod0.mesh 900
38 unit_models/_Units/xf/gongmm_lod0.mesh 2500
38 unit_models/_Units/xf/gongmm_lod0.mesh 6400
1
4 merc
45 unit_models/_Units/xf/textures/gongmm.texture
52 unit_models/_Units/xf/textures/gongmm_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 gongmmup
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
47 unit_models/_Units/xf/textures/gongmmup.texture
54 unit_models/_Units/xf/textures/gongmmup_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupsv
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
50 unit_models/_Units/xf/textures/gongmmup_sv.texture
57 unit_models/_Units/xf/textures/gongmmup_sv_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupwh
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
4 merc
50 unit_models/_Units/xf/textures/gongmmup_wh.texture
57 unit_models/_Units/xf/textures/gongmmup_wh_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
4 merc
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Swordsman 1
19 MTW2_Bowman_Primary
2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
复制并修改到汉之殇的对应目录下的battle_models.modeldb
6 gongmm
1
4
38 unit_models/_Units/xf/gongmm_lod0.mesh 121
38 unit_models/_Units/xf/gongmm_lod0.mesh 900
38 unit_models/_Units/xf/gongmm_lod0.mesh 2500
38 unit_models/_Units/xf/gongmm_lod0.mesh 6400
1
6 france(france=曹操势力)
45 unit_models/_Units/xf/textures/gongmm.texture
52 unit_models/_Units/xf/textures/gongmm_normal.texture
42 unit_sprites/france_scots_guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
8 gongmmup
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
47 unit_models/_Units/xf/textures/gongmmup.texture
54 unit_models/_Units/xf/textures/gongmmup_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupsv
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
50 unit_models/_Units/xf/textures/gongmmup_sv.texture
57 unit_models/_Units/xf/textures/gongmmup_sv_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gongmmupwh
1
4
40 unit_models/_Units/xf/gongmmup_lod0.mesh 121
40 unit_models/_Units/xf/gongmmup_lod0.mesh 900
40 unit_models/_Units/xf/gongmmup_lod0.mesh 2500
40 unit_models/_Units/xf/gongmmup_lod0.mesh 6400
1
6 france
50 unit_models/_Units/xf/textures/gongmmup_wh.texture
57 unit_models/_Units/xf/textures/gongmmup_wh_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
70 unit_models/AttachmentSets/Final European Archer_gongmmup_diff.texture
70 unit_models/AttachmentSets/Final European Archer_gongmmup_norm.texture 0
1
4 None
11 MTW2_Bowman
9 MTW2_Mace 2
19 MTW2_Bowman_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
然后将文件第一行的
22 serialization::archive 3 0 0 0 0 255 0 0
修改为
22 serialization::archive 3 0 0 0 0 259 0 0(意思为,模型总数量259,共增加4个,有3个模型为升级模型)
复制及修改时切忌注意空格、字符,必须完全一致,否则导致跳出!
同时将对应的模型文件、骨骼、皮肤及动作文件复制到汉之殇对应目录(就是后缀名为mesh、spr、texture的文件)
2、兵种建立
打开MundusInvictus\data下的export_descr_unit.txt,搜索gongmm,找到以下字段
type gongmm
dictionary gongmm ; Scots Guard
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier gongmm, 48, 0, 1
attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 9, 3, arrow, 160, 30, missile, missile_mechanical, piercing, none, -25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, bp,area
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 0, 3, 6, flesh
;stat_armour_ex 0, 4, 5, 7, 3, 6, 6, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 5, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 480, 155, 85, 65, 480, 4, 120
armour_ug_levels 0, 1, 2, 3
armour_ug_models gongmm, gongmmupwh, gongmmupsv, gongmmup
ownership northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 0 northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 1 northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
era 2 northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european
;unit_info 16, 13, 18
复制并修改为
type gongmm
dictionary gongmm ; Scots Guard
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier gongmm, 48, 0, 1
attributes sea_faring, hide_anywhere, very_hardy, can_withdraw, stakes(添加木桩啊)
formation 1.2, 1.2, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 9, 3, arrow, 160, 30, missile, missile_mechanical, piercing, none, -25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, -25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 6, 3, 0, flesh
;stat_armour_ex 0, 4, 5, 7, 3, 6, 6, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 650, 85, 65, 480, 4, 120
armour_ug_levels 0, 1, 2, 3
armour_ug_models gongmm, gongmmupwh, gongmmupsv, gongmmup
ownership france
era 0 france
era 1 france
era 2 france
;unit_info 16, 13, 18
同样注意字符及空格!
3、兵牌建立
将MundusInvictus\data\ui\unit_info\merc下的gongmm_info.tga复制到汉之殇data\ui\unit_info\france下
将MundusInvictus\data\ui\unit\merc下的#gongmm.tga复制到汉之殇data\ui\unit\france下
4、兵种说明
打开i汉之殇\data\text的export_units.txt,在最后添加
{gongmm}妖姬
{gongmm_descr}妖姬
{gongmm_descr_short}妖姬
5、添加生产兵种的建筑
打开汉之殇data下的export_descr_buildings.txt,搜索到以下字符
;弓兵营(一级)
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.50 3 0 requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
recruit_pool "SYsheshou" 1 0.50 2 0 requires factions { cumans, }
recruit_pool "Mongol Foot Archers" 1 0.25 4 0 requires factions { mongols, }
recruit_pool "Nanmangongshou" 1 0.25 4 0 requires factions { egypt, }
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
practice_range
}
}
修改为
;弓兵营(一级)
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.50 3 0 requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
recruit_pool "SYsheshou" 1 0.50 2 0 requires factions { cumans, }
recruit_pool "Mongol Foot Archers" 1 0.25 4 0 requires factions { mongols, }
recruit_pool "Nanmangongshou" 1 0.25 4 0 requires factions { egypt, }
recruit_pool "gongmm" 1 1 4 0 requires factions { france, }
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
practice_range
}
}
同样二、三、四级弓兵营修改为
practice_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.50 3 1 requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
recruit_pool "ZYgongbing" 1 0.50 4 0 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 4 0 requires factions { spain, milan, byzantium, }
recruit_pool "JDgongbing" 1 0.50 4 0 requires factions { england, sicily, }
recruit_pool "HBgongbing" 1 0.50 4 0 requires factions { hre, russia, aragon, norway, }
recruit_pool "XLgongbing" 1 0.50 4 0 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZgongbing" 1 0.50 4 0 requires factions { venice, portugal, }
recruit_pool "Mongol Foot Archers" 1 0.50 4 0 requires factions { mongols, }
recruit_pool "Dismounted Archers" 1 0.25 3 0 requires factions { mongols, }
recruit_pool "SYsheshou" 1 0.50 4 0 requires factions { cumans, }
recruit_pool "SYnu" 1 0.50 4 0 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 4 0 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 4 1 requires factions { egypt, }
recruit_pool "YuLin_GongShou" 1 0.25 2 0 requires factions { papal_states, }
recruit_pool "YuLin_nubing" 1 0.25 2 0 requires factions { papal_states, }
recruit_pool "gongmm" 1 1 4 1 requires factions { france, }
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.50 3 2 requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
recruit_pool "ZYgongbing" 1 0.50 4 1 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 4 1 requires factions { spain, milan, byzantium, }
recruit_pool "JDgongbing" 1 0.50 4 1 requires factions { england, sicily, }
recruit_pool "HBgongbing" 1 0.50 4 1 requires factions { hre, russia, aragon, norway, }
recruit_pool "XLgongbing" 1 0.50 4 1 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZgongbing" 1 0.50 4 1 requires factions { venice, portugal, }
recruit_pool "ZYnubing" 1 0.50 4 0 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSnubing" 1 0.50 4 0 requires factions { spain, milan, byzantium, }
recruit_pool "JDnubing" 1 0.50 4 0 requires factions { england, sicily, }
recruit_pool "HBnubing" 1 0.50 4 0 requires factions { hre, russia, aragon,norway, }
recruit_pool "XLnubing" 1 0.50 4 0 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZnubing" 1 0.50 4 0 requires factions { venice, portugal, }
recruit_pool "Mongol Foot Archers" 1 0.50 4 2 requires factions { mongols, }
recruit_pool "Dismounted Archers" 1 0.50 4 1 requires factions { mongols, }
recruit_pool "Dismounted Heavy Archers" 1 0.25 3 0 requires factions { mongols, }
recruit_pool "SYsheshou" 1 0.50 4 1 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 4 1 requires factions { cumans, }
recruit_pool "SYjingrugong" 1 0.25 4 0 requires factions { cumans, }
recruit_pool "SYzhongnu" 1 0.25 4 0 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 4 2 requires factions { egypt, }
recruit_pool "YuLin_GongShou" 1 0.50 4 1 requires factions { papal_states, }
recruit_pool "YuLin_nubing" 1 0.50 4 1 requires factions { papal_states, }
recruit_pool "gongmm" 1 1.5 6 2 requires factions { france, }
}
material wooden
construction 1
cost 2000
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range requires factions { middle_eastern, egypt, cumans, mongols, }
{
capability
{
recruit_pool "yijungong" 1 0.50 3 3 requires factions { england, france, hre, spain, hungary, denmark, poland, venice, milan, sicily, scotland, byzantium, russia, portugal, turks, papal_states, aragon, norway, kievan_rus, } and event_counter taofadongzhuo 1
recruit_pool "ZYgongbing" 1 0.50 4 2 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSgongbing" 1 0.50 4 2 requires factions { spain, milan, byzantium, }
recruit_pool "JDgongbing" 1 0.50 4 2 requires factions { england, sicily, }
recruit_pool "HBgongbing" 1 0.50 4 2 requires factions { hre, russia, aragon, norway, }
recruit_pool "XLgongbing" 1 0.50 4 2 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZgongbing" 1 0.50 4 2 requires factions { venice, portugal, }
recruit_pool "ZYnubing" 1 0.50 4 1 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSnubing" 1 0.50 4 1 requires factions { spain, milan, byzantium, }
recruit_pool "JDnubing" 1 0.50 4 1 requires factions { england, sicily, }
recruit_pool "HBnubing" 1 0.50 4 1 requires factions { hre, russia, aragon, norway, }
recruit_pool "XLnubing" 1 0.50 4 1 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZnubing" 1 0.50 4 1 requires factions { venice, portugal, }
recruit_pool "ZYzhongnu" 1 0.25 4 0 requires factions { france, hungary, scotland, turks, poland, }
recruit_pool "BSzhongnu" 1 0.25 4 0 requires factions { spain, milan, byzantium, }
recruit_pool "JDzhongnu" 1 0.25 4 0 requires factions { england, sicily, }
recruit_pool "HBzhongnu" 1 0.25 4 0 requires factions { hre, russia, aragon, norway, }
recruit_pool "XLzhongnu" 1 0.25 4 0 requires factions { denmark, kievan_rus, jerusalem, }
recruit_pool "JZzhongnu" 1 0.25 4 0 requires factions { venice, portugal, }
recruit_pool "Hengjiangsheshou" 1 0.25 2 0 requires factions { england, }
recruit_pool "JingRuiGongShou" 1 0.25 2 0 requires factions { venice, portugal, }
recruit_pool "Zhugelu" 1 0.25 2 0 requires factions { spain, }
recruit_pool "Mongol Foot Archers" 1 0.50 4 3 requires factions { mongols, }
recruit_pool "Dismounted Archers" 1 0.50 4 2 requires factions { mongols, }
recruit_pool "Dismounted Heavy Archers" 1 0.5 4 1 requires factions { mongols, }
recruit_pool "SYsheshou" 1 0.50 4 2 requires factions { cumans, }
recruit_pool "SYgongfu" 1 0.50 4 2 requires factions { cumans, }
recruit_pool "SYjingrugong" 1 0.50 4 1 requires factions { cumans, }
recruit_pool "SYzhongnu" 1 0.50 4 1 requires factions { cumans, }
recruit_pool "Nanmangongshou" 1 0.50 4 3 requires factions { egypt, }
recruit_pool "YuLin_GongShou" 1 0.50 4 2 requires factions { papal_states, }
recruit_pool "YuLin_nubing" 1 0.50 4 2 requires factions { papal_states, }
recruit_pool "gongmm" 1 2 8 3 requires factions { france, }
}
material stone
construction 1
cost 4000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
至此,进入游戏吧,汉之殇女兵,欢乐无限~YY~
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