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Converting a Roman Faction to a Different Culture 转换一个势力的文化

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发表于 2012-3-22 20:53:06 | 显示全部楼层 |阅读模式
1)Converting a Roman Faction to a Different Culture
转换一个势力的文化
The purpose of this tutorial is to show how a Roman faction can be converted into a faction belonging to a different culture. In fact, the tutorial is meant to outline how the culture of any faction can be changed, but since there are additional complications for the Romans, we'll demonstrate how to do it using them. As an example, we'll convert the Brutii into a faction of the Greek culture, the Syracusans.
这个向导的目的是教大家如何把一个势力的文化转换。事实上,本教程的在讲述如何可以改变任何派别的文化。但既然有额外的关于Roman的问题,我们会示范如何用他们来解决。举个例子,我们会转换Brutii到一个有着希腊文化的势力:Syracusans。

2.        A couple of assumptions
一些假设:
1.        All modifications described are to the RTW 1.5 Imperial Campaign.
2.        Since any former Roman factions will still have the Senate Tab if the Senate faction is retained, I'm removing the Senate from the game.
1.        全部的修改都基于RTW1.5 的帝国战役。
2.        既然任何的罗马势力都会有Senate Tab 如果 Senate 势力保留了下来,我就把Senate 势力从游戏中移除。

Tools: tga editor (e.g. photoshop), text editor (notepad, wordpad), Vercingetorix's xpak.
工具:tga editor (e.g. photoshop), text editor (notepad, wordpad), Vercingetorix's xpak.

Acknowledgements
Thanks to:
bouis for his Howto on making Roman factions independent of the Senate.
Epistolary Richard for his terrific tutorial "Adding new units for beginners" which is very useful for understanding how textures, unit cards, and unit information files work.
Myrddraal for his How to on adding and removing names from a faction.
wlesmana who pointed out that I'd originally failed to remove the Senate Offices button, which caused a crash if one clicked it, and
Makanyane, who proved out a method to fix this problem.

This is a big tutorial so I'm bound to make some mistakes. Please let me know if you find one and I'll be happy to correct it. Also, if I have described anything poorly, tell me and I'll try to clarify the text.

Since there is a lot of work to do here, I'm going to try to split it into parts so that the game is playable after each group of modifications.

(一堆废话,主要讲述这个文章)
Removing the Senate
First of all, we'll remove the Senate from the game and give Latium to the Julii.
移除Senate势力。第一,我们要把Senate 从游戏中移除并把Latium 给予Julii。
Files to change:
Data\world\maps\campaign\imperial_campaign\descr_s trat.txt
要更改的文件:Data\world\maps\campaign\imperial_campaign\descr_s trat.txt

Open descr_strat.txt. Remove the Senate from the game by removing the three instances of the line
打开文件。移除Senate→移除该行的三个实例
Code:
superfaction romans_senate
which occurs under each of the lines
在每条线下发生
Code:
faction romans_brutii, balanced stalin
faction romans_julii, comfortable caesar
faction romans_scipii, bureaucrat napoleon
Cut the settlement description block from the Senate's faction description and paste it into the Julii faction description with the other Julii settlements. If you make it the first Julii settlement listed, Rome will become the new Julii capital.
把定居者的描述文件剪贴后黏贴到Julii 势力的定居者描述文件(放一起)。如果把这个描述成为第一个描述文件,罗马将会是Julii 的新首都。

Then remove all of the remaining Senate faction information. This is everything from
然后移除全部剩下的Senate 势力信息文件。这就是从
Code:
faction        romans_senate, comfortable napoleon
to

Code:
relative         Servius Maxentius,         Marciana,                Lentulus Maxentius,        Papiria,        end
If you run RTW now, you'll see that the Senate tab is grayed out for the three remaining Roman factions. Note that the colored map on the faction selection menu is now wrong for the Julii since it doesn't show Latium in red. We'll need to change this, but since we're going to make more changes in province ownership, we'll deal with it later.
如果你现在运行RTW,你会看到Senate Tab和其他势力不同的是以灰色显示。注意在势力选择菜单里的Julii势力地图颜色不是错误的因为Latium 不是以红色显示。我们需要更改这个文件,但既然我们要更改更多在省区拥有权里,我们会等下解决。

Renaming the Senate Faction
By removing the Senate faction from the game, we've caused the Senate tab to be grayed-out. Unfortunately, this has no effect on the Senate Offices button in the lower left corner when you click the faction button for the Julii, Brutii, or Scipii. If you click the Senate Offices button the game will now crash. Let's fix that.
重命名Senate 势力
在从游戏中移除Senate 势力后,我们会使Senate Tab 呈灰色。不幸运的,在点击Julii,Brutii 和Scipii势力选择按钮时,这个对左下角的SenateOffices按键没有任何效果。如果你点SenateOffice按键,游戏会爆掉(就是不能运行啦)。让我们来修复它。

Files to change:
Data\DESCR_BANNERS.TXT
Data\DESCR_BUILDING_BATTLE.TXT
Data\DESCR_CHARACTER.TXT
Data\DESCR_LBC_DB.TXT
Data\DESCR_MODEL_BATTLE.TXT
Data\DESCR_MODEL_STRAT.TXT
Data\DESCR_NAMES.TXT
Data\DESCR_OFFMAP_MODELS.TXT
Data\DESCR_SM_FACTIONS.TXT
Data\EXPORT_DESCR_BUILDINGS.TXT
Data\EXPORT_DESCR_SOUNDS_PREBATTLE.TXT
Data\EXPORT_DESCR_UNIT.TXT
Data\world\maps\campaign\imperial_campaign\descr_s trat.txt
Data\world\maps\campaign\imperial_campaign\descr_w in_conditions.txt
需要更改的文件(如上)
For all these files except the last one, simply search for the single word "romans_senate" (I don't recommend changing it in a file path) and replace it with something else, "illyrians" perhaps. For descr_win_conditons.txt, you need to add an entry for the "illyrians". I've used this:
对除了最下面的文件外,寻找"romans_senate"并以其他的来代替。也许是"illyrians"。对于descr_win_conditons.txt, 你需要为"illyrians"添加一个条目。我会用这个:
Code:
illyrians
take_rome
short_campaign outlive_factions
gauls
If you'd prefer, you can download the set of files that Makanyane has already modified, renaming "romans_senate" to "slavs" and making it immediately playable. If you do this, you'll need to re-apply some of the changes described in the previous section. There is a link to these files in this post, which occurs later in this thread.
如果你比较认可,你可以下载Makanyane所修改的文件,并重命名"romans_senate" 到 "slavs"后,使它可用。如果你使用这个,你需要重修改一些在前面所述的变化。这是一个到那些文件的链接,会在这个文章的后面用到。

If you start the game playing as a Roman faction now, you'll see that both the Senate tab and the Senate Offices button are gone. In addition, the former Senate faction can now be made playable with just a little effort, should you wish to do so later on.
如果你现在开始游戏并选择罗马势力,你会看到Senate Tab 和 Senate Offices 的按键已经不见了。另外,如果你想把Senate 势力变得十分可玩(就是很简单),你等下可以这样做。

Moving the Brutii to Sicilia Graecus
Take Sicilia Graecus from the Greek Cities and give it to the Brutii.
把Sicilia Graecus 从希腊城市移动到Brutii。

Files to change:
Data\world\maps\campaign\imperial_campaign\descr_s trat.txt
Data\world\maps\campaign\imperial_campaign\map_rom ans_julii.txt
Data\world\maps\campaign\imperial_campaign\map_rom ans_brutii.tga
Data\world\maps\campaign\imperial_campaign\map_gre ek_cities.tga
需要改变的文件(如上)

An army of the Greek Cities commanded by Dionysios of Sparta and the diplomat Diodorus of Gela are located in Sicilia Graecus. The army must be removed from Sicilia Graecus, but we'll leave the diplomat where he is. You can remove the entry for the army from descr_strat.txt or you can move it somewhere else by changing its x and y map coordinates. I'm going to move it to Laconia at x 138, y 46.
希腊城市里被Dionysios of sparta指挥的军队和Diodorus of Gela外交官是在Sicilia Graecus.军队必须从Sicilia Graecus移走,但我们会把外交官保持原位。你可以从descr_strat.txt中移走军队的条目或把它移到其他地方通过改变其坐标(x,y)。我会把它移到Laconia 在X:138,Y:46.

Now cut the settlement block for Sicilia Graecus from the Greek Cities faction description and paste it into the Brutii's
现在把从希腊势力信息里的Sicilia Graecus定居块(?)的信息剪贴到Brutii 里。

Next, cut the settlement blocks for Apulia and Bruttium from the Brutii faction description and paste them after the last settlement block in the Julii faction description.
然后,把从Brutii势力信息里的Apulia 和 Bruttium定居块(?)的信息剪贴到julii势力里的最后的定居块信息的后面。

All the Brutii family members and armies are now in Julii territory, so we need to move them to Sicilia Graecus. In order to keep things simple, I'm just going to delete all but one of the Brutii family members and armies. They can be added back in later, preferably after we've made the culture change.
所有的Brutii家庭成员和军队现在都在Julii的地区里,所以我需要移动他们到Sicilia Graecus。使事情保持简单,我会删除全部的Brutii家庭成员与军队(除1个)。他们可以会在等下(更改势力文化后)加回。

We'll keep the faction leader Tiberius Brutus and his army. Change his coordinates to x 106, y 44 to place him and his army in the city of Syracuse. We'll leave the diplomat, spy, and navy alone. At this point the faction description for the Brutii should be very short:
我们会保持势力领袖Tiberius Brutus和他的军队。更改他和他的军队的坐标到X:106, Y:44 ,Syracuse的城市。我们会把外交官,刺客和间谍单独地放在一起。在现在这个时候势力信息应该很短:
Code:
faction        romans_brutii, balanced stalin
denari        5000

settlement
{
        level city
        region Sicilia_Graecus

        year_founded 0
        population 6000
        plan_set default_set
        faction_creator macedon
        building
        {
                type core_building governors_palace
        }
        building
        {
                type defenses stone_wall
        }
        building
        {
                type barracks muster_field
        }
        building
        {
                type port_buildings port
        }
        building
        {
                type hinterland_farms farms
        }
        building
        {
                type hinterland_roads roads
        }
}

character        Tiberius Brutus, named character, leader, age 52, , x 106, y 44
traits GoodCommander 1 , NaturalMilitarySkill 1 , GoodAttacker 1 , PoliticsSkill 2 , Intelligent 1
ancillaries drillmaster
army
unit                roman generals guard cavalry early                                exp 1 armour 0 weapon_lvl 0
unit                roman hastati                                exp 1 armour 0 weapon_lvl 0
unit                roman velite                                exp 1 armour 0 weapon_lvl 0

character        Marcus Attius, admiral, age 29, , x 120, y 64

army
unit                naval biremes                                exp 0 armour 0 weapon_lvl 0
unit                naval biremes                                exp 0 armour 0 weapon_lvl 0
unit                naval biremes                                exp 0 armour 0 weapon_lvl 0

character        Luca Antonius, spy, age 23, , x 116, y 62
traits GoodSpy 4

character        Caius Flaminius, diplomat, age 23, , x 112, y 63
traits GoodDiplomat 3

character_record                Galla,         female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader

relative         Tiberius Brutus,         Galla,        end
We're done reassigning provinces, so now we can edit the files that show province ownership on the faction selection screen for the Julii, Brutii, and Greek Cities. These files are map_romans_julii.tga, map_romans_brutii.tga, and map_greek_cities.tga. You can use any program that edits *.tga files; I use Photoshop Elements. I don't have any good suggestions about how to do this, mine don't look very good. But this is also something that can be cleaned up when the tricky stuff is done.

我们成功重设省区了,所以现在我们可以修改这个在实力选择屏幕上显示省区拥有权的文件(Julii, Brutii, and Greek Cities)。这些文件是map_romans_julii.tga, map_romans_brutii.tga, and map_greek_cities.tga.。你可以用任何可修改tga文件的修改器。我用Photoshop Elements。我没有任何关于这个的好的建议,我的看起来不是很好。但是这也是可以在东东做好后被清掉。

The game should be playable again, so some testing is in order before we move on.
游戏应该是可玩的,所以我们要在进行下一步之前按照顺序测试

Making Brutii Characters Look Greek
The Brutii now control Sicilia Graecus, so I'm going to call them the Syracusans from this point on. The Syracusans are still members of the Roman culture. In this section we begin to change the appearance of the Syracusan characters. We've already decided to make them members of the Greek culture, but now we must also choose a faction-specific "look". It's possible to design and assign new models and textures, but I'm going keep it simple and just make the Syracusan characters look like the characters of the Greek Cities faction.
使Brutii 角色看起来希腊化
Brutii 现在控制Sicilia Graecus,所以我从现在起会叫他们Syracusans 。Syracusans还是罗马文化的成员。在这一部分我们会开始改变Syracusans角色的模型。我们已经决定把他们变成希腊成员,但现在我们也需要选择一个准确的势力面目。设计和分配新的模型和纹理是可行的,但我会把他保持简单并只是把Syracusan角色看起来像希腊势力的角色。
Files to change:
Data\descr_character.txt
Data\descr_model_strat.txt
Data\descr_model_battle.txt
需要改变的文件(如上)

We need to change the strategy map model for Syracusan characters from the Roman one to the Greek. Open descr_character.txt and change the dictionary, strat_model, and battle_model lines for the Syracusan generals from:
我们需要改变Syracusan角色的战略地图模型(从罗马到希腊)。打开descr_character.txt文件并为Syracusan将军修改词典,strat_model, 和 battle_model 线从:
Code:
faction                        romans_brutii
dictionary                15
strat_model                sm_roman_general
battle_model        roman_general
battle_equip        gladius, chainmail shirt helmet and rectangular shield
to
Code:
faction                        romans_brutii
dictionary                2
strat_model                sm_greek_general
battle_model        greek_general
battle_equip        gladius, chainmail shirt helmet and rectangular shield
A similar thing should be done for the (lesser) general, spy, assassin, diplomat, and admiral. In each case the romans_brutii entry should exactly match the greek_cities entry.
为将军,刺客,外交官和海军上将做一个相像的事情。在各种情况下,romans_brutii条目一概准确的符合greek_cities条目。
Now we need to change the textures used by the strategy map models. Open descr_model_strat.txt. For the diplomat, spy, and assassin, change the romans_brutii texture file to match the greek_cities one. As an example, for the diplomat, change
我们现在需要改变被战役地图模型所使用的纹理。打开descr_model_strat.txt文件。外交官、刺客、和间谍,改变romans_brutii 纹理文件去符合greek_cities的。举个例子,为外交官,改变
Code:
texture                                romans_brutii, data/models_strat/textures/diplomat_brutii.tga
to

Code:
texture                                romans_brutii, data/models_strat/textures/diplomat_greek.tga
To the GREEK GENERALS section add a texture line identical to greek_cities but subtitute romans_brutii for greek_cities.

对希腊将军区域添加一个纹理线(和greek_cities一样)但代替greek_cities 为romans_brutii。
For sm_greek_general use:
对sm_greek_general使用:
Code:
texture                                romans_brutii, data/models_unit/textures/officer_greek_general_greece.tga
and for sm_greek_lesser_general:
为sm_greek_lesser_将军:
Code:
texture                                romans_brutii, data/models_unit/textures/unit_greek_militia_hoplite_greek.tga
Don't do anything to the ROMAN GENERALS section.
不要对罗马将军区域做任何事。
In the ADMIRALS section, add this texture line to greek_cities_admiral:
在海军上将区域,添加这条纹理线到greek_cities_海军上将:
Code:
texture                                romans_brutii, data/models_strat/textures/navy_illyria.tga
Finally, we need to specify the texture used by the Syracusan generals on the battlefield. Open descr_model_battle.txt and add the following texture line to the greek_general model:
最后,我们需要指定Syracusan将军们在战场上用的纹理。打开descr_model_battle.txt文件并添加以下的纹理线到greek_general模型。
Code:
texture                                romans_brutii, data/models_unit/textures/officer_greek_general_greece.tga
and to the greek_lesser_general model, add:
和到greek_lesser_general模型,添加:
Code:
texture                                romans_brutii, data/models_unit/textures/officer_greek_lesser_general_greece.tga
This is a good time to take a break and do some testing. You should see that the Syracusan characters look like their Greek Cities counterparts on both the strategy map and the battle map. The generals are particularly distinctive.
这是一个号事件去休息一下或做些测试。你应该可以看出Syracusan成员看起来像希腊城市部分(在战场和战役地图)。这些将军部分是独特的。

Renaming the Brutii
Now we'll change most, if not all, of the text in the game referring to the Brutii and have it refer to the Syracusans instead. We'll also give the Syracusans Greek rather than Roman names.
重命名Brutii
现在我们需要改变最多,如果不是全部,就是在游戏中根据Brutii的文件和Syracusans 的。我们会给Syracusans 希腊名而非罗马名。
Files to change:
Data\text\campaign_descriptions.txt
Data\text\expanded_bi.txt
Data\descr_names.txt
Data\world\maps\campaign\imperial_campaign\descr_s trat.txt
需要改变的文件(如上)

First let's change the faction name and faction description of the Syracusans. Open campaign_descriptions.txt. After{IMPERIAL_CAMPAIGN_BRUTII_TITLE} replace "The House of Brutii" with "The Syracusans" and replace the text after {IMPERIAL_CAMPAIGN_BRUTII_DESCR} with something suitable.

第一,让我们更改势力名字和Syracusans势力信息。打开campaign_descriptions.txt.在{IMPERIAL_CAMPAIGN_BRUTII_TITLE}后更换"The House of Brutii"以"The Syracusans"并更换在{IMPERIAL_CAMPAIGN_BRUTII_DESCR}后的文本为更合适的。

Now open expanded_bi.txt. This is a large file and there are so many changes required that I can't outline them all. Searching for "Brutii" and "Roman (Brutii)" and replacing them with "The Syracusans" or "Syracusan" or something similar will take care of most of the changes. A few others are a bit trickier, like the victory and defeat text and the army composition description from the faction selection screen. Fortunately, this is all cosmetic and problems can be tracked down and fixed at your leisure. It's easy to get carried away with search and replace, so be careful not change anything in braces, such as {EMT_ROMANS_BRUTII_ASSASSIN}.

现在打开expanded_bi.txt.这是一个大文件并且有着他多需要更改的东西以致我不能列出所有的。查询"Brutii"和"Roman (Brutii)"并以"The Syracusans" 或"Syracusan"或类似的来代替他们会小心大多数变化。其他的会有些棘手,像胜利和失败文本和在势力选择中的军队描述。幸运的,(就是不用费力啦)。查询并代替会容易让你得意忘形,所以注意不要更改任何在框里的东西,例如{EMT_ROMANS_BRUTII_ASSASSIN}.

Next, make sure that our Syracusan characters are given proper Greek names. Open descr_names.txt, remove all existing names for the romans_brutii, and substitute all the names for the greek_cities faction.
之后,确保我们的Syracusan角色已经给予正规的希腊名。打开descr_names.txt,移除全部以存的romans_brutii名字,并更改全部名字为greek_cities势力。

To do this find romans_brutii in the file:
去做这个我们需要找出在文件里的romans_brutii:
Code:
faction: romans_brutii

        characters
                Amulius
                ...
                ...
                ...
                Vistilia

faction: romans_scipii
Get rid of everything beneath "characters" from Amulius to Vistilia. Be careful not to change any of the names for the romans_julii and romans_scipii factions, which will be almost identical.
摆脱从Amulius到 Vistilia在 "characters"下面的一切。注意不要更改任何romans_julii 和 romans_scipii势力的名字(会很相似)

Then search for greek_cities:
之后查找greek_cities:
Code:
faction: greek_cities

        characters
                Acaeus
                ...
                ...
                ...
                Xantippe

faction: seleucid
Copy everything beneath "characters" from Acaeus to Xantippe and paste it under the "characters" line just below the "faction: romans_brutii" line.
复制从Acaeus 到 Xantippe在"characters"下面的全部后黏贴在"characters"线下面→在"faction: romans_brutii"线下面。

Finally, we need to change the names of the Syracusan characters who exist at the start of the game. Open desc_strat.txt and change "Tiberius Brutus" to "Hiero of Syracuse" or whatever Greek name you like. We need to change "Galla" to something else also ("Penelope"). Note that Tiberius Brutus and Galla have their names appear in two places - change them both.
最后,我们需要更改在开始就已存的Syracusan角色的名字。打开desc_strat.txt并修改"Tiberius Brutus"到"Hiero of Syracuse"货任何你喜欢的希腊名字。我们需要更改"Galla"到任何其他的。注意Tiberius Brutus 和 Galla 有着他们的名字在2个不同地方。更改全部。

There are three other necessary name changes. Here they are with an example of a valid new name in parentheses:
Marcus Attius (Thestor of Miletus)
Luca Antonius (Pleistos of Pydna)
Caius Flaminius (Nearchos of Himera)
那里有3种其他必要的名称更改。这里他们使用括号中的有效名称的例子(如上)

This is another good time to stop and test. Make sure that the text in the game shows up correctly and that the name changes you've made appear as expected. You should almost immediately get an adoptee: make sure he has a greek name. If you make Penelope younger, she'll be more likely to have a child in a few turns - make sure the child's name is greek. Check that captain's names are correct, etc.
那还有一个可以停止并测试的好时间。确保在游戏中的文本,名称更改是正确的。你应该立刻得到一个收养:确保他有一个希腊名字。如果你使Penelope 更年轻,她有很大可能在几回合内怀孕-----确保孩子的名字是希腊名。确保首都名字正确等。

Make Greek Units Recruitable by the Syracusans
We have succeeded so far in making Syracusan characters look greek. It's finally time to make the Syracusans members of the greek culture.
我们成功地把Syracusan角色希腊化。现在终于是时候把Syracusan成员改成希腊文化。
Files to change:
Data\world\maps\campaign\imperial_campaign\descr_s trat.txt
Data\export_descr_unit.txt
Data\export_descr_buildings.txt
Data\descr_model_battle.txt
Data\desc_sm_factions.txt
需要更改的文件(如上)

We begin by removing Roman units from the Syracusan army and preventing the Syracusans from recruiting them.
我们以从Syracusan军队中移走罗马单位并防止Syracusan 雇佣他们开始。
Open descr_strat.txt and remove the two remaining Roman units (one of hastati and one of velites) from the army. Also, change Hiero's bodyguard unit from "roman generals guard cavalry early" to "greek general's guard cavalry early". You can rebuild the army with greek units later.
打开descr_strat.txt后从军队中移除2个剩下的罗马单位。并且更改英雄的卫队单位从"roman generals guard cavalry early"到"greek general's guard cavalry early"。你可以等下重塑军队(希腊单位)。
Now open export_descr_unit.txt and remove romans_brutii from every "ownership" line in the file. This prevents the Syracusans from recruiting any units at all.
现在打开export_descr_unit.txt并从在文件里的"ownership"中移除romans_brutii。这阻止Syracusans雇用任何军队。
We also need to prevent the Syracusans from constructing Roman buildings and enable them to construct Greek ones. We'll give the Syracusans exactly the same buildings as the Greek Cities faction. Open export_descr_buildings.txt. Everywhere that romans_brutii is found without greek_cities it should be removed, and everywhere we find greek_cities without romans_brutii, romans_brutii should be added. There is only one tricky case, lines like:
我们也需要阻止Syracusans建造任何罗马建筑物并允许他们建造希腊的。我们会给Syracusans准确的希腊文明建筑物。打开export_descr_buildings.txt.每个找到romans_brutii却没有greek_cities的地方应该被移除。每个找到greek_cities却没有romans_brutii的地方应该被添加。这只有一个棘手的情况:
Code:
        recruit "roman velite gladiator"  0  requires factions { romans_brutii, }
Here the best thing to do is simply comment out the entire line.
这里最好的办法就是(?)
Before we enable the Syracusans to recruit Greek units, we need to give any Syracusan officers a proper texture.
在我们允许Syracusans在雇用希腊单位之前,我们需要给任何Syracusans军官们一个正规的纹理。
There is only one greek officer type: greek_standard. Open descr_model_battle.txt and find the entry for greek_standard. We want to specify a texture for this model when it's used to represent a Syracusan officer. The texture we want to use is the same one used by an officer of the greek_cities. So we must add this texture line:
那里只有一种希腊军官单位:greek_standard。打开descr_model_battle.txt并找出greek_standard的条目。我们要指定一个代表Syracusans军官造型的纹理。我们要用的纹理是和greek_cities一样的。所以我们要增加这个纹理线:
Code:
texture                                romans_brutii, data/models_unit/textures/officer_greek_standard_greece.tga
Note that this model already has a model_sprite line for the romans_brutii. Probably the best thing to do in this case is to comment out this line, so the sprite is generated on the fly as is done when the greek_cities use this model. This shouldn't cause a performance problem since it's only a single figure. I've also tried leaving this model_sprite line alone and noticed no difference in appearance.
注意:这个造型已经有一个romans_brutii的model_sprite线。大致上这种情况下最好的事情就是(?).以致sprite被产生在飞行时(?)(这个段落很奇怪)

We are now ready to change the Syracusans from the Roman to the Greek culture. Open desc_sm_factions.txt; in the "culture" line for the romans_brutii faction, replace "roman" with "greek".

我们现在已经准备好更改Syracusans的文化了(罗马→希腊)。为了romans_brutii势力打开在"culture"线里的desc_sm_factions.txt。替换"roman"为"greek".

While you're in this file, you may also wish to change some of the video clips. I think the defeat_movie is OK for the Syracusans, but I would change the intro_movie, victory_movie, and death_movie to those used by the greek_cities. You can look at them and decide for yourself.
当你在这个文件时,亦或许也会期盼更改一些录像。我想defeat_movie是可以的,但我会更改intro_movie, victory_movie,和 death_movie到那些被greek_cities使用的。你可以看一下然后自己决定。
Now we will begin making greek units recruitable by the Syracusan army. For each unit type we make recruitable, we need to do several things: allow the Syracusans to own that unit type, provide the Syracusans with a texture for the model used by the unit, and allow the Syracusans access to that unit's unit card and unit information card.

现在我们会开始使希腊单位可被Syracusan军队雇用。对每一个我们使部队单位可雇用的,我们要做几件事情:允许Syracusan 拥有那一种部队单位。提供Syracusan一个单位模型的纹理和允许Syracusan访问那个部队的信息卡和部队的单位卡。

The last task will require us to unpack the Data\packs folder, so we'll do that now. This thread (post #4) tells you how to download and use Vercingetorix's xpak. Go ahead and unpack the packs folder now. Next, we'll create a directory structure to put new unit card and unit information card files into. This isn't strictly necessary, but if we make a mistake we'll be able to clean up and start over without disturbing the original files. In the Data folder, make a UI folder. In the UI folder make a UNIT_INFO folder and a UNIT folder. In both the UNIT_INFO and UNITS folders create a ROMANS_BRUTII folder.
我们最后要做的需要我们解压Data\packs文件夹。所以我们现在解压。这个运作告诉我们如何下载和使用Vercingetorix's xpak。现在解压文件。之后,我们会创建一个防止新单位卡和单位信息卡的目录结构。这不是必要的,但我们制造错误时我们可以收拾残局并在不影响其他文件情况下从新开始。在Data文件夹,制做一个UI 文件夹。在UI 文件夹里制作一个UNIT_INFO 和UNIT文件夹 。在两个文件夹里制作一个ROMANS_BRUTII文件夹。
The folder structure should look like this:
文件夹结构应该看起来这样:
Code:
Data---UI---UNIT_INFO---ROMANS_BRUTII
          |
          --UNITS-------ROMANS_BRUTII
We'll use this set of folders shortly.
我们会很快用到这系列的文件夹
The Syracusan army has just one unit right now, Hiero's bodyguard unit. We can start with that.
Syracusan军队现在只有一个单位,英雄卫士单位。我们可以从他开始。
Open export_descr_unit.txt and find the unit "greek general's guard early". The last line in the unit description is the ownership line; add romans_brutii to the list of factions that can own this unit. Note this unit uses the model greek_medium_cavalry (indicated in the "soldier" line). Next, we need to supply a texture for this model when it's used by the Syracusans.

打开export_descr_unit.txt并找出"greek general's guard early"单位。在单位描述里的最后的线是拥有权线。添加romans_brutii到那一系列可拥有这个部队的的势力。注意:这个单位用这个模型:greek_medium_cavalry(在‘士兵’线)。之后,我们需要提供一个这个单位的纹理当被Syracusans使用。

Open descr_model_battle.txt and find the entry for the model greek_medium_cavalry. Add a texture line for the romans_brutii which uses the same texture as the greek_cities:
打开descr_model_battle.txt并找出greek_medium_cavalry的模型条目。为romans_brutii添加一个纹理线(和greek_cities一样的)。
Code:
texture                                romans_brutii, data/models_unit/textures/unit_greek_medium_cavalry_greek.tga
Also add a model_sprite line for the romans_brutii which uses the same sprite as the greek_cities:
也为romans_brutii添加一个model_sprite线(和greek_cities一样的)。
Code:
model_sprite                romans_brutii, 60.0, data/sprites/greek_cities_greek_medium_cavalry_sprite.spr
Now we copy the unit card and unit information card for the general's bodyguard unit. Go to Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES. Copy the file GREEK_GENERALS_GUARD_CAVALRY_EARLY_INFO.TGA and paste it into the new folder Data\UI\UNIT_INFO\ROMANS_BRUTII. Now got to Data\packs\DATA\UI\UNITS\GREEK_CITIES, copy #GREEK_GENERALS_GUARD_CAVALRY_EARLY.TGA, and paste it into Data\UI\UNITS\ROMANS_BRUTII.





现在我们复制单位卡和单位信息卡(英雄卫队单位)。去Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES. 复制文件GREEK_GENERALS_GUARD_CAVALRY_EARLY_INFO.TGA并黏贴到Data\UI\UNIT_INFO\ROMANS_BRUTII.现在去Data\packs\DATA\UI\UNITS\GREEK_CITIES,复制#GREEK_GENERALS_GUARD_CAVALRY_EARLY.TGA然后黏贴到Data\UI\UNITS\ROMANS_BRUTII

You could do all of this en masse, but it's pretty easy to make mistakes that will cause the game to crash - just a simple typo will do it. The tedious but safe way to do it is to add one unit type to descr_strat.txt, make it recruitable, give it a texture, a unit card, a unit information card, and test. Make sure the unit card and unit information card are correct; you'll get a peasant on the cards if the game can't find the right one. Then make sure the unit looks OK on the battle map. If you have a texture problem, the unit might have the wrong colors, or it may be black or translucent. If the unit's sprite is wrong you'll get a peculiar color shift as you zoom into or away from the unit. This way, if you make a mistake you immediately know which unit is causing the problem.

你可以做全部的(?),但制作一个使游戏冲突的错误却很简单。繁杂却保险的办法就是添加一个部队单位到descr_strat.txt。使它可雇用,给他一个纹理,一个单位卡,一个部队信息卡,并测试。确保部队信息卡和部队卡是正确的。你会(。。。)。然后确保单位在大地图上看起来可以。如果你有一个纹理错误,单位会有错误的颜色或黑色或透明。如果单位的sprite是错误的话,当你平移和缩放时,你会得到一个奇怪的颜色变化。

The game should be stable again at this point, so go ahead and test. Playing as the Syracusans, you should see that Hiero has a Greek portrait and that Greek buildings now appear as construction options. The unit recruitment queue has a problem: the unit cards for peasants and militia hoplites are wrong. This problem can be remedied by repeating what we just did for the general's bodyguard unit for the peasant and militia hoplite unit types, but this should be done later. Move Hiero out of Syracuse and right-click on his unit card. If you click the helmet icon, the unit information card for the general's bodyguard should pop up. Make sure this is OK. Finally, get into a fight by having Hiero attack the Scipii army just outside of Messana. Make sure that the general and bodyguard unit look OK on the battle map during the deployment phase by checking the textures and sprites.
这时游戏应该是很稳定的,所以去测试吧!以Syracusans进行游戏,你应该可以看到英雄有着一个希腊图片并且有着希腊建筑选项。单位的雇用单位队伍有一个问题:农民和民兵的单位卡是错误的。这可以被解决:重复对英雄卫队所做的。如果你点击头盔按键,英雄卫队的单位信息卡会跳出。确保这是正确的。最后,对Scipii军队发动战争。确保英雄和卫队在大地图时看起来正确在检查纹理和sprites部署阶段。
Earlier we assigned textures for the greek officer type and for the greek lesser general. We'd also like to make sure these are OK. In order to check them both at the same time, we need to add a unit type that has an officer attached. So open descr_strat.txt and add a "greek hoplite elite" unit to Hiero's army in Syracuse. Repeat what we did for the general's bodyguard unit: add romans_brutii to the unit's ownership line in export_descr_unit.txt, in descr_model_battle.txt, give the unit's model (greek_armoured_hoplite) texture and sprite lines for the romans_brutii which use the same texture and sprite as the greek_cities entry does, and copy the appropriate unit card and unit information card files from Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES and Data\packs\DATA\UI\UNITS\GREEK_CITIES to Data\UI\UNIT_INFO\ROMANS_BRUTII and Data\UI\UNITS\ROMANS_BRUTII.
早起我们为希腊长官部队和较小部队制定了纹理。我们也要确保那些也是正确的。区在同一时间检查他们,我们需要添加一个有着长官的单位类型。打开descr_strat.txt并添加一个"greek hoplite elite"单位到Syracuse英雄的军队。重复(英雄卫队):在export_descr_unit.txt添加romans_brutii到单位的拥有权线。在descr_model_battle.txt,给予romans_brutii单位模型纹理和sprite 线。模型纹理和sprite 线是和greek_cities的条目一样。从Data\packs\DATA\UI\UNIT_INFO\GREEK_CITIES 和 Data\packs\DATA\UI\UNITS\GREEK_CITIES复制适当的单位卡和部队信息卡到Data\UI\UNIT_INFO\ROMANS_BRUTII 和 Data\UI\UNITS\ROMANS_BRUTII.

Test again. Make sure the unit card and unit information card for the Greek Hoplite Elite unit is correct. Leaving Hiero in Syracuse, march this unit out to tangle with the Scipii near Messana. During the deployment phase, make sure the textures are correct for the greek officer, greek lesser general and the greek hoplite elite unit. Check the sprites for the hoplites. There is a bit of a problem with the greek officer (standard bearer actually): he's carrying a Greek Cities standard. Unfortunately, this is what we asked for when we copied the Greek Cities texture for this model. There are ways to get around this but I'm not going to discuss them here.

在测试一下。确定Greek Hoplite Elite单位的单位卡和部队信息卡是正确的。把英雄留在Syracuse。派出军队攻打Messana 附近的Scipii。在部署阶段,确保希腊长官,greek lesser长官和greek hoplite elite部队的纹理是正确的。为 hoplites 检查sprites。 对于greek hoplite elite单位有着问题:(?)不幸的,这时当我复制Greek Cities模型纹理时我问的。有办法来解决这个问题但我不想在这里提到他。

Now repeat this process for each remaining unit recruitable by the Greek Cities faction. In some cases, you won't need to add romans_brutii to the unit's ownership line in export_descr_unit.txt. If "greek" already appears in the ownership line, it will already be recruitable by the Syracusans. When you're finished, you can create a suitable Syracusan army to begin the game with.
现在重复这个程序对剩下的Greek Cities势力的可雇用军队。在一些情况下,你不需添加romans_brutii 到export_descr_unit.txt里的单位的拥有权线。如果"greek"已经出现在拥有权线,Syracusans便可雇用他们。当你完成后,你可以创建一个合适的Syracusan部队来开始游戏。

Some Details
There are just a few more items that ought to be addressed.
一些资料
这只是多一些我要讲东西。
Victory Conditions
Victory conditions need to be modified in order to work properly. In the vanilla game, the Brutii must satisfy the "imperator" victory condition - see Data\world\maps\campaign\imperial_campaign\descr_w in_conditions.txt. Since the Brutii have now become the non-Roman Syracusans, this will no longer work. Instead, use "take_rome" as all of the other non-roman factions do. Oddly, the "imperator" victory condition also no longer works for the romans_julii faction. This is probably a consequence of removing the Senate. Instead, use a combination of the "hold_regions" and "take regions" victory conditions. (I'm not sure if "hold_regions" will work by itself, but "take_regions" definitely doesn't.) For instance, this works nicely:
胜利情况
胜利情况需要被设定使游戏运行正确。在vanilla 游戏中Brutii需要满足"imperator"胜利条件-看Data\world\maps\campaign\imperial_campaign\descr_w in_conditions.txt。自从Brutii变成了非罗马Syracusans,这将不再有效。反而,用"take_rome"和其他非罗马势力一样。奇怪的是,"imperator"胜利条件也不再对romans_julii有效。这应该是移除Senate的结果。代替的,用"hold_regions"和"take regions"胜利条件。这会运行很好。
Code:
romans_julii
hold_regions Latium
take_regions 50
short_campaign outlive_factions
gauls
Ancillaries
Many of the ancillaries are faction specific. There are 4 ancillaries specific to the Syracusans (formerly Brutii): Marcus Tullius Cicero and the Priests of Juno, Mercury, and Mars. Cicero should be transferred to one of the remaining Roman factions by changing the Trigger trigger_m_tullius_cicero in export_descr_ancillaries.txt. The line
辅助设备
许多辅助设备是指定派系。Syracusans总共有4个。Marcus Tullius Cicero 和 the Priests of Juno, Mercury, and Mars. Cicero应该被转移到任何一个剩下的罗马势力以改变在export_descr_ancillaries.txt里的Trigger trigger_m_tullius_cicero。
Code:
         and FactionType romans_brutii
should be changed to
应该被改成
Code:
         and FactionType romans_julii
in order to transfer him to the Julii.
为了转移他到Julii
We have already changed the temple types that the Syracusans can build to be the same as those of the Greek Cities faction. To be consistent, we should probably also change the Priest ancillaries that the Syracusan characters can acquire. To do this we comment out the triggers for the Priests of Juno, Mercury, and Mars in export_descr_ancillaries.txt. Next we need to create triggers which allow the the Syracusans to acquire the Priests of Athena, Aphrodite, Hermes, and Nike. To do this, just copy the existing triggers, giving each a slightly different name and changing the FactionType from greek_cities to romans_brutii. For example, to allow Syracusan characters to acquire a Priest of Athena, we would need to add a trigger like this:
我们改变了Syracusans或Greek Cities势力可建造的寺庙类型。为了一致,我们应该改变the Priest ancillaries成那Syracusan角色也可拥有的。我们更改在export_descr_ancillaries.txt的 triggers for the Priests of Juno, Mercury, and Mars。下一步我们需要创建允许Syracusans拥有Priests of Athena, Aphrodite, Hermes, and Nike的trigger。去做这个,我们需要复制已存的trigger,给出稍微不同的名字然后把势力总类从greek_cities改成romans_brutii。举例:允许Syracusans拥有Priests of Athena,我们需要一个像这样的trigger:
Code:
;------------------------------------------
Trigger trigger_priest_of_AthenaSyracuse
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= temple_of_leadership_temple
          and FactionType romans_brutii
          and IsGeneral

    AcquireAncillary priest_of_Athena chance  15
;------------------------------------------
Diplomatic Standing
Since the Syracusans were originally a Roman faction, they start the game allied with the Julii and the Scipii. There's nothing wrong with this, but you are free to change the Syracusans' diplomatic standing by editing the diplomacy section of descr_strat.txt - you'll find it at the very end of the file.
自从Syracusans原先是罗马势力,他们一开始游戏便和Julii和Scipii同盟。这没有任何错误,但你可以更改Syracusans的外交地位 via更改在descr_strat.txt中的外交区域。你会在文件的尾处找到他。
Leader Portraits
On the faction selection screen, when you select the Syracusans, you get a Roman portrait representing your faction leader. You ought to replace this portrait with a Greek one. Assuming you've unpacked the Data\packs folder, you can find the Greek portraits under Data\packs\DATA\UI\GREEK\PORTRAITS\PORTRAITS. There are YOUNG\GENERALS and OLD\GENERALS folders under that. Since Hiero is currently 52, you should select one from OLD\GENERALS. I believe that the portrait 000.TGA is used by default for the faction leader at the beginning of the game, so this portrait ought to appear as Hiero in the game as well. Copy the portrait of your choice to Data\world\maps\campaign\imperial_campaign\leader_ pic_romans_brutii.tga (you may want to save a copy of the original first). This portrait will now be the one you see when you select the Syracusans from the faction selection screen.
在势力选项屏幕中,当你选择Syracusans,你得到一个代表你势力领袖的罗马肖像。你可以更改为希腊的。假设你解压了Data\packs文件夹,你可以在                  
Data\packs\DATA\UI\GREEK\PORTRAITS\PORTRAITS中找到希腊肖像。那里有
YOUNG\GENERALS 和OLD\GENERALS文件。自从英雄是52岁,你应该在
OLD\GENERALS里选择一个。我相信肖像是000.tga 是被指定势力领袖在开始时使用的,所以这个肖像也已英雄的身份出现在游戏中。复制你想要的肖像到
Data\world\maps\campaign\imperial_campaign\leader_ pic_romans_brutii.tga(你应该储存原先的)。这个肖像将会是你在选择Syracusans时见到的肖像。




给点鲜花和鼓励~

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h1w1 + 51 51(努力!)加油! 给个鲜花再给点鼓励,.
未命名 + 30 鲜花鼓励木问题,但是漏翻太多,阅读不易.

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发表于 2012-3-22 20:58:08 | 显示全部楼层
过来表示支持下!!!!

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感谢支持~  发表于 2012-3-22 20:58

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发表于 2012-3-22 21:33:30 | 显示全部楼层
{:5_112:}你知道的...这个难度高。正在学习

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发表于 2012-3-22 21:55:36 | 显示全部楼层
支持啊{:5_108:}

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发表于 2012-3-22 22:19:42 | 显示全部楼层
路过也鼎!{:soso_e175:}

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发表于 2012-3-22 23:46:19 | 显示全部楼层
支持一下

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 楼主| 发表于 2012-3-23 16:14:09 | 显示全部楼层
有的字在字典里木有存在,只好放在那里。

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发表于 2012-3-23 17:21:42 | 显示全部楼层
精辟啊,顶个

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发表于 2012-3-23 18:51:15 | 显示全部楼层
支持咯  辛苦咯啊!

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发表于 2012-3-23 19:50:05 | 显示全部楼层
支持支持

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发表于 2012-3-26 00:26:15 | 显示全部楼层
辛苦   辛苦{:5_121:}

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发表于 2012-3-26 10:15:13 | 显示全部楼层
虽然会了 但是翻译的还是第一次看见 顶{:5_108:}

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发表于 2012-4-24 18:41:14 | 显示全部楼层
谢了.学习中,先顶

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发表于 2012-5-24 10:02:30 | 显示全部楼层
好  {:5_127:}  ~!~!

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